mirror of
https://github.com/photonstorm/phaser
synced 2024-12-25 12:33:38 +00:00
83 lines
No EOL
1.5 KiB
TypeScript
83 lines
No EOL
1.5 KiB
TypeScript
/// <reference path="../Game.ts" />
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/// <reference path="Vec2Utils.ts" />
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/**
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* Phaser - 2D Transform
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*
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* A 2D Transform
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*/
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module Phaser {
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export class Transform {
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/**
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* Creates a new 2D Transform object.
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* @class Transform
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* @constructor
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* @return {Transform} This object
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**/
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constructor(pos: Phaser.Vec2, angle: number) {
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this.t = Phaser.Vec2Utils.clone(pos);
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this.c = Math.cos(angle);
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this.s = Math.sin(angle);
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this.angle = angle;
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}
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public t: Phaser.Vec2;
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public c: number;
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public s: number;
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public angle: number;
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public toString() {
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return 't=' + this.t.toString() + ' c=' + this.c + ' s=' + this.s + ' a=' + this.angle;
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}
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public setTo(pos:Phaser.Vec2, angle:number) {
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this.t.copyFrom(pos);
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this.c = Math.cos(angle);
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this.s = Math.sin(angle);
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return this;
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}
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public setRotation(angle:number) {
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if (angle !== this.angle)
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{
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this.c = Math.cos(angle);
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this.s = Math.sin(angle);
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this.angle = angle;
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}
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return this;
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}
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public setPosition(p:Phaser.Vec2) {
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this.t.copyFrom(p);
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return this;
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}
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public identity() {
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this.t.setTo(0, 0);
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this.c = 1;
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this.s = 0;
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return this;
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}
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}
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} |