Class: SinglePad

Phaser. SinglePad

Phaser.SinglePad

new SinglePad(game, padParent)

A single Phaser Gamepad

Parameters:
Name Type Description
game Phaser.Game

Current game instance.

padParent Object

The parent Phaser.Gamepad object (all gamepads reside under this)

Source - input/SinglePad.js, line 16

Members

callbackContext :Object

The context under which the callbacks are run.

Source - input/SinglePad.js, line 38

<readonly> connected :boolean

Whether or not this particular gamepad is connected or not.

Source - input/SinglePad.js, line 33

deadZone :number

Dead zone for axis feedback - within this value you won't trigger updates.

Source - input/SinglePad.js, line 73

game :Phaser.Game

Local reference to game.

Source - input/SinglePad.js, line 21

<readonly> index :number

The gamepad index as per browsers data

Source - input/SinglePad.js, line 27

onAxisCallback :function

This callback is invoked every time an axis is changed.

Source - input/SinglePad.js, line 63

onConnectCallback :function

This callback is invoked every time this gamepad is connected

Source - input/SinglePad.js, line 43

onDisconnectCallback :function

This callback is invoked every time this gamepad is disconnected

Source - input/SinglePad.js, line 48

onDownCallback :function

This callback is invoked every time a button is pressed down.

Source - input/SinglePad.js, line 53

onFloatCallback :function

This callback is invoked every time a button is changed to a value where value > 0 and value < 1.

Source - input/SinglePad.js, line 68

onUpCallback :function

This callback is invoked every time a gamepad button is released.

Source - input/SinglePad.js, line 58

Methods

addCallbacks(context, callbacks)

Add callbacks to this Gamepad to handle connect / disconnect / button down / button up / axis change / float value buttons.

Parameters:
Name Type Description
context Object

The context under which the callbacks are run.

callbacks Object

Object that takes six different callbak methods: onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback

Source - input/SinglePad.js, line 121

axis(axisCode) → {number}

Returns value of requested axis.

Parameters:
Name Type Description
axisCode number

The index of the axis to check

Returns:
number -

Axis value if available otherwise false

Source - input/SinglePad.js, line 431

buttonValue(buttonCode) → {number}

Returns the value of a gamepad button. Intended mainly for cases when you have floating button values, for example analog trigger buttons on the XBOX 360 controller.

Parameters:
Name Type Description
buttonCode number

The buttonCode of the button to check.

Returns:
number -

Button value if available otherwise null. Be careful as this can incorrectly evaluate to 0.

Source - input/SinglePad.js, line 519

connect(rawPad)

Gamepad connect function, should be called by Phaser.Gamepad.

Parameters:
Name Type Description
rawPad Object

The raw gamepad object

Source - input/SinglePad.js, line 215

disconnect()

Gamepad disconnect function, should be called by Phaser.Gamepad.

Source - input/SinglePad.js, line 259

getButton(buttonCode) → {Phaser.GamepadButton}

Gets a GamepadButton object from this controller to be stored and referenced locally. The GamepadButton object can then be polled, have events attached to it, etc.

Parameters:
Name Type Description
buttonCode number

The buttonCode of the button, i.e. Phaser.Gamepad.BUTTON_0, Phaser.Gamepad.XBOX360_A, etc.

Returns:

The GamepadButton object which you can store locally and reference directly.

Source - input/SinglePad.js, line 143

isDown(buttonCode) → {boolean}

Returns true if the button is pressed down.

Parameters:
Name Type Description
buttonCode number

The buttonCode of the button to check.

Returns:
boolean -

True if the button is pressed down.

Source - input/SinglePad.js, line 449

isUp(buttonCode) → {boolean}

Returns true if the button is not currently pressed.

Parameters:
Name Type Description
buttonCode number

The buttonCode of the button to check.

Returns:
boolean -

True if the button is not currently pressed down.

Source - input/SinglePad.js, line 467

justPressed(buttonCode, duration) → {boolean}

Returns the "just pressed" state of a button from this gamepad. Just pressed is considered true if the button was pressed down within the duration given (default 250ms).

Parameters:
Name Type Argument Default Description
buttonCode number

The buttonCode of the button to check for.

duration number <optional>
250

The duration below which the button is considered as being just pressed.

Returns:
boolean -

True if the button is just pressed otherwise false.

Source - input/SinglePad.js, line 502

justReleased(buttonCode, duration) → {boolean}

Returns the "just released" state of a button from this gamepad. Just released is considered as being true if the button was released within the duration given (default 250ms).

Parameters:
Name Type Argument Default Description
buttonCode number

The buttonCode of the button to check for.

duration number <optional>
250

The duration below which the button is considered as being just released.

Returns:
boolean -

True if the button is just released otherwise false.

Source - input/SinglePad.js, line 485

pollStatus()

Main update function called by Phaser.Gamepad.

Source - input/SinglePad.js, line 164

processAxisChange(axisState)

Handles changes in axis.

Parameters:
Name Type Description
axisState Object

State of the relevant axis

Source - input/SinglePad.js, line 326

processButtonDown(buttonCode, value)

Handles button down press.

Parameters:
Name Type Description
buttonCode number

Which buttonCode of this button

value Object

Button value

Source - input/SinglePad.js, line 353

processButtonFloat(buttonCode, value)

Handles buttons with floating values (like analog buttons that acts almost like an axis but still registers like a button)

Parameters:
Name Type Description
buttonCode number

Which buttonCode of this button

value Object

Button value (will range somewhere between 0 and 1, but not specifically 0 or 1.

Source - input/SinglePad.js, line 405

processButtonUp(buttonCode, value)

Handles button release.

Parameters:
Name Type Description
buttonCode number

Which buttonCode of this button

value Object

Button value

Source - input/SinglePad.js, line 379

reset()

Reset all buttons/axes of this gamepad.

Source - input/SinglePad.js, line 538
Phaser Copyright © 2012-2014 Photon Storm Ltd.
Documentation generated by JSDoc 3.3.0-dev on Sat Nov 15 2014 19:54:58 GMT-0000 (GMT) using the DocStrap template.