Class: Frame

Phaser. Frame

Phaser.Frame

new Frame(index, x, y, width, height, name, uuid)

A Frame is a single frame of an animation and is part of a FrameData collection.

Parameters:
Name Type Description
index number

The index of this Frame within the FrameData set it is being added to.

x number

X position of the frame within the texture image.

y number

Y position of the frame within the texture image.

width number

Width of the frame within the texture image.

height number

Height of the frame within the texture image.

name string

The name of the frame. In Texture Atlas data this is usually set to the filename.

uuid string

Internal UUID key.

Source:

Members

centerX

Properties:
Name Type Description
centerX number

Center X position within the image to cut from.

Source:

centerY

Properties:
Name Type Description
centerY number

Center Y position within the image to cut from.

Source:

distance

Properties:
Name Type Description
distance number

The distance from the top left to the bottom-right of this Frame.

Source:

height

Properties:
Name Type Description
height number

Height of the frame.

Source:

index

Properties:
Name Type Description
index number

The index of this Frame within the FrameData set it is being added to.

Source:

name

Properties:
Name Type Description
name string

Useful for Texture Atlas files (is set to the filename value).

Source:

rotated

Properties:
Name Type Description
rotated boolean

Rotated? (not yet implemented)

Default Value:
  • false
Source:

rotationDirection

Properties:
Name Type Description
rotationDirection string

Either 'cw' or 'ccw', rotation is always 90 degrees.

Default Value:
  • 'cw'
Source:

sourceSizeH

Properties:
Name Type Description
sourceSizeH number

Height of the original sprite.

Source:

sourceSizeW

Properties:
Name Type Description
sourceSizeW number

Width of the original sprite.

Source:

spriteSourceSizeH

Properties:
Name Type Description
spriteSourceSizeH number

Height of the trimmed sprite.

Default Value:
  • 0
Source:

spriteSourceSizeW

Properties:
Name Type Description
spriteSourceSizeW number

Width of the trimmed sprite.

Default Value:
  • 0
Source:

spriteSourceSizeX

Properties:
Name Type Description
spriteSourceSizeX number

X position of the trimmed sprite inside original sprite.

Default Value:
  • 0
Source:

spriteSourceSizeY

Properties:
Name Type Description
spriteSourceSizeY number

Y position of the trimmed sprite inside original sprite.

Default Value:
  • 0
Source:

trimmed

Properties:
Name Type Description
trimmed boolean

Was it trimmed when packed?

Default Value:
  • false
Source:

uuid

Properties:
Name Type Description
uuid string

A link to the PIXI.TextureCache entry.

Source:

width

Properties:
Name Type Description
width number

Width of the frame.

Source:

x

Properties:
Name Type Description
x number

X position within the image to cut from.

Source:

y

Properties:
Name Type Description
y number

Y position within the image to cut from.

Source:

Methods

getRect(out) → {Phaser.Rectangle}

Returns a Rectangle set to the dimensions of this Frame.

Parameters:
Name Type Argument Description
out Phaser.Rectangle <optional>

A rectangle to copy the frame dimensions to.

Source:
Returns:

A rectangle.

Type
Phaser.Rectangle

setTrim(trimmed, actualWidth, actualHeight, destX, destY, destWidth, destHeight)

If the frame was trimmed when added to the Texture Atlas this records the trim and source data.

Parameters:
Name Type Description
trimmed boolean

If this frame was trimmed or not.

actualWidth number

The width of the frame before being trimmed.

actualHeight number

The height of the frame before being trimmed.

destX number

The destination X position of the trimmed frame for display.

destY number

The destination Y position of the trimmed frame for display.

destWidth number

The destination width of the trimmed frame for display.

destHeight number

The destination height of the trimmed frame for display.

Source: