phaser/Tests
2013-06-03 03:08:24 +01:00
..
assets Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor. 2013-06-03 02:38:08 +01:00
cameras First pass at integrating the new physics system. 2013-05-29 21:39:08 +01:00
groups Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input. 2013-06-02 03:47:54 +01:00
input Created DebugUtils class and started moving renderInfo methods to it. 2013-06-03 03:08:24 +01:00
misc Preparing new tests 2013-05-29 02:58:56 +01:00
particles Working my way through putting all the Tests back in and fixing issues as I go. 2013-06-01 01:30:36 +01:00
physics Putting everything back together again :) 2013-05-31 18:21:32 +01:00
scrollzones Working my way through putting all the Tests back in and fixing issues as I go. 2013-06-01 01:30:36 +01:00
sprites Sprite.Input component added and working nicely. 2013-06-01 02:49:41 +01:00
states Updated every test to use the new GameObjectFactory syntax 2013-05-23 00:36:53 +01:00
tweens Adding in missing tests and fixing as we go 2013-05-31 19:28:16 +01:00
.gitignore Tidying up and adding gitignore for OS X 2013-04-13 13:28:35 +01:00
index.php Added FullScreen API support and fixed numerous StageScaleMode issues. 2013-05-14 03:37:38 +01:00
Phaser Tests.sublime-project First push to github 2013-04-12 17:19:56 +01:00
phaser-fx.js Preparing new tests 2013-05-29 02:58:56 +01:00
phaser-mobile.css Added FullScreen API support and fixed numerous StageScaleMode issues. 2013-05-14 03:37:38 +01:00
phaser.css New Input handler implemented. 2013-05-16 02:36:58 +01:00
phaser.js Created DebugUtils class and started moving renderInfo methods to it. 2013-06-03 03:08:24 +01:00
Tests.csproj Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor. 2013-06-03 02:38:08 +01:00