new Circle(x, y, diameter)
Creates a new Circle object with the center coordinate specified by the x and y parameters and the diameter specified by the diameter parameter. If you call this function without parameters, a circle with x, y, diameter and radius properties set to 0 is created.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
x |
number |
<optional> |
0 | The x coordinate of the center of the circle. |
y |
number |
<optional> |
0 | The y coordinate of the center of the circle. |
diameter |
number |
<optional> |
0 | The diameter of the circle. |
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Members
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<readonly> area
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The area of this Circle.
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Properties:
Name Type Description area
number The area of this circle.
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bottom
-
The sum of the y and radius properties. Changing the bottom property of a Circle object has no effect on the x and y properties, but does change the diameter.
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Properties:
Name Type Description bottom
number Gets or sets the bottom of the circle.
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diameter
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The largest distance between any two points on the circle. The same as the radius * 2.
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Properties:
Name Type Description diameter
number Gets or sets the diameter of the circle.
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empty
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Determines whether or not this Circle object is empty. Will return a value of true if the Circle objects diameter is less than or equal to 0; otherwise false. If set to true it will reset all of the Circle objects properties to 0. A Circle object is empty if its diameter is less than or equal to 0.
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Properties:
Name Type Description empty
boolean Gets or sets the empty state of the circle.
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left
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The x coordinate of the leftmost point of the circle. Changing the left property of a Circle object has no effect on the x and y properties. However it does affect the diameter, whereas changing the x value does not affect the diameter property.
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radius
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The length of a line extending from the center of the circle to any point on the circle itself. The same as half the diameter.
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Properties:
Name Type Description radius
number Gets or sets the radius of the circle.
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right
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The x coordinate of the rightmost point of the circle. Changing the right property of a Circle object has no effect on the x and y properties. However it does affect the diameter, whereas changing the x value does not affect the diameter property.
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Properties:
Name Type Description right
number Gets or sets the value of the rightmost point of the circle.
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<readonly> right
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Returns the area of the polygon.
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top
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The sum of the y minus the radius property. Changing the top property of a Circle object has no effect on the x and y properties, but does change the diameter.
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Properties:
Name Type Description top
number Gets or sets the top of the circle.
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x
-
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Properties:
Name Type Description x
number The x coordinate of the center of the circle.
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y
-
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Properties:
Name Type Description y
number The y coordinate of the center of the circle.
Methods
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<static> circumferencePoint(a, angle, asDegrees, out) → {Phaser.Point}
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Returns a Point object containing the coordinates of a point on the circumference of the Circle based on the given angle.
Parameters:
Name Type Argument Default Description a
Phaser.Circle The first Circle object.
angle
number The angle in radians (unless asDegrees is true) to return the point from.
asDegrees
boolean <optional>
false Is the given angle in radians (false) or degrees (true)?
out
Phaser.Point <optional>
An optional Point object to put the result in to. If none specified a new Point object will be created.
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Returns:
The Point object holding the result.
- Type
- Phaser.Point
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<static> contains(a, x, y) → {boolean}
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Return true if the given x/y coordinates are within the Circle object.
Parameters:
Name Type Description a
Phaser.Circle The Circle to be checked.
x
number The X value of the coordinate to test.
y
number The Y value of the coordinate to test.
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Returns:
True if the coordinates are within this circle, otherwise false.
- Type
- boolean
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<static> equals(a, b) → {boolean}
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Determines whether the two Circle objects match. This method compares the x, y and diameter properties.
Parameters:
Name Type Description a
Phaser.Circle The first Circle object.
b
Phaser.Circle The second Circle object.
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Returns:
A value of true if the object has exactly the same values for the x, y and diameter properties as this Circle object; otherwise false.
- Type
- boolean
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<static> intersects(a, b) → {boolean}
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Determines whether the two Circle objects intersect. This method checks the radius distances between the two Circle objects to see if they intersect.
