new Group(game, parent, name, addToStage, enableBody, physicsBodyType)
A Group is a container for display objects that allows for fast pooling and object recycling. Groups can be nested within other Groups and have their own local transforms.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
||
parent |
Phaser.Group | Phaser.Sprite | null | The parent Group, DisplayObject or DisplayObjectContainer that this Group will be added to. If |
||
name |
string |
<optional> |
group | A name for this Group. Not used internally but useful for debugging. |
addToStage |
boolean |
<optional> |
false | If set to true this Group will be added directly to the Game.Stage instead of Game.World. |
enableBody |
boolean |
<optional> |
false | If true all Sprites created with |
physicsBodyType |
number |
<optional> |
0 | If enableBody is true this is the type of physics body that is created on new Sprites. Phaser.Physics.ARCADE, Phaser.Physics.P2, Phaser.Physics.NINJA, etc. |
- Source - core/Group.js, line 21
Extends
Members
-
<static, constant> RETURN_CHILD :number
-
- Source - core/Group.js, line 174
-
<static, constant> RETURN_NONE :number
-
- Source - core/Group.js, line 162
-
<static, constant> RETURN_TOTAL :number
-
- Source - core/Group.js, line 168
-
<static, constant> SORT_ASCENDING :number
-
- Source - core/Group.js, line 180
-
<static, constant> SORT_DESCENDING :number
-
- Source - core/Group.js, line 186
-
alive :boolean
-
The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks like forEachAlive.
- Default Value:
- true
- Source - core/Group.js, line 70
-
alpha :number
-
The alpha value of the Group container.
- Source - core/Group.js, line 1858
-
angle :number
-
The angle of rotation of the Group container. This will adjust the Group container itself by modifying its rotation. This will have no impact on the rotation value of its children, but it will update their worldTransform and on-screen position. The angle of rotation given in degrees, where 0 degrees = to the right.
- Source - core/Group.js, line 1799
-
buttonMode :Boolean
-
This is used to indicate if the displayObject should display a mouse hand cursor on rollover
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 90
-
cacheAsBitmap :Boolean
-
Set if this display object is cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects. To remove simply set this property to 'null'
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 436
-
cameraOffset :Phaser.Point
-
If this object is fixedToCamera then this stores the x/y offset that its drawn at, from the top-left of the camera view.
- Source - core/Group.js, line 107
-
<readonly> children :Array.<DisplayObject>
-
[read-only] The array of children of this container.
Type:
- Array.<DisplayObject>
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 17
-
classType :object
-
The type of objects that will be created when you use Group.create or Group.createMultiple. Defaults to Phaser.Sprite. When a new object is created it is passed the following parameters to its constructor: game, x, y, key, frame.
- Source - core/Group.js, line 90
-
cursor :any
-
The cursor is a simple way to iterate through the objects in a Group using the Group.next and Group.previous functions. The cursor is set to the first child added to the Group and doesn't change unless you call next, previous or set it directly with Group.cursor. The current display object that the Group cursor is pointing to.
- Source - core/Group.js, line 102
-
defaultCursor :String
-
This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 143
-
enableBody :boolean
-
If true all Sprites created by, or added to this Group, will have a physics body enabled on them. Change the body type with
Group.physicsBodyType
.- Default Value:
- enableBody
- Source - core/Group.js, line 113
-
enableBodyDebug :boolean
-
If true when a physics body is created (via Group.enableBody) it will create a physics debug object as well. Only works for P2 bodies.
- Source - core/Group.js, line 118
-
exists :boolean
-
If exists is true the Group is updated, otherwise it is skipped.
- Default Value:
- true
- Source - core/Group.js, line 76
-
filterArea :PIXI.Rectangle
-
The area the filter is applied to like the hitArea this is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 180
-
filters :Array.<Filter>
-
Sets the filters for the displayObject. IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'
Type:
- Array.<Filter>
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 400
-
fixedToCamera :boolean
-
A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera. These are stored in Group.cameraOffset. Note that the cameraOffset values are in addition to any parent in the display list. So if this Group was in a Group that has x: 200, then this will be added to the cameraOffset.x Set to true to fix this Group to the Camera at its current world coordinates.
- Source - core/Group.js, line 1817
-
game :Phaser.Game
-
A reference to the currently running Game.
- Source - core/Group.js, line 30
-
height :Number
-
The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 63
-
hitArea :PIXI.Rectangle|PIXI.Circle|PIXI.Ellipse|PIXI.Polygon
-
This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
Type:
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 81
-
ignoreDestroy :boolean
-
A Group with
ignoreDestroy
set totrue
ignores all calls to itsdestroy
method.- Default Value:
- false
- Source - core/Group.js, line 82
-
interactive :Boolean
-
Indicates if the sprite will have touch and mouse interactivity. It is false by default
- Inherited From:
- Default Value:
- false
- Source - pixi/display/DisplayObject.js, line 339
-
<readonly> length :number
-
The total number of children in this Group, regardless of their exists/alive status.
- Source - core/Group.js, line 1784
-
mask :PIXI.Graphics
-
Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 380
-
name :string
-
A name for this Group. Not used internally but useful for debugging.
- Source - core/Group.js, line 40
-
onDestroy :Phaser.Signal
-
This signal is dispatched if this Group is destroyed.
- Source - core/Group.js, line 128
-
<readonly> parent :PIXI.DisplayObjectContainer
-
[read-only] The display object container that contains this display object.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 106
-
physicsBodyType :number
-
If Group.enableBody is true this is the type of physics body that is created on new Sprites. Phaser.Physics.ARCADE, Phaser.Physics.P2, Phaser.Physics.NINJA, etc.
- Source - core/Group.js, line 123
-
pivot :PIXI.Point
-
The pivot point of the displayObject that it rotates around
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 49
-
position :PIXI.Point
-
The coordinate of the object relative to the local coordinates of the parent.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 14
-
renderable :Boolean
-
Can this object be rendered
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 98
-
rotation :number
-
The angle of rotation of the Group container. This will adjust the Group container itself by modifying its rotation. This will have no impact on the rotation value of its children, but it will update their worldTransform and on-screen position. The angle of rotation given in radians.
- Source - core/Group.js, line 1854
-
scale :Phaser.Point
-
The scale of the Group container.
- Source - core/Group.js, line 95
-
<readonly> stage :PIXI.Stage
-
[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 115
-
<readonly> total :number
-
The total number of children in this Group who have a state of exists = true.
- Source - core/Group.js, line 1769
-
transformCallback :function
-
The transform callback is an optional callback that if set will be called at the end of the updateTransform method and sent two parameters: This Display Objects worldTransform matrix and its parents transform matrix. Both are PIXI.Matrix object types. The matrix are passed by reference and can be modified directly without needing to return them. This ability allows you to check any of the matrix values and perform actions such as clamping scale or limiting rotation, regardless of the parent transforms.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 30
-
transformCallbackContext :Object
-
The context under which the transformCallback is invoked.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 41
-
<internal> type :number
-
Internal Phaser Type value.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - core/Group.js, line 64
-
visible :boolean
-
The visible state of the Group. Non-visible Groups and all of their children are not rendered.
- Source - core/Group.js, line 1856
-
width :Number
-
The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 35
-
<readonly> worldAlpha :Number
-
[read-only] The multiplied alpha of the displayObject
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 124
-
worldVisible :Boolean
-
[read-only] Indicates if the sprite is globally visible.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 359
-
x :number
-
The x coordinate of the Group container. You can adjust the Group container itself by modifying its coordinates. This will have no impact on the x/y coordinates of its children, but it will update their worldTransform and on-screen position.
- Source - core/Group.js, line 1850
-
y :number
-
The y coordinate of the Group container. You can adjust the Group container itself by modifying its coordinates. This will have no impact on the x/y coordinates of its children, but it will update their worldTransform and on-screen position.
- Source - core/Group.js, line 1852
-
z :number
-
The z-depth value of this object within its Group (remember the World is a Group as well). No two objects in a Group can have the same z value.
- Source - core/Group.js, line 45
Methods
-
add(child, silent) → {*}
-
Adds an existing object to this Group. The object can be an instance of Phaser.Sprite, Phaser.Button or any other display object. The child is automatically added to the top of the Group, so renders on-top of everything else within the Group. If you need to control that then see the addAt method.
Parameters:
Name Type Argument Default Description child
* An instance of Phaser.Sprite, Phaser.Button or any other display object.
silent
boolean <optional>
false If the silent parameter is
true
the child will not dispatch the onAddedToGroup event.Returns:
* -The child that was added to the Group.
- Source - core/Group.js, line 188
- See:
-
addAll(property, amount, checkAlive, checkVisible)
-
Adds the amount to the given property on all children in this Group. Group.addAll('x', 10) will add 10 to the child.x value.
Parameters:
Name Type Description property
string The property to increment, for example 'body.velocity.x' or 'angle'.
amount
number The amount to increment the property by. If child.x = 10 then addAll('x', 40) would make child.x = 50.
checkAlive
boolean If true the property will only be changed if the child is alive.
checkVisible
boolean If true the property will only be changed if the child is visible.
- Source - core/Group.js, line 937
-
addAt(child, index, silent) → {*}
-
Adds an existing object to this Group. The object can be an instance of Phaser.Sprite, Phaser.Button or any other display object. The child is added to the Group at the location specified by the index value, this allows you to control child ordering.
Parameters:
Name Type Argument Default Description child
* An instance of Phaser.Sprite, Phaser.Button or any other display object..
index
number The index within the Group to insert the child to.
silent
boolean <optional>
false If the silent parameter is
true
the child will not dispatch the onAddedToGroup event.Returns:
* -The child that was added to the Group.
- Source - core/Group.js, line 254
-
addChild(child) → {PIXI.DisplayObject}
-
Adds a child to the container.
