phaser/src
2024-08-07 19:14:54 +01:00
..
actions Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
animations Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
cache Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
cameras Don't round the midPoint, or it breaks high zoom scrolling. Fix #6878 2024-08-06 23:01:33 +01:00
core loader.maxRetries is a new Game Config option to set the number of retries a file will attempt to load. The default is 2. 2024-08-07 15:43:25 +01:00
create Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
curves Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
data Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
device Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
display Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
dom Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
events Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
fx Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
gameobjects Added resetCursor boolean to disableInteractive and removeInteractive methods 2024-08-07 18:36:02 +01:00
geom Update GetLineToLine.js 2024-06-13 17:30:36 +08:00
input InputPlugin.setCursor is a new method that will immediately set the CSS cursor to the given Interactive Objects cursor. Previously, this was hidden behind a private method in the Input Manager. 2024-08-07 19:14:54 +01:00
loader LoaderPlugin.maxRetries is a new property that holds the number of times to retry loading a single file before it fails. 2024-08-07 15:43:43 +01:00
math Fixed call to lengthSq 2024-07-12 16:58:51 +01:00
physics Changed group.length to group.getLength() 2024-07-05 15:25:14 +08:00
plugins Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
polyfills The requestVideoFrame polyfill has been updated to the latest release, which should resolve some SSR framework issues. 2024-06-06 15:49:06 +01:00
renderer If you had a sprite on the display list using the LightPipeline, followed by a Mesh using the LightPipeline, and you invalidated the mesh (i.e. by rotating it), it would cause a runtime error in the current batch. Fix #6822 2024-08-06 23:59:42 +01:00
scale Update ScaleManager.js 2024-06-19 14:18:50 +08:00
scene feat : add data argument in Scene.switch 2024-07-26 13:25:07 +09:00
sound Changed version number 2024-06-06 15:49:06 +01:00
structs Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
textures Disable autoResize flag. The size a DynamicTexture is created at is the size it should remain forever. 2024-08-06 18:58:31 +01:00
tilemaps Fixed jsdocs 2024-07-23 16:58:57 +01:00
time Added missing var in for loop 2024-07-16 16:21:26 +08:00
tweens Fix #6768 Tweens in a looping chain fire onStart only once 2024-07-17 15:35:06 +08:00
utils Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
const.js Beta 3 tag 2024-08-06 18:41:11 +01:00
phaser-arcade-physics.js Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
phaser-core.js Removed .js from require paths (not needed) 2024-05-15 15:02:31 +01:00
phaser-esm.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
phaser-ie9.js Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
phaser.js Revert define changes as they don't work 2024-02-21 13:23:52 +00:00