new GearConstraint(world, bodyA, bodyB, angle, ratio)
Connects two bodies at given offset points, letting them rotate relative to each other around this point.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
world |
Phaser.Physics.P2 | A reference to the P2 World. |
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bodyA |
p2.Body | First connected body. |
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bodyB |
p2.Body | Second connected body. |
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angle |
number |
<optional> |
0 | The relative angle |
ratio |
number |
<optional> |
1 | The gear ratio. |
- Source:
Members
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game
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- Source:
Properties:
Name Type Description game
Phaser.Game Local reference to game.
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world
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- Source:
Properties:
Name Type Description world
Phaser.Physics.P2 Local reference to P2 World.