Parameters:
Name Type Description child
PIXI.DisplayObject The DisplayObject to add to the container
Returns:
The child that was added.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 90
-
addChildAt(child, index) → {PIXI.DisplayObject}
-
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
Name Type Description child
PIXI.DisplayObject The child to add
index
Number The index to place the child in
Returns:
The child that was added.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 102
-
addMultiple(children, silent) → {*}
-
Adds an array existing objects to this Group. The objects can be instances of Phaser.Sprite, Phaser.Button or any other display object. The children are automatically added to the top of the Group, so render on-top of everything else within the Group. TODO: Add ability to pass the children as parameters rather than having to be an array.
Parameters:
Name Type Argument Default Description children
array An array containing instances of Phaser.Sprite, Phaser.Button or any other display object.
silent
boolean <optional>
false If the silent parameter is
true
the children will not dispatch the onAddedToGroup event.Returns:
* -The array of children that were added to the Group.
- Source - core/Group.js, line 230
-
ascendingSortHandler(a, b)
-
An internal helper function for the sort process.
Parameters:
Name Type Description a
object The first object being sorted.
b
object The second object being sorted.
- Source - core/Group.js, line 1369
-
bringToTop(child) → {*}
-
Brings the given child to the top of this Group so it renders above all other children.
Parameters:
Name Type Description child
* The child to bring to the top of this Group.
Returns:
* -The child that was moved.
- Source - core/Group.js, line 493
-
callAll(method, context, parameter)
-
Calls a function on all of the children regardless if they are dead or alive (see callAllExists if you need control over that) After the method parameter and context you can add as many extra parameters as you like, which will all be passed to the child.
Parameters:
Name Type Argument Default Description method
string A string containing the name of the function that will be called. The function must exist on the child.
context
string <optional>
null A string containing the context under which the method will be executed. Set to null to default to the child.
parameter
* <repeatable>
Additional parameters that will be passed to the method.
- Source - core/Group.js, line 1077
-
callAllExists(callback, existsValue, parameter)
-
Calls a function on all of the children that have exists=true in this Group. After the existsValue parameter you can add as many parameters as you like, which will all be passed to the child callback.
Parameters:
Name Type Argument Description callback
function The function that exists on the children that will be called.
existsValue
boolean Only children with exists=existsValue will be called.
parameter
* <repeatable>
Additional parameters that will be passed to the callback.
- Source - core/Group.js, line 1001
-
<internal> callbackFromArray(child, callback, length)
-
Returns a reference to a function that exists on a child of the Group based on the given callback array.
Parameters:
Name Type Description child
object The object to inspect.
callback
array The array of function names.
length
number The size of the array (pre-calculated in callAll).
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - core/Group.js, line 1024
-
checkAll(key, value, checkAlive, checkVisible, force)
-
This function allows you to quickly check that the same property across all children of this Group is equal to the given value. This call doesn't descend down children, so if you have a Group inside of this Group, the property will be checked on the Group but not its children.
Parameters:
Name Type Argument Default Description key
string The property, as a string, to be set. For example: 'body.velocity.x'
value
* The value that will be checked.
checkAlive
boolean <optional>
false If set then only children with alive=true will be checked. This includes any Groups that are children.
checkVisible
boolean <optional>
false If set then only children with visible=true will be checked. This includes any Groups that are children.
force
boolean <optional>
false If
force
is true then the property will be checked on the child regardless if it already exists or not. If true and the property doesn't exist, false will be returned.- Source - core/Group.js, line 905
-
checkProperty(child, key, value, force) → {boolean}
-
Checks a property for the given value on the child.
Parameters:
Name Type Argument Default Description child
* The child to check the property value on.
key
array An array of strings that make up the property that will be set.
value
* The value that will be checked.
force
boolean <optional>
false If
force
is true then the property will be checked on the child regardless if it already exists or not. If true and the property doesn't exist, false will be returned.Returns:
boolean -True if the property was was equal to value, false if not.
- Source - core/Group.js, line 771
-
click(interactionData)
-
A callback that is used when the users clicks on the displayObject with their mouse's left button
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 252
-
countDead() → {number}
-
Call this function to find out how many members of the group are dead.
Returns:
number -The number of children flagged as dead.
- Source - core/Group.js, line 1567
-
countLiving() → {number}
-
Call this function to find out how many members of the group are alive.
Returns:
number -The number of children flagged as alive.
- Source - core/Group.js, line 1555
-
create(x, y, key, frame, exists) → {Phaser.Sprite|object}
-
Automatically creates a new Phaser.Sprite object and adds it to the top of this Group. You can change Group.classType to any object and this call will create an object of that type instead, but it should extend either Sprite or Image.
Parameters:
Name Type Argument Default Description x
number The x coordinate to display the newly created Sprite at. The value is in relation to the Group.x point.
y
number The y coordinate to display the newly created Sprite at. The value is in relation to the Group.y point.
key
string The Game.cache key of the image that this Sprite will use.
frame
number | string <optional>
If the Sprite image contains multiple frames you can specify which one to use here.
exists
boolean <optional>
true The default exists state of the Sprite.
