Class: Circle

Phaser. Circle

Phaser.Circle

new Circle(x, y, diameter)

Creates a new Circle object with the center coordinate specified by the x and y parameters and the diameter specified by the diameter parameter. If you call this function without parameters, a circle with x, y, diameter and radius properties set to 0 is created.

Parameters:
Name Type Argument Default Description
x number <optional>
0

The x coordinate of the center of the circle.

y number <optional>
0

The y coordinate of the center of the circle.

diameter number <optional>
0

The diameter of the circle.

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Members

<readonly> area

The area of this Circle.

Properties:
Name Type Description
area number

The area of this circle.

Source:

bottom

The sum of the y and radius properties. Changing the bottom property of a Circle object has no effect on the x and y properties, but does change the diameter.

Properties:
Name Type Description
bottom number

Gets or sets the bottom of the circle.

Source:

diameter

The largest distance between any two points on the circle. The same as the radius * 2.

Properties:
Name Type Description
diameter number

Gets or sets the diameter of the circle.

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empty

Determines whether or not this Circle object is empty. Will return a value of true if the Circle objects diameter is less than or equal to 0; otherwise false. If set to true it will reset all of the Circle objects properties to 0. A Circle object is empty if its diameter is less than or equal to 0.

Properties:
Name Type Description
empty boolean

Gets or sets the empty state of the circle.

Source:

left

The x coordinate of the leftmost point of the circle. Changing the left property of a Circle object has no effect on the x and y properties. However it does affect the diameter, whereas changing the x value does not affect the diameter property.

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radius

The length of a line extending from the center of the circle to any point on the circle itself. The same as half the diameter.

Properties:
Name Type Description
radius number

Gets or sets the radius of the circle.

Source:

The x coordinate of the rightmost point of the circle. Changing the right property of a Circle object has no effect on the x and y properties. However it does affect the diameter, whereas changing the x value does not affect the diameter property.

Properties:
Name Type Description
right number

Gets or sets the value of the rightmost point of the circle.

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Returns the area of the polygon.

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top

The sum of the y minus the radius property. Changing the top property of a Circle object has no effect on the x and y properties, but does change the diameter.

Properties:
Name Type Description
top number

Gets or sets the top of the circle.

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x

Properties:
Name Type Description
x number

The x coordinate of the center of the circle.

Source:

y

Properties:
Name Type Description
y number

The y coordinate of the center of the circle.

Source:

Methods

<static> circumferencePoint(a, angle, asDegrees, out) → {Phaser.Point}

Returns a Point object containing the coordinates of a point on the circumference of the Circle based on the given angle.

Parameters:
Name Type Argument Default Description
a Phaser.Circle

The first Circle object.

angle number

The angle in radians (unless asDegrees is true) to return the point from.

asDegrees boolean <optional>
false

Is the given angle in radians (false) or degrees (true)?

out Phaser.Point <optional>

An optional Point object to put the result in to. If none specified a new Point object will be created.

Source:
Returns:

The Point object holding the result.

Type
Phaser.Point

<static> contains(a, x, y) → {boolean}

Return true if the given x/y coordinates are within the Circle object.

Parameters:
Name Type Description
a Phaser.Circle

The Circle to be checked.

x number

The X value of the coordinate to test.

y number

The Y value of the coordinate to test.

Source:
Returns:

True if the coordinates are within this circle, otherwise false.

Type
boolean

<static> equals(a, b) → {boolean}

Determines whether the two Circle objects match. This method compares the x, y and diameter properties.

Parameters:
Name Type Description
a Phaser.Circle

The first Circle object.

b Phaser.Circle

The second Circle object.

Source:
Returns:

A value of true if the object has exactly the same values for the x, y and diameter properties as this Circle object; otherwise false.

Type
boolean

<static> intersects(a, b) → {boolean}

Determines whether the two Circle objects intersect. This method checks the radius distances between the two Circle objects to see if they intersect.

