.. |
actions
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
animations
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
cache
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
cameras
|
Don't round the midPoint, or it breaks high zoom scrolling. Fix #6878
|
2024-08-06 23:01:33 +01:00 |
core
|
loader.maxRetries is a new Game Config option to set the number of retries a file will attempt to load. The default is 2.
|
2024-08-07 15:43:25 +01:00 |
create
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
curves
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
data
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
device
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
display
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
dom
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
events
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
fx
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
gameobjects
|
Added resetCursor boolean to disableInteractive and removeInteractive methods
|
2024-08-07 18:36:02 +01:00 |
geom
|
Update GetLineToLine.js
|
2024-06-13 17:30:36 +08:00 |
input
|
* InputPlugin.forceDownState is a new method that will force the given Game Object into the 'down' input state, regardless of what state it is currently in. This will emit the relevant events accordingly. * InputPlugin.forceUpState is a new method that will force the given Game Object into the 'up' input state, regardless of what state it is currently in. This will emit the relevant events accordingly. * InputPlugin.forceOverState is a new method that will force the given Game Object into the 'over' input state, regardless of what state it is currently in. This will emit the relevant events accordingly. * InputPlugin.forceOutState is a new method that will force the given Game Object into the 'out' input state, regardless of what state it is currently in. This will emit the relevant events accordingly. * InputPlugin.forceState is a new internal method that forces a Game Object into the given state.
|
2024-08-07 19:45:44 +01:00 |
loader
|
LoaderPlugin.maxRetries is a new property that holds the number of times to retry loading a single file before it fails.
|
2024-08-07 15:43:43 +01:00 |
math
|
Fixed call to lengthSq
|
2024-07-12 16:58:51 +01:00 |
physics
|
Changed group.length to group.getLength()
|
2024-07-05 15:25:14 +08:00 |
plugins
|
Revert define changes as they don't work
|
2024-02-21 13:23:52 +00:00 |
polyfills
|
The requestVideoFrame polyfill has been updated to the latest release, which should resolve some SSR framework issues.
|
2024-06-06 15:49:06 +01:00 |
renderer
|
If you had a sprite on the display list using the LightPipeline, followed by a Mesh using the LightPipeline, and you invalidated the mesh (i.e. by rotating it), it would cause a runtime error in the current batch. Fix #6822
|
2024-08-06 23:59:42 +01:00 |
scale
|
Update ScaleManager.js
|
2024-06-19 14:18:50 +08:00 |
scene
|
feat : add data argument in Scene.switch
|
2024-07-26 13:25:07 +09:00 |
sound
|
Changed version number
|
2024-06-06 15:49:06 +01:00 |
structs
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
textures
|
Disable autoResize flag. The size a DynamicTexture is created at is the size it should remain forever.
|
2024-08-06 18:58:31 +01:00 |
tilemaps
|
Fixed jsdocs
|
2024-07-23 16:58:57 +01:00 |
time
|
Added missing var in for loop
|
2024-07-16 16:21:26 +08:00 |
tweens
|
Fix #6768 Tweens in a looping chain fire onStart only once
|
2024-07-17 15:35:06 +08:00 |
utils
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
const.js
|
Beta 3 tag
|
2024-08-06 18:41:11 +01:00 |
phaser-arcade-physics.js
|
Revert define changes as they don't work
|
2024-02-21 13:23:52 +00:00 |
phaser-core.js
|
Removed .js from require paths (not needed)
|
2024-05-15 15:02:31 +01:00 |
phaser-esm.js
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
phaser-ie9.js
|
Revert define changes as they don't work
|
2024-02-21 13:23:52 +00:00 |
phaser.js
|
Revert define changes as they don't work
|
2024-02-21 13:23:52 +00:00 |