/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * The AlphaMaskFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object. * You can use this filter to apply all manor of crazy warping effects * Currently the r property of the texture is used to offset the x and the g property of the texture is used to offset the y. * * @class AlphaMaskFilter * @extends AbstractFilter * @constructor * @param texture {Texture} The texture used for the displacement map * must be power of 2 texture at the moment */ PIXI.AlphaMaskFilter = function(texture) { PIXI.AbstractFilter.call( this ); this.passes = [this]; texture.baseTexture._powerOf2 = true; // set the uniforms this.uniforms = { mask: {type: 'sampler2D', value:texture}, mapDimensions: {type: '2f', value:{x:1, y:5112}}, dimensions: {type: '4fv', value:[0,0,0,0]} }; if(texture.baseTexture.hasLoaded) { this.uniforms.mask.value.x = texture.width; this.uniforms.mask.value.y = texture.height; } else { this.boundLoadedFunction = this.onTextureLoaded.bind(this); texture.baseTexture.on('loaded', this.boundLoadedFunction); } this.fragmentSrc = [ 'precision mediump float;', 'varying vec2 vTextureCoord;', 'varying vec4 vColor;', 'uniform sampler2D mask;', 'uniform sampler2D uSampler;', 'uniform vec2 offset;', 'uniform vec4 dimensions;', 'uniform vec2 mapDimensions;', 'void main(void) {', ' vec2 mapCords = vTextureCoord.xy;', ' mapCords += (dimensions.zw + offset)/ dimensions.xy ;', ' mapCords.y *= -1.0;', ' mapCords.y += 1.0;', ' mapCords *= dimensions.xy / mapDimensions;', ' vec4 original = texture2D(uSampler, vTextureCoord);', ' float maskAlpha = texture2D(mask, mapCords).r;', ' original *= maskAlpha;', //' original.rgb *= maskAlpha;', ' gl_FragColor = original;', //' gl_FragColor = gl_FragColor;', '}' ]; }; PIXI.AlphaMaskFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.AlphaMaskFilter.prototype.constructor = PIXI.AlphaMaskFilter; /** * Sets the map dimensions uniforms when the texture becomes available. * * @method onTextureLoaded */ PIXI.AlphaMaskFilter.prototype.onTextureLoaded = function() { this.uniforms.mapDimensions.value.x = this.uniforms.mask.value.width; this.uniforms.mapDimensions.value.y = this.uniforms.mask.value.height; this.uniforms.mask.value.baseTexture.off('loaded', this.boundLoadedFunction); }; /** * The texture used for the displacement map. Must be power of 2 sized texture. * * @property map * @type Texture */ Object.defineProperty(PIXI.AlphaMaskFilter.prototype, 'map', { get: function() { return this.uniforms.mask.value; }, set: function(value) { this.uniforms.mask.value = value; } });