Returns:
Phaser.Sprite | object -The child that was created. Will be a Phaser.Sprite unless Group.classType has been changed.
- Source - core/Group.js, line 314
-
createMultiple(quantity, key, frame, exists)
-
Automatically creates multiple Phaser.Sprite objects and adds them to the top of this Group. Useful if you need to quickly generate a pool of identical sprites, such as bullets. By default the sprites will be set to not exist and will be positioned at 0, 0 (relative to the Group.x/y) You can change Group.classType to any object and this call will create an object of that type instead, but it should extend either Sprite or Image.
Parameters:
Name Type Argument Default Description quantity
number The number of Sprites to create.
key
string The Game.cache key of the image that this Sprite will use.
frame
number | string <optional>
If the Sprite image contains multiple frames you can specify which one to use here.
exists
boolean <optional>
false The default exists state of the Sprite.
- Source - core/Group.js, line 359
-
customSort(sortHandler, context)
-
This allows you to use your own sort handler function. It will be sent two parameters: the two children involved in the comparison (a and b). It should return -1 if a > b, 1 if a < b or 0 if a === b.
Parameters:
Name Type Description sortHandler
function Your sort handler function. It will be sent two parameters: the two children involved in the comparison. It must return -1, 1 or 0.
context
object The scope in which the sortHandler is called.
- Source - core/Group.js, line 1347
-
descendingSortHandler(a, b)
-
An internal helper function for the sort process.
Parameters:
Name Type Description a
object The first object being sorted.
b
object The second object being sorted.
- Source - core/Group.js, line 1400
-
destroy(destroyChildren, soft)
-
Destroys this Group. Removes all children, then removes the container from the display list and nulls references.
Parameters:
Name Type Argument Default Description destroyChildren
boolean <optional>
true Should every child of this Group have its destroy method called?
soft
boolean <optional>
false A 'soft destroy' (set to true) doesn't remove this Group from its parent or null the game reference. Set to false and it does.
- Source - core/Group.js, line 1735
-
divideAll(property, amount, checkAlive, checkVisible)
-
Divides the given property by the amount on all children in this Group. Group.divideAll('x', 2) will half the child.x value.
Parameters:
Name Type Description property
string The property to divide, for example 'body.velocity.x' or 'angle'.
amount
number The amount to divide the property by. If child.x = 100 then divideAll('x', 2) would make child.x = 50.
checkAlive
boolean If true the property will only be changed if the child is alive.
checkVisible
boolean If true the property will only be changed if the child is visible.
- Source - core/Group.js, line 985
-
filter(predicate, checkExists) → {Phaser.ArrayList}
-
Allows you to obtain a Phaser.ArrayList of children that return true for the given predicate For example: var healthyList = Group.filter(function(child, index, children) { return child.health > 10 ? true : false; }, true); healthyList.callAll('attack'); Note: Currently this will skip any children which are Groups themselves.
Parameters:
Name Type Argument Default Description predicate
function The function that each child will be evaluated against. Each child of the Group will be passed to it as its first parameter, the index as the second, and the entire child array as the third
checkExists
boolean <optional>
false If set only children with exists=true will be passed to the callback, otherwise all children will be passed.
Returns:
Returns an array list containing all the children that the predicate returned true for
- Source - core/Group.js, line 1201
-
forEach(callback, callbackContext, checkExists)
-
Allows you to call your own function on each member of this Group. You must pass the callback and context in which it will run. After the checkExists parameter you can add as many parameters as you like, which will all be passed to the callback along with the child. For example: Group.forEach(awardBonusGold, this, true, 100, 500) Note: Currently this will skip any children which are Groups themselves.
Parameters:
Name Type Argument Default Description callback
function The function that will be called. Each child of the Group will be passed to it as its first parameter.
callbackContext
Object The context in which the function should be called (usually 'this').
checkExists
boolean <optional>
false If set only children with exists=true will be passed to the callback, otherwise all children will be passed.
- Source - core/Group.js, line 1230
-
forEachAlive(callback, callbackContext)
-
Allows you to call your own function on each alive member of this Group (where child.alive=true). You must pass the callback and context in which it will run. You can add as many parameters as you like, which will all be passed to the callback along with the child. For example: Group.forEachAlive(causeDamage, this, 500)
Parameters:
Name Type Description callback
function The function that will be called. Each child of the Group will be passed to it as its first parameter.
callbackContext
Object The context in which the function should be called (usually 'this').
- Source - core/Group.js, line 1277
-
forEachDead(callback, callbackContext)
-
Allows you to call your own function on each dead member of this Group (where alive=false). You must pass the callback and context in which it will run. You can add as many parameters as you like, which will all be passed to the callback along with the child. For example: Group.forEachDead(bringToLife, this)
Parameters:
Name Type Description callback
function The function that will be called. Each child of the Group will be passed to it as its first parameter.
callbackContext
Object The context in which the function should be called (usually 'this').
