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This caused an error when calling `Shader.setRenderToTexture()` after the game started running. The leftover texture caused a temporary cyclic reference with the new Framebuffer. The actual rendering pipeline was not affected.
552 B
552 B
Version 3.90.0 - Itsuki - in development
New Features
Updates
Bug Fixes
- Fix a single WebGL error, with no visual side-effects, from occurring while calling
Shader.setRenderToTexture()
after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.
Examples, Documentation, Beta Testing and TypeScript
Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs: