Class: SignalBinding

Phaser. SignalBinding

Phaser.SignalBinding

new SignalBinding(signal, listener, isOnce, listenerContext, priority)

Object that represents a binding between a Signal and a listener function. This is an internal constructor and shouldn't be created directly. Inspired by Joa Ebert AS3 SignalBinding and Robert Penner's Slot classes.

Parameters:
Name Type Argument Description
signal Phaser.Signal

Reference to Signal object that listener is currently bound to.

listener function

Handler function bound to the signal.

isOnce boolean

If binding should be executed just once.

listenerContext object <optional>

Context on which listener will be executed (object that should represent the this variable inside listener function).

priority number <optional>

The priority level of the event listener. (default = 0).

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Members

active

If binding is active and should be executed.

Properties:
Name Type Description
active boolean
Default Value:
  • true
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context

Properties:
Name Type Description
context object | undefined | null

Context on which listener will be executed (object that should represent the this variable inside listener function).

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params

Default parameters passed to listener during Signal.dispatch and SignalBinding.execute (curried parameters).

Properties:
Name Type Description
params array | null
Default Value:
  • null
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Methods

detach() → {function|null}

Detach binding from signal. alias to: @see mySignal.remove(myBinding.getListener());

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Returns:

Handler function bound to the signal or null if binding was previously detached.

Type
function | null

execute(paramsArr) → {any}

Call listener passing arbitrary parameters. If binding was added using Signal.addOnce() it will be automatically removed from signal dispatch queue, this method is used internally for the signal dispatch.

Parameters:
Name Type Argument Description
paramsArr array <optional>

Array of parameters that should be passed to the listener.

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Returns:

Value returned by the listener.

Type
any

getListener() → {function}

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Returns:

Handler function bound to the signal.

Type
function

getSignal() → {Phaser.Signal}

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Returns:

Signal that listener is currently bound to.

Type
Phaser.Signal

isBound() → {boolean}

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Returns:

True if binding is still bound to the signal and has a listener.

Type
boolean

isOnce() → {boolean}

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Returns:

If SignalBinding will only be executed once.

Type
boolean

toString() → {string}

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Returns:

String representation of the object.

Type
string
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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