phaser/Phaser/math
2013-06-21 23:39:29 +01:00
..
GameMath.ts Small refactoring and massively optimised the canvas renderer, also added new Mat3 class. 2013-06-07 16:27:33 +01:00
IntersectResult.ts Preparing new tests 2013-05-29 02:58:56 +01:00
LinkedList.ts Putting everything back together again :) 2013-05-31 18:21:32 +01:00
Mat3.ts Small refactoring and massively optimised the canvas renderer, also added new Mat3 class. 2013-06-07 16:27:33 +01:00
Mat3Utils.ts Small refactoring and massively optimised the canvas renderer, also added new Mat3 class. 2013-06-07 16:27:33 +01:00
QuadTree.ts Small refactoring and massively optimised the canvas renderer, also added new Mat3 class. 2013-06-07 16:27:33 +01:00
RandomDataGenerator.ts More refactoring for 1.0.0 2013-05-28 21:38:37 +01:00
Transform.ts After hours and hours of debugging, polygon to polygon collision is now working perfectly :) 2013-06-21 23:39:29 +01:00
TransformUtils.ts After hours and hours of debugging, polygon to polygon collision is now working perfectly :) 2013-06-21 23:39:29 +01:00
Vec2.ts After hours and hours of debugging, polygon to polygon collision is now working perfectly :) 2013-06-21 23:39:29 +01:00
Vec2Utils.ts After a mammoth debugging session we now have advanced physics colliding and responding accurately :) 2013-06-14 15:18:41 +01:00