/// /// /** * Phaser - 2D Transform * * A 2D Transform */ module Phaser { export class Transform { /** * Creates a new 2D Transform object. * @class Transform * @constructor * @return {Transform} This object **/ constructor(pos: Phaser.Vec2, angle: number) { this.t = Phaser.Vec2Utils.clone(pos); this.c = Math.cos(angle); this.s = Math.sin(angle); this.angle = angle; } public t: Phaser.Vec2; public c: number; public s: number; public angle: number; public toString() { return 't=' + this.t.toString() + ' c=' + this.c + ' s=' + this.s + ' a=' + this.angle; } public setTo(pos:Phaser.Vec2, angle:number) { this.t.copyFrom(pos); this.c = Math.cos(angle); this.s = Math.sin(angle); return this; } public setRotation(angle:number) { if (angle !== this.angle) { this.c = Math.cos(angle); this.s = Math.sin(angle); this.angle = angle; } return this; } public setPosition(p:Phaser.Vec2) { this.t.copyFrom(p); return this; } public identity() { this.t.setTo(0, 0); this.c = 1; this.s = 0; return this; } } }