Parameters:
Name Type Description
a Phaser.Circle

The first Circle object.

b Phaser.Circle

The second Circle object.

Source:
Returns:

A value of true if the specified object intersects with this Circle object; otherwise false.

Type
boolean

<static> intersectsRectangle(c, r) → {boolean}

Checks if the given Circle and Rectangle objects intersect.

Parameters:
Name Type Description
c Phaser.Circle

The Circle object to test.

r Phaser.Rectangle

The Rectangle object to test.

Source:
Returns:

True if the two objects intersect, otherwise false.

Type
boolean

circumference() → {number}

The circumference of the circle.

Source:
Returns:
Type
number

circumferencePoint(angle, asDegrees, out) → {Phaser.Point}

Returns a Point object containing the coordinates of a point on the circumference of the Circle based on the given angle.

Parameters:
Name Type Argument Default Description
angle number

The angle in radians (unless asDegrees is true) to return the point from.

asDegrees boolean <optional>
false

Is the given angle in radians (false) or degrees (true)?

out Phaser.Point <optional>

An optional Point object to put the result in to. If none specified a new Point object will be created.

Source:
Returns:

The Point object holding the result.

Type
Phaser.Point

clone(output) → {Phaser.Circle}

Returns a new Circle object with the same values for the x, y, width, and height properties as this Circle object.

Parameters:
Name Type Description
output Phaser.Circle

Optional Circle object. If given the values will be set into the object, otherwise a brand new Circle object will be created and returned.

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Returns:

The cloned Circle object.

Type
Phaser.Circle

contains(x, y) → {boolean}

Return true if the given x/y coordinates are within this Circle object.

Parameters:
Name Type Description
x number

The X value of the coordinate to test.

y number

The Y value of the coordinate to test.

Source:
Returns:

True if the coordinates are within this circle, otherwise false.

Type
boolean

copyFrom(source) → {Circle}

Copies the x, y and diameter properties from any given object to this Circle.

Parameters:
Name Type Description
source any

The object to copy from.

Source:
Returns:

This Circle object.

Type
Circle

copyTo(dest) → {Object}

Copies the x, y and diameter properties from this Circle to any given object.

Parameters:
Name Type Description
dest any

The object to copy to.

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Returns:

This dest object.

Type
Object

distance(dest, round) → {number}

Returns the distance from the center of the Circle object to the given object (can be Circle, Point or anything with x/y properties)

Parameters:
Name Type Argument Description
dest object

The target object. Must have visible x and y properties that represent the center of the object.

round boolean <optional>

Round the distance to the nearest integer (default false).

Source:
Returns:

The distance between this Point object and the destination Point object.

Type
number

getBounds() → {Phaser.Rectangle}

Returns the framing rectangle of the circle as a Phaser.Rectangle object

Source:
Returns:

The bounds of the Circle.

Type
Phaser.Rectangle

offset(dx, dy) → {Circle}

Adjusts the location of the Circle object, as determined by its center coordinate, by the specified amounts.

Parameters:
Name Type Description
dx number

Moves the x value of the Circle object by this amount.

dy number

Moves the y value of the Circle object by this amount.

Source:
Returns:

This Circle object.

Type
Circle

offsetPoint(point) → {Circle}

Adjusts the location of the Circle object using a Point object as a parameter. This method is similar to the Circle.offset() method, except that it takes a Point object as a parameter.

Parameters:
Name Type Description
point Point

A Point object to use to offset this Circle object (or any valid object with exposed x and y properties).

Source:
Returns:

This Circle object.

Type
Circle

setTo(x, y, diameter) → {Circle}

Sets the members of Circle to the specified values.

Parameters:
Name Type Description
x number

The x coordinate of the center of the circle.

y number

The y coordinate of the center of the circle.

diameter number

The diameter of the circle.

Source:
Returns:

This circle object.

Type
Circle

toString() → {string}

Returns a string representation of this object.

Source:
Returns:

a string representation of the instance.

Type
string
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