phaser/changelog/3.90
Ben Richards 3cd756dbe9 Fix new WebGLTextures remaining bound after creation.
This caused an error when calling `Shader.setRenderToTexture()`
after the game started running.
The leftover texture caused a temporary cyclic reference with the new
Framebuffer. The actual rendering pipeline was not affected.
2024-02-22 19:01:03 +13:00
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CHANGELOG-v3.90.md Fix new WebGLTextures remaining bound after creation. 2024-02-22 19:01:03 +13:00