phaser/src
2024-09-02 22:31:01 +08:00
..
actions Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
animations Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
cache Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
cameras fix(typedefs): fixing some typo error 2024-08-22 21:49:51 -04:00
core fix(typedefs): fixing some typo error 2024-08-22 21:49:51 -04:00
create Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
curves Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
data Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
device Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
display Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
dom Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
events Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
fx Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
gameobjects Update TextStyle.js 2024-09-02 11:06:01 +02:00
geom Update GetLineToLine.js 2024-06-13 17:30:36 +08:00
input * InputPlugin.forceDownState is a new method that will force the given Game Object into the 'down' input state, regardless of what state it is currently in. This will emit the relevant events accordingly. * InputPlugin.forceUpState is a new method that will force the given Game Object into the 'up' input state, regardless of what state it is currently in. This will emit the relevant events accordingly. * InputPlugin.forceOverState is a new method that will force the given Game Object into the 'over' input state, regardless of what state it is currently in. This will emit the relevant events accordingly. * InputPlugin.forceOutState is a new method that will force the given Game Object into the 'out' input state, regardless of what state it is currently in. This will emit the relevant events accordingly. * InputPlugin.forceState is a new internal method that forces a Game Object into the given state. 2024-08-07 19:45:44 +01:00
loader LoaderPlugin.maxRetries is a new property that holds the number of times to retry loading a single file before it fails. 2024-08-07 15:43:43 +01:00
math Fixed call to lengthSq 2024-07-12 16:58:51 +01:00
physics Merge branch 'master' of https://github.com/phaserjs/phaser 2024-08-25 21:53:51 +01:00
plugins Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
polyfills The requestVideoFrame polyfill has been updated to the latest release, which should resolve some SSR framework issues. 2024-06-06 15:49:06 +01:00
renderer Added prerenderclear event to canvas and webgl 2024-09-02 14:18:32 +01:00
scale Update ScaleManager.js 2024-09-02 22:31:01 +08:00
scene Fix getScene return type. Fix #6821 2024-09-02 14:26:00 +01:00
sound Changed version number 2024-06-06 15:49:06 +01:00
structs Docs: clarify moveAbove(), moveBelow() 2024-08-23 08:50:47 -07:00
textures Disable autoResize flag. The size a DynamicTexture is created at is the size it should remain forever. 2024-08-06 18:58:31 +01:00
tilemaps Fixed jsdocs 2024-07-23 16:58:57 +01:00
time Added missing var in for loop 2024-07-16 16:21:26 +08:00
tweens Fix #6768 Tweens in a looping chain fire onStart only once 2024-07-17 15:35:06 +08:00
utils Docs: clarify moveAbove(), moveBelow() 2024-08-23 08:50:47 -07:00
const.js Beta 3 tag 2024-08-06 18:41:11 +01:00
phaser-arcade-physics.js Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
phaser-core.js Removed .js from require paths (not needed) 2024-05-15 15:02:31 +01:00
phaser-esm.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
phaser-ie9.js Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
phaser.js Revert define changes as they don't work 2024-02-21 13:23:52 +00:00