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drag sprite 1.js
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Input priority IDs working properly for drag events.
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2013-06-03 01:22:14 +01:00 |
drag sprite 1.ts
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Input priority IDs working properly for drag events.
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2013-06-03 01:22:14 +01:00 |
drag sprite 2.js
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Input priority IDs working properly for drag events.
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2013-06-03 01:22:14 +01:00 |
drag sprite 2.ts
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Input priority IDs working properly for drag events.
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2013-06-03 01:22:14 +01:00 |
motion lock 2.js
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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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2013-06-03 02:38:08 +01:00 |
motion lock 2.ts
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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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2013-06-03 02:38:08 +01:00 |
motion lock.js
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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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2013-06-03 02:38:08 +01:00 |
motion lock.ts
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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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2013-06-03 02:38:08 +01:00 |
over sprite 1.js
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Multi point input handler working
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2013-06-02 14:19:12 +01:00 |
over sprite 1.ts
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Multi point input handler working
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2013-06-02 14:19:12 +01:00 |
over sprite 2.js
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Sprite.Input component added and working nicely.
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2013-06-01 02:49:41 +01:00 |
over sprite 2.ts
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Sprite.Input component added and working nicely.
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2013-06-01 02:49:41 +01:00 |
snap 1.js
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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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2013-06-03 02:38:08 +01:00 |
snap 1.ts
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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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2013-06-03 02:38:08 +01:00 |
touch priority.js
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Input priority IDs working properly for drag events.
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2013-06-03 01:22:14 +01:00 |
touch priority.ts
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Input priority IDs working properly for drag events.
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2013-06-03 01:22:14 +01:00 |
world drag.js
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Created DebugUtils class and started moving renderInfo methods to it.
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2013-06-03 03:08:24 +01:00 |
world drag.ts
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Created DebugUtils class and started moving renderInfo methods to it.
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2013-06-03 03:08:24 +01:00 |