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actions
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
animations
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
cache
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
cameras
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fix(typedefs): fixing some typo error
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2024-08-22 21:49:51 -04:00 |
core
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fix(typedefs): fixing some typo error
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2024-08-22 21:49:51 -04:00 |
create
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
curves
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
data
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
device
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
display
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
dom
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
events
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
fx
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
gameobjects
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Update TextStyle.js
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2024-09-02 11:06:01 +02:00 |
geom
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Update GetLineToLine.js
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2024-06-13 17:30:36 +08:00 |
input
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* InputPlugin.forceDownState is a new method that will force the given Game Object into the 'down' input state, regardless of what state it is currently in. This will emit the relevant events accordingly. * InputPlugin.forceUpState is a new method that will force the given Game Object into the 'up' input state, regardless of what state it is currently in. This will emit the relevant events accordingly. * InputPlugin.forceOverState is a new method that will force the given Game Object into the 'over' input state, regardless of what state it is currently in. This will emit the relevant events accordingly. * InputPlugin.forceOutState is a new method that will force the given Game Object into the 'out' input state, regardless of what state it is currently in. This will emit the relevant events accordingly. * InputPlugin.forceState is a new internal method that forces a Game Object into the given state.
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2024-08-07 19:45:44 +01:00 |
loader
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LoaderPlugin.maxRetries is a new property that holds the number of times to retry loading a single file before it fails.
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2024-08-07 15:43:43 +01:00 |
math
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Fixed call to lengthSq
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2024-07-12 16:58:51 +01:00 |
physics
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-08-25 21:53:51 +01:00 |
plugins
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Revert define changes as they don't work
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2024-02-21 13:23:52 +00:00 |
polyfills
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The requestVideoFrame polyfill has been updated to the latest release, which should resolve some SSR framework issues.
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2024-06-06 15:49:06 +01:00 |
renderer
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Added prerenderclear event to canvas and webgl
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2024-09-02 14:18:32 +01:00 |
scale
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Update ScaleManager.js
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2024-09-02 22:31:01 +08:00 |
scene
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Fix getScene return type. Fix #6821
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2024-09-02 14:26:00 +01:00 |
sound
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Changed version number
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2024-06-06 15:49:06 +01:00 |
structs
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Docs: clarify moveAbove(), moveBelow()
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2024-08-23 08:50:47 -07:00 |
textures
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Disable autoResize flag. The size a DynamicTexture is created at is the size it should remain forever.
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2024-08-06 18:58:31 +01:00 |
tilemaps
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Fixed jsdocs
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2024-07-23 16:58:57 +01:00 |
time
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Added missing var in for loop
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2024-07-16 16:21:26 +08:00 |
tweens
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Fix #6768 Tweens in a looping chain fire onStart only once
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2024-07-17 15:35:06 +08:00 |
utils
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Docs: clarify moveAbove(), moveBelow()
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2024-08-23 08:50:47 -07:00 |
const.js
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Beta 3 tag
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2024-08-06 18:41:11 +01:00 |
phaser-arcade-physics.js
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Revert define changes as they don't work
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2024-02-21 13:23:52 +00:00 |
phaser-core.js
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Removed .js from require paths (not needed)
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2024-05-15 15:02:31 +01:00 |
phaser-esm.js
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
phaser-ie9.js
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Revert define changes as they don't work
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2024-02-21 13:23:52 +00:00 |
phaser.js
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Revert define changes as they don't work
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2024-02-21 13:23:52 +00:00 |