phaser/src/input
2020-09-22 22:40:56 +01:00
..
events Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
gamepad Gamepad._created is a new private internal property that keeps track of when the instance was created. This is compared to the navigator timestamp in the update loop to avoid event spamming. Fix #4890. 2020-09-11 14:01:55 +01:00
keyboard Docs: correct CursorKeys 2020-09-18 08:57:05 -07:00
mouse Updated JSDocs. Fix #5268 2020-09-11 11:08:43 +01:00
touch Fixed this return types for Phaser.Input.Touch.TouchManager 2020-01-30 23:46:02 +08:00
typedefs Rename all setInteractive() arguments, and docs 2020-08-03 13:33:30 -07:00
const.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
CreateInteractiveObject.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
CreatePixelPerfectHandler.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
index.js Exported functions to namespace 2020-09-01 18:56:01 +01:00
InputManager.js Remove Camera resolution use 2020-09-12 11:55:26 +01:00
InputPlugin.js When destroying an interactive Game Object that had useHandCursor enabled, it would reset the CSS cursor to default, even if the cursor wasn't over that Game Object. It will now only reset the cursor if it's over the Game Object being destroyed. Fix #5321 2020-09-22 22:40:56 +01:00
InputPluginCache.js Exported functions to namespace 2020-09-01 18:56:01 +01:00
Pointer.js Pointer.down will now check if the browser is running under macOS and if the ctrl key was also pressed, if so, it will flag the down event as being a right-click instead of a left-click, as per macOS conventions. Fix #4245 2020-09-22 20:42:38 +01:00