mirror of
https://github.com/photonstorm/phaser
synced 2025-01-25 19:35:15 +00:00
57 lines
1.5 KiB
JavaScript
57 lines
1.5 KiB
JavaScript
var RenderTextureWebGL = {
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fill: function (rgb, alpha)
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{
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if (alpha === undefined) { alpha = 1; }
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var ur = ((rgb >> 16)|0) & 0xff;
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var ug = ((rgb >> 8)|0) & 0xff;
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var ub = (rgb|0) & 0xff;
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this.renderer.setFramebuffer(this.framebuffer);
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var gl = this.gl;
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gl.clearColor(ur / 255.0, ug / 255.0, ub / 255.0, alpha);
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gl.clear(gl.COLOR_BUFFER_BIT);
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this.renderer.setFramebuffer(null);
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return this;
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},
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clear: function ()
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{
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this.renderer.setFramebuffer(this.framebuffer);
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var gl = this.gl;
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gl.clearColor(0, 0, 0, 0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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this.renderer.setFramebuffer(null);
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return this;
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},
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draw: function (texture, frame, x, y, tint)
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{
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if (tint === undefined)
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{
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tint = (this.globalTint >> 16) + (this.globalTint & 0xff00) + ((this.globalTint & 0xff) << 16);
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}
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else
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{
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tint = (tint >> 16) + (tint & 0xff00) + ((tint & 0xff) << 16);
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}
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this.renderer.setFramebuffer(this.framebuffer);
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var pipeline = this.pipeline;
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pipeline.projOrtho(0, pipeline.width, 0, pipeline.height, -1000.0, 1000.0);
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pipeline.drawTextureFrame(frame, x, y, tint, this.globalAlpha, this.currentMatrix, null);
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this.renderer.setFramebuffer(null);
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pipeline.projOrtho(0, pipeline.width, pipeline.height, 0, -1000.0, 1000.0);
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return this;
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}
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};
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module.exports = RenderTextureWebGL;
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