phaser/src/renderer/webgl
2021-10-26 00:00:20 +01:00
..
pipelines Removed spriteData, added destroy, tidied up docs 2021-10-21 18:38:15 +01:00
shaders The Multi Pipeline now uses highp float precision by default, instead of mediump. This fixes issues with strange blue 'spots' appearing under WebGL on some Android devices. Fix #5751 #5659 #5655 2021-09-28 15:56:54 +01:00
typedefs Only need to set the width 2021-10-11 17:56:26 +01:00
const.js Added new WebGL consts for easier shader configs 2020-10-28 16:14:05 +00:00
index.js Expose Render Target and WebGLShader 2020-11-06 10:59:57 +00:00
PipelineManager.js Added renderTargets, maxDimension, frameInc and targetIndex 2021-10-20 12:36:54 +01:00
RenderTarget.js RenderTarget will now automatically set the wrapping mode to clamp. 2021-10-14 18:45:41 +01:00
Utils.js Removed GenerateSrc, removed need for forloop declaration 2021-10-26 00:00:20 +01:00
WebGLPipeline.js WebGLPipeline.flipProjectionMatrix is a new method that allows you to flip the y and bottom projection matrix values via a parameter. 2021-10-19 22:47:22 +01:00
WebGLRenderer.js The WebGLRenderer.createTextureFromSource method has a new optional boolean parameter forceClamp that will for the clamp wrapping mode even if the texture is a power-of-two. 2021-10-14 18:45:28 +01:00
WebGLShader.js The WebGLShader.set1fv, set2fv, set3fv, set4fv, set1iv, set2iv, set3iv, set4iv, setMatrix2fv, setMatrix3fv and setMatrix4fv methods no longer try to do array comparisons when setting the uniforms, but sets them directly. Fix #5670 2021-05-24 17:24:03 +01:00