phaser/examples/wip/twokeys.js
photonstorm d9cadc70ac The Keyboard class has had a complete overhaul. Phaser.Key objects are created automatically, there are fixes against duration and keys reset properly on visibility loss.
Keyboard.removeKey has been removed. The way the new keyboard manager works means it's no longer required.
Fixes issue #462
2014-02-24 15:58:02 +00:00

33 lines
589 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
}
var text;
var key1;
var key2;
function create() {
game.stage.setBackgroundColor(0x0b7276);
game.add.text(32, 16, "SPACE");
game.add.text(32, 170, "A");
key1 = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
key2 = game.input.keyboard.addKey(Phaser.Keyboard.A);
}
function update() {
}
function render() {
game.debug.renderKey(key1, 32, 64);
game.debug.renderKey(key2, 32, 220);
}