- Source - core/Group.js, line 1295
-
forEachExists(callback, callbackContext)
-
Allows you to call your own function on each member of this Group where child.exists=true. You must pass the callback and context in which it will run. You can add as many parameters as you like, which will all be passed to the callback along with the child. For example: Group.forEachExists(causeDamage, this, 500)
Parameters:
Name Type Description callback
function The function that will be called. Each child of the Group will be passed to it as its first parameter.
callbackContext
Object The context in which the function should be called (usually 'this').
- Source - core/Group.js, line 1259
-
generateTexture(resolution, scaleMode, renderer) → {PIXI.Texture}
-
Useful function that returns a texture of the displayObject object that can then be used to create sprites This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.
Parameters:
Name Type Description resolution
Number The resolution of the texture being generated
scaleMode
Number See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values
renderer
PIXI.CanvasRenderer | PIXI.WebGLRenderer The renderer used to generate the texture.
Returns:
a texture of the graphics object
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 583
-
getAt(index) → {*}
-
Returns the child found at the given index within this Group.
Parameters:
Name Type Description index
number The index to return the child from.
Returns:
* -The child that was found at the given index. If the index was out of bounds then this will return -1.
- Source - core/Group.js, line 294
-
getBottom() → {Any}
-
Returns the child at the bottom of this Group. The bottom is the one being displayed (rendered) below every other child.
Returns:
Any -The child at the bottom of the Group.
- Source - core/Group.js, line 1540
-
getBounds() → {PIXI.Rectangle}
-
Retrieves the bounds of the displayObjectContainer as a rectangle. The bounds calculation takes all visible children into consideration.
Returns:
The rectangular bounding area
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 302
-
getChildAt(index) → {PIXI.DisplayObject}
-
Returns the child at the specified index
Parameters:
Name Type Description index
Number The index to get the child from
Returns:
The child at the given index, if any.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 193
-
getChildIndex(child) → {Number}
-
Returns the index position of a child DisplayObject instance
Parameters:
Name Type Description child
PIXI.DisplayObject The DisplayObject instance to identify
Returns:
Number -The index position of the child display object to identify
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 158
-
getFirstAlive() → {Any}
-
Call this function to retrieve the first object with alive === true in the group. This is handy for checking if everything has been wiped out, or choosing a squad leader, etc.
Returns:
Any -The first alive child, or null if none found.
- Source - core/Group.js, line 1499
-
getFirstDead() → {Any}
-
Call this function to retrieve the first object with alive === false in the group. This is handy for checking if everything has been wiped out, or choosing a squad leader, etc.
Returns:
Any -The first dead child, or null if none found.
- Source - core/Group.js, line 1512
-
getFirstExists(state) → {Any}
-
Call this function to retrieve the first object with exists == (the given state) in the Group.
Parameters:
Name Type Description state
boolean True or false.
Returns:
Any -The first child, or null if none found.
- Source - core/Group.js, line 1481
-
getIndex(child) → {number}
-
Get the index position of the given child in this Group. This should always match the childs z property.
Parameters:
Name Type Description child
* The child to get the index for.
Returns:
number -The index of the child or -1 if it's not a member of this Group.
- Source - core/Group.js, line 613
-
getLocalBounds() → {PIXI.Rectangle}
-
Retrieves the non-global local bounds of the displayObjectContainer as a rectangle. The calculation takes all visible children into consideration.
Returns:
The rectangular bounding area
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 362
-
getRandom(startIndex, length) → {Any}
-
Returns a member at random from the group.
Parameters:
Name Type Description startIndex
number Optional offset off the front of the array. Default value is 0, or the beginning of the array.
length
number Optional restriction on the number of values you want to randomly select from.
Returns:
Any -A random child of this Group.
- Source - core/Group.js, line 1579
-
getTop() → {Any}
-
Returns the child at the top of this Group. The top is the one being displayed (rendered) above every other child.
Returns:
Any -The child at the top of the Group.
- Source - core/Group.js, line 1525
-
hasProperty(child, key) → {boolean}
-
Checks if the child has the given property. Will scan up to 4 levels deep only.
Parameters:
Name Type Description child
* The child to check for the existance of the property on.
key
array An array of strings that make up the property.
Returns:
boolean -True if the child has the property, otherwise false.
- Source - core/Group.js, line 662
-
iterate(key, value, returnType, callback, callbackContext) → {any}
-
Iterates over the children of the Group. When a child has a property matching key that equals the given value, it is considered as a match. Matched children can be sent to the optional callback, or simply returned or counted. You can add as many callback parameters as you like, which will all be passed to the callback along with the child, after the callbackContext parameter.
Parameters:
Name Type Argument Default Description key
string The child property to check, i.e. 'exists', 'alive', 'health'
value
any If child.key === this value it will be considered a match. Note that a strict comparison is used.
returnType
number How to return the data from this method. Either Phaser.Group.RETURN_NONE, Phaser.Group.RETURN_TOTAL or Phaser.Group.RETURN_CHILD.
callback
function <optional>
null Optional function that will be called on each matching child. Each child of the Group will be passed to it as its first parameter.
callbackContext
Object <optional>
The context in which the function should be called (usually 'this').
Returns:
any -Returns either a numeric total (if RETURN_TOTAL was specified) or the child object.
- Source - core/Group.js, line 1424
-
mousedown(interactionData)
-
A callback that is used when the user clicks the mouse's left button down over the sprite
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 258
-
mouseout(interactionData)
-
A callback that is used when the users mouse leaves the displayObject
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 245
-
mouseover(interactionData)
-
A callback that is used when the users mouse rolls over the displayObject
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 239
-
mouseup(interactionData)
-
A callback that is used when the user releases the mouse's left button that was over the displayObject for this callback to be fired, the mouse's left button must have been pressed down over the displayObject
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 264
-
mouseupoutside(interactionData)
-
A callback that is used when the user releases the mouse's left button that was over the displayObject but is no longer over the displayObject for this callback to be fired, the mouse's left button must have been pressed down over the displayObject
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 271
-
moveDown(child) → {*}
-
Moves the given child down one place in this Group unless it's already at the top.
Parameters:
Name Type Description child
* The child to move down in the Group.
Returns:
* -The child that was moved.
- Source - core/Group.js, line 555
-
moveUp(child) → {*}
-
Moves the given child up one place in this Group unless it's already at the top.
Parameters:
Name Type Description child
* The child to move up in the Group.
Returns:
* -The child that was moved.
- Source - core/Group.js, line 531
-
multiplyAll(property, amount, checkAlive, checkVisible)
-
Multiplies the given property by the amount on all children in this Group. Group.multiplyAll('x', 2) will x2 the child.x value.
Parameters:
Name Type Description property
string The property to multiply, for example 'body.velocity.x' or 'angle'.
amount
number The amount to multiply the property by. If child.x = 10 then multiplyAll('x', 2) would make child.x = 20.
checkAlive
boolean If true the property will only be changed if the child is alive.
checkVisible
boolean If true the property will only be changed if the child is visible.
- Source - core/Group.js, line 969
-
next() → {*}
-
Advances the Group cursor to the next object in the Group. If it's at the end of the Group it wraps around to the first object.
Returns:
* -The child the cursor now points to.
- Source - core/Group.js, line 424
-
<internal> postUpdate()
-
The core postUpdate - as called by World.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - core/Group.js, line 1177
-
<internal> preUpdate()
-
The core preUpdate - as called by World.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - core/Group.js, line 1137
-
previous() → {*}
-
Moves the Group cursor to the previous object in the Group. If it's at the start of the Group it wraps around to the last object.
Returns:
* -The child the cursor now points to.
- Source - core/Group.js, line 451
-
remove(child, destroy, silent) → {boolean}
-
Removes the given child from this Group. This will dispatch an onRemovedFromGroup event from the child (if it has one), reset the Group cursor and optionally destroy the child.
Parameters:
Name Type Argument Default Description child
Any The child to remove.
destroy
boolean <optional>
false You can optionally call destroy on the child that was removed.
silent
boolean <optional>
false If the silent parameter is
true
the child will not dispatch the onRemovedFromGroup event.Returns:
boolean -true if the child was removed from this Group, otherwise false.
- Source - core/Group.js, line 1601
-
removeAll(destroy, silent)
-
Removes all children from this Group, setting the
parent
property of the children tonull
. The Group container remains on the display list.Parameters:
Name Type Argument Default Description destroy
boolean <optional>
false You can optionally call destroy on each child that is removed.
silent
boolean <optional>
false If the silent parameter is
true
the children will not dispatch their onRemovedFromGroup events.- Source - core/Group.js, line 1644
-
removeBetween(startIndex, endIndex, destroy, silent)
-
Removes all children from this Group whos index falls beteen the given startIndex and endIndex values.
Parameters:
Name Type Argument Default Description startIndex
number The index to start removing children from.
endIndex
number <optional>
The index to stop removing children at. Must be higher than startIndex. If undefined this method will remove all children between startIndex and the end of the Group.
destroy
boolean <optional>
false You can optionally call destroy on the child that was removed.
silent
boolean <optional>
false If the silent parameter is
true
the children will not dispatch their onRemovedFromGroup events.- Source - core/Group.js, line 1682
-
removeChild(child) → {PIXI.DisplayObject}
-
Removes a child from the container.
Parameters:
Name Type Description child
PIXI.DisplayObject The DisplayObject to remove
Returns:
The child that was removed.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 210
-
removeChildAt(index) → {PIXI.DisplayObject}
-
Removes a child from the specified index position.
Parameters:
Name Type Description index
Number The index to get the child from
Returns:
The child that was removed.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 225
-
removeChildren(beginIndex, endIndex)
-
Removes all children from this container that are within the begin and end indexes.
