Class: Canvas

Phaser. Canvas

new Canvas()

The Canvas class handles everything related to creating the canvas DOM tag that Phaser will use, including styles, offset and aspect ratio.

Source:

Methods

<static> addToDOM(canvas, parent, overflowHidden) → {HTMLCanvasElement}

Adds the given canvas element to the DOM. The canvas will be added as a child of the given parent. If no parent is given it will be added as a child of the document.body.

Parameters:
Name Type Argument Default Description
canvas HTMLCanvasElement

The canvas to set the touch action on.

parent string | HTMLElement

The DOM element to add the canvas to.

overflowHidden boolean <optional>
true

If set to true it will add the overflow='hidden' style to the parent DOM element.

Source:
Returns:

Returns the source canvas.

Type
HTMLCanvasElement

<static> create(width, height, id, noCocoon) → {HTMLCanvasElement}

Creates a canvas DOM element. The element is not automatically added to the document.

Parameters:
Name Type Argument Default Description
width number <optional>
256

The width of the canvas element.

height number <optional>
256

The height of the canvas element..

id string <optional>
''

If given this will be set as the ID of the canvas element, otherwise no ID will be set.

noCocoon boolean <optional>
false

CocoonJS only allows 1 screencanvas object, which should be your game. If you need to create another canvas (i.e. for a texture) set this to 'true'.

Source:
Returns:

The newly created canvas element.

Type
HTMLCanvasElement

<static> getAspectRatio(canvas) → {number}

Returns the aspect ratio of the given canvas.

Parameters:
Name Type Description
canvas HTMLCanvasElement

The canvas to get the aspect ratio from.

Source:
Returns:

The ratio between canvas' width and height.

Type
number

<static> getOffset(element, point) → {Phaser.Point}

Get the DOM offset values of any given element

Parameters:
Name Type Argument Description
element HTMLElement

The targeted element that we want to retrieve the offset.

point Phaser.Point <optional>

The point we want to take the x/y values of the offset.

Source:
Returns:
  • A point objet with the offsetX and Y as its properties.
Type
Phaser.Point

<static> setBackgroundColor(canvas, color) → {HTMLCanvasElement}

Sets the background color behind the canvas. This changes the canvas style property.

Parameters:
Name Type Argument Description
canvas HTMLCanvasElement

The canvas to set the background color on.

color string <optional>

The color to set. Can be in the format 'rgb(r,g,b)', or '#RRGGBB' or any valid CSS color.

Source:
Returns:

Returns the source canvas.

Type
HTMLCanvasElement

<static> setImageRenderingBicubic(canvas) → {HTMLCanvasElement}

Sets the CSS image-rendering property on the given canvas to be 'bicubic' (aka 'auto'). Note that if this doesn't given the desired result then see the CanvasUtils.setSmoothingEnabled method.

Parameters:
Name Type Description
canvas HTMLCanvasElement

The canvas to set image-rendering bicubic on.

Source:
Returns:

Returns the source canvas.

Type
HTMLCanvasElement

<static> setImageRenderingCrisp(canvas) → {HTMLCanvasElement}

Sets the CSS image-rendering property on the given canvas to be 'crisp' (aka 'optimize contrast on webkit'). Note that if this doesn't given the desired result then see the setSmoothingEnabled.

Parameters:
Name Type Description
canvas HTMLCanvasElement

The canvas to set image-rendering crisp on.

Source:
Returns:

Returns the source canvas.

Type
HTMLCanvasElement

<static> setSmoothingEnabled(context, value) → {CanvasRenderingContext2D}

Sets the Image Smoothing property on the given context. Set to false to disable image smoothing. By default browsers have image smoothing enabled, which isn't always what you visually want, especially when using pixel art in a game. Note that this sets the property on the context itself, so that any image drawn to the context will be affected. This sets the property across all current browsers but support is patchy on earlier browsers, especially on mobile.

Parameters:
Name Type Description
context CanvasRenderingContext2D

The context to enable or disable the image smoothing on.

value boolean

If set to true it will enable image smoothing, false will disable it.

Source:
Returns:

Returns the source context.

Type
CanvasRenderingContext2D

<static> setTouchAction(canvas, value) → {HTMLCanvasElement}

Sets the touch-action property on the canvas style. Can be used to disable default browser touch actions.

Parameters:
Name Type Argument Description
canvas HTMLCanvasElement

The canvas to set the touch action on.

value String <optional>

The touch action to set. Defaults to 'none'.

Source:
Returns:

The source canvas.

Type
HTMLCanvasElement

<static> setTransform(context, translateX, translateY, scaleX, scaleY, skewX, skewY) → {CanvasRenderingContext2D}

Sets the transform of the given canvas to the matrix values provided.

Parameters:
Name Type Description
context CanvasRenderingContext2D

The context to set the transform on.

translateX number

The value to translate horizontally by.

translateY number

The value to translate vertically by.

scaleX number

The value to scale horizontally by.

scaleY number

The value to scale vertically by.

skewX number

The value to skew horizontaly by.

skewY number

The value to skew vertically by.

Source:
Returns:

Returns the source context.

Type
CanvasRenderingContext2D

<static> setUserSelect(canvas, value) → {HTMLCanvasElement}

Sets the user-select property on the canvas style. Can be used to disable default browser selection actions.

Parameters:
Name Type Argument Description
canvas HTMLCanvasElement

The canvas to set the touch action on.

value String <optional>

The touch action to set. Defaults to 'none'.

Source:
Returns:

The source canvas.

Type
HTMLCanvasElement