Parameters:
Name Type Description a
Phaser.Circle The first Circle object.
b
Phaser.Circle The second Circle object.
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Returns:
A value of true if the specified object intersects with this Circle object; otherwise false.
- Type
- boolean
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<static> intersectsRectangle(c, r) → {boolean}
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Checks if the given Circle and Rectangle objects intersect.
Parameters:
Name Type Description c
Phaser.Circle The Circle object to test.
r
Phaser.Rectangle The Rectangle object to test.
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Returns:
True if the two objects intersect, otherwise false.
- Type
- boolean
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circumference() → {number}
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The circumference of the circle.
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Returns:
- Type
- number
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circumferencePoint(angle, asDegrees, out) → {Phaser.Point}
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Returns a Point object containing the coordinates of a point on the circumference of the Circle based on the given angle.
Parameters:
Name Type Argument Default Description angle
number The angle in radians (unless asDegrees is true) to return the point from.
asDegrees
boolean <optional>
false Is the given angle in radians (false) or degrees (true)?
out
Phaser.Point <optional>
An optional Point object to put the result in to. If none specified a new Point object will be created.
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Returns:
The Point object holding the result.
- Type
- Phaser.Point
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clone(output) → {Phaser.Circle}
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Returns a new Circle object with the same values for the x, y, width, and height properties as this Circle object.
Parameters:
Name Type Description output
Phaser.Circle Optional Circle object. If given the values will be set into the object, otherwise a brand new Circle object will be created and returned.
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Returns:
The cloned Circle object.
- Type
- Phaser.Circle
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contains(x, y) → {boolean}
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Return true if the given x/y coordinates are within this Circle object.
Parameters:
Name Type Description x
number The X value of the coordinate to test.
y
number The Y value of the coordinate to test.
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Returns:
True if the coordinates are within this circle, otherwise false.
- Type
- boolean
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copyFrom(source) → {Circle}
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Copies the x, y and diameter properties from any given object to this Circle.
Parameters:
Name Type Description source
any The object to copy from.
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Returns:
This Circle object.
- Type
- Circle
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copyTo(dest) → {Object}
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Copies the x, y and diameter properties from this Circle to any given object.
Parameters:
Name Type Description dest
any The object to copy to.
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Returns:
This dest object.
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- Object
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distance(dest, round) → {number}
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Returns the distance from the center of the Circle object to the given object (can be Circle, Point or anything with x/y properties)
Parameters:
Name Type Argument Description dest
object The target object. Must have visible x and y properties that represent the center of the object.
round
boolean <optional>
Round the distance to the nearest integer (default false).
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Returns:
The distance between this Point object and the destination Point object.
- Type
- number
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getBounds() → {Phaser.Rectangle}
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Returns the framing rectangle of the circle as a Phaser.Rectangle object
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Returns:
The bounds of the Circle.
- Type
- Phaser.Rectangle
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offset(dx, dy) → {Circle}
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Adjusts the location of the Circle object, as determined by its center coordinate, by the specified amounts.
Parameters:
Name Type Description dx
number Moves the x value of the Circle object by this amount.
dy
number Moves the y value of the Circle object by this amount.
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Returns:
This Circle object.
- Type
- Circle
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offsetPoint(point) → {Circle}
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Adjusts the location of the Circle object using a Point object as a parameter. This method is similar to the Circle.offset() method, except that it takes a Point object as a parameter.
Parameters:
Name Type Description point
Point A Point object to use to offset this Circle object (or any valid object with exposed x and y properties).
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Returns:
This Circle object.
- Type
- Circle
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setTo(x, y, diameter) → {Circle}
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Sets the members of Circle to the specified values.
Parameters:
Name Type Description x
number The x coordinate of the center of the circle.
y
number The y coordinate of the center of the circle.
diameter
number The diameter of the circle.
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Returns:
This circle object.
- Type
- Circle
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toString() → {string}
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Returns a string representation of this object.
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Returns:
a string representation of the instance.
- Type
- string