phaser/src
2016-10-27 15:14:22 +01:00
..
animation
components Masses of refactoring in BatchManager, making it as compact and fast as possible. 2016-10-24 17:14:10 +01:00
core Added ability to toggle multi-texture support at run-time. 2016-10-25 16:44:23 +01:00
gameobjects Setting the anchor dirties the Transform. 2016-10-27 15:14:09 +01:00
geom
input
loader Fixed JSON Hash parsing. 2016-10-19 14:29:52 +01:00
math
net
particles
physics Disabled access to World and Camera for now. 2016-10-14 02:20:35 +01:00
pixi Hooking the Loader and Cache into the new Texture Manager. 2016-10-11 14:52:17 +01:00
plugins Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
renderer Fixed issue where changing blend mode didn't correctly reset the batch. 2016-10-27 15:14:22 +01:00
sound
stubs Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
textures Added ability to toggle multi-texture support at run-time. 2016-10-25 16:44:23 +01:00
tilemap Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
time
tween Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
utils Blend Modes work. More optimisations in the batch manager. 2016-10-25 03:57:34 +01:00
Intro.js
Outro.js
Phaser.js Trying out flash effect. 2016-10-19 17:17:26 +01:00
polyfills.js