Parameters:
Name Type Description beginIndex
Number The beginning position. Default value is 0.
endIndex
Number The ending position. Default value is size of the container.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 243
-
removeStageReference()
-
Removes the current stage reference from the container and all of its children.
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 404
-
replace(oldChild, newChild) → {*}
-
Replaces a child of this Group with the given newChild. The newChild cannot be a member of this Group.
Parameters:
Name Type Description oldChild
* The child in this Group that will be replaced.
newChild
* The child to be inserted into this Group.
Returns:
* -Returns the oldChild that was replaced within this Group.
- Source - core/Group.js, line 626
-
resetCursor(index) → {*}
-
Sets the Group cursor to the first object in the Group. If the optional index parameter is given it sets the cursor to the object at that index instead.
Parameters:
Name Type Argument Default Description index
number <optional>
0 Set the cursor to point to a specific index.
Returns:
* -The child the cursor now points to.
- Source - core/Group.js, line 399
-
reverse()
-
Reverses all children in this Group. Note that this does not propagate, only direct children are re-ordered.
- Source - core/Group.js, line 601
-
rightclick(interactionData)
-
A callback that is used when the users clicks on the displayObject with their mouse's right button
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 279
-
rightdown(interactionData)
-
A callback that is used when the user clicks the mouse's right button down over the sprite
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 285
-
rightup(interactionData)
-
A callback that is used when the user releases the mouse's right button that was over the displayObject for this callback to be fired the mouse's right button must have been pressed down over the displayObject
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 291
-
rightupoutside(interactionData)
-
A callback that is used when the user releases the mouse's right button that was over the displayObject but is no longer over the displayObject for this callback to be fired, the mouse's right button must have been pressed down over the displayObject
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 298
-
sendToBack(child) → {*}
-
Sends the given child to the bottom of this Group so it renders below all other children.
Parameters:
Name Type Description child
* The child to send to the bottom of this Group.
Returns:
* -The child that was moved.
- Source - core/Group.js, line 512
-
set(child, key, value, checkAlive, checkVisible, operation, force) → {boolean}
-
This function allows you to quickly set a property on a single child of this Group to a new value. The operation parameter controls how the new value is assigned to the property, from simple replacement to addition and multiplication.
Parameters:
Name Type Argument Default Description child
Phaser.Sprite The child to set the property on.
key
string The property, as a string, to be set. For example: 'body.velocity.x'
value
* The value that will be set.
checkAlive
boolean <optional>
false If set then the child will only be updated if alive=true.
checkVisible
boolean <optional>
false If set then the child will only be updated if visible=true.
operation
number <optional>
0 Controls how the value is assigned. A value of 0 replaces the value with the new one. A value of 1 adds it, 2 subtracts it, 3 multiplies it and 4 divides it.
force
boolean <optional>
false If
force
is true then the property will be set on the child regardless if it already exists or not. If false and the property doesn't exist, nothing will be set.Returns:
boolean -True if the property was set, false if not.
- Source - core/Group.js, line 800
-
setAll(key, value, checkAlive, checkVisible, operation, force)
-
This function allows you to quickly set the same property across all children of this Group to a new value. This call doesn't descend down children, so if you have a Group inside of this Group, the property will be set on the Group but not its children. If you need that ability please see
Group.setAllChildren
.The operation parameter controls how the new value is assigned to the property, from simple replacement to addition and multiplication.
Parameters:
Name Type Argument Default Description key
string The property, as a string, to be set. For example: 'body.velocity.x'
value
* The value that will be set.
checkAlive
boolean <optional>
false If set then only children with alive=true will be updated. This includes any Groups that are children.
checkVisible
boolean <optional>
false If set then only children with visible=true will be updated. This includes any Groups that are children.
operation
number <optional>
0 Controls how the value is assigned. A value of 0 replaces the value with the new one. A value of 1 adds it, 2 subtracts it, 3 multiplies it and 4 divides it.
force
boolean <optional>
false If
force
is true then the property will be set on the child regardless if it already exists or not. If false and the property doesn't exist, nothing will be set.- Source - core/Group.js, line 830
-
setAllChildren(key, value, checkAlive, checkVisible, operation, force)
-
This function allows you to quickly set the same property across all children of this Group, and any child Groups, to a new value.
If this Group contains other Groups then the same property is set across their children as well, iterating down until it reaches the bottom. Unlike with Group.setAll the property is NOT set on child Groups itself.
The operation parameter controls how the new value is assigned to the property, from simple replacement to addition and multiplication.
