Phaser. PluginManager

new PluginManager(game)

The Plugin Manager is responsible for the loading, running and unloading of Phaser Plugins.

Parameters:
Name Type Description
game Phaser.Game

A reference to the currently running game.

Source - core/PluginManager.js, line 16

Members

game :Phaser.Game

A reference to the currently running game.

Source - core/PluginManager.js, line 21

plugins :Phaser.Plugin[]

An array of all the plugins being managed by this PluginManager.

Type:
  • Phaser.Plugin[]
Source - core/PluginManager.js, line 26

Methods

add(plugin, parameter) → {Phaser.Plugin}

Add a new Plugin into the PluginManager. The Plugin must have 2 properties: game and parent. Plugin.game is set to the game reference the PluginManager uses, and parent is set to the PluginManager.

Parameters:
Name Type Argument Description
plugin object | Phaser.Plugin

The Plugin to add into the PluginManager. This can be a function or an existing object.

parameter * <repeatable>

Additional parameters that will be passed to the Plugin.init method.

Returns:

The Plugin that was added to the manager.

Source - core/PluginManager.js, line 44

destroy()

Clear down this PluginManager, calls destroy on every plugin and nulls out references.

Source - core/PluginManager.js, line 272

postRender()

Post-render is called after the Game Renderer and State.render have run. It only calls plugins who have visible=true.

Source - core/PluginManager.js, line 252

postUpdate()

PostUpdate is the last thing to be called before the world render. In particular, it is called after the world postUpdate, which means the camera has been adjusted. It only calls plugins who have active=true.

Source - core/PluginManager.js, line 211

preUpdate()

Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics). It only calls plugins who have active=true.

Source - core/PluginManager.js, line 171

remove(plugin)

Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin before removing it from the manager.

Parameters:
Name Type