Parameters:
Name Type Argument Default Description key
string The property, as a string, to be set. For example: 'body.velocity.x'
value
* The value that will be set.
checkAlive
boolean <optional>
false If set then only children with alive=true will be updated. This includes any Groups that are children.
checkVisible
boolean <optional>
false If set then only children with visible=true will be updated. This includes any Groups that are children.
operation
number <optional>
0 Controls how the value is assigned. A value of 0 replaces the value with the new one. A value of 1 adds it, 2 subtracts it, 3 multiplies it and 4 divides it.
force
boolean <optional>
false If
force
is true then the property will be set on the child regardless if it already exists or not. If false and the property doesn't exist, nothing will be set.- Source - core/Group.js, line 864
-
setChildIndex(child, index)
-
Changes the position of an existing child in the display object container
Parameters:
Name Type Description child
PIXI.DisplayObject The child DisplayObject instance for which you want to change the index number
index
Number The resulting index number for the child display object
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 175
-
setProperty(child, key, value, operation, force) → {boolean}
-
Sets a property to the given value on the child. The operation parameter controls how the value is set. Operation 0 means set the existing value to the given value, or if force is
false
create a new property with the given value. 1 will add the given value to the value already present. 2 will subtract the given value from the value already present. 3 will multiply the value already present by the given value. 4 will divide the value already present by the given value.Parameters:
Name Type Argument Default Description child
* The child to set the property value on.
key
array An array of strings that make up the property that will be set.
value
* The value that will be set.
operation
number <optional>
0 Controls how the value is assigned. A value of 0 replaces the value with the new one. A value of 1 adds it, 2 subtracts it, 3 multiplies it and 4 divides it.
force
boolean <optional>
false If
force
is true then the property will be set on the child regardless if it already exists or not. If false and the property doesn't exist, nothing will be set.Returns:
boolean -True if the property was set, false if not.
- Source - core/Group.js, line 695
-
setStageReference(stage)
-
Sets the containers Stage reference. This is the Stage that this object, and all of its children, is connected to.
Parameters:
Name Type Description stage
PIXI.Stage the stage that the container will have as its current stage reference
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 386
-
sort(index, order)
-
Call this function to sort the group according to a particular value and order. For example to depth sort Sprites for Zelda-style game you might call
group.sort('y', Phaser.Group.SORT_ASCENDING)
at the bottom of yourState.update()
.Parameters:
Name Type Argument Default Description index
string <optional>
'z' The
string
name of the property you want to sort on. Defaults to the objects z-depth value.order
number <optional>
Phaser.Group.SORT_ASCENDING The
Group
constant that defines the sort order. Possible values are Phaser.Group.SORT_ASCENDING and Phaser.Group.SORT_DESCENDING.- Source - core/Group.js, line 1313
-
subAll(property, amount, checkAlive, checkVisible)
-
Subtracts the amount from the given property on all children in this Group. Group.subAll('x', 10) will minus 10 from the child.x value.
Parameters:
Name Type Description property
string The property to decrement, for example 'body.velocity.x' or 'angle'.
amount
number The amount to subtract from the property. If child.x = 50 then subAll('x', 40) would make child.x = 10.
checkAlive
boolean If true the property will only be changed if the child is alive.
checkVisible
boolean If true the property will only be changed if the child is visible.
- Source - core/Group.js, line 953
-
swap(child1, child2)
-
Swaps the position of two children in this Group. Both children must be in this Group. You cannot swap a child with itself, or swap un-parented children.
Parameters:
Name Type Description child1
* The first child to swap.
child2
* The second child to swap.
- Source - core/Group.js, line 478
-
swapChildren(child, child2)
-
Swaps the position of 2 Display Objects within this container.
Parameters:
Name Type Description child
PIXI.DisplayObject -
child2
PIXI.DisplayObject -
- Inherited From:
- Source - pixi/display/DisplayObjectContainer.js, line 133
-
tap(interactionData)
-
A callback that is used when the users taps on the sprite with their finger basically a touch version of click
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 309
-
toGlobal(position) → {PIXI.Point}
-
Calculates the global position of the display object
Parameters:
Name Type Description position
PIXI.Point The world origin to calculate from
Returns:
A point object representing the position of this object
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 617
-
toLocal(position, from) → {PIXI.Point}
-
Calculates the local position of the display object relative to another point
Parameters:
Name Type Argument Description position
PIXI.Point The world origin to calculate from
from
PIXI.DisplayObject <optional>
The DisplayObject to calculate the global position from
Returns:
A point object representing the position of this object
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 631
-
touchend(interactionData)
-
A callback that is used when the user releases a touch over the displayObject
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 322
-
touchendoutside(interactionData)
-
A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 328
-
touchstart(interactionData)
-
A callback that is used when the user touches over the displayObject
Parameters:
Name Type Description interactionData
PIXI.InteractionData -
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 316
-
<internal> update()
-
The core update - as called by World.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - core/Group.js, line 1161
-
updateCache()
-
Generates and updates the cached sprite for this object.
- Inherited From:
- Source - pixi/display/DisplayObject.js, line 607
-
<internal> updateZ()
-
Internal method that re-applies all of the childrens Z values.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - core/Group.js, line 382
-
xy(index, x, y)
-
Positions the child found at the given index within this Group to the given x and y coordinates.
Parameters:
Name Type Description index
number The index of the child in the Group to set the position of.
x
number The new x position of the child.
y
number The new y position of the child.
- Source - core/Group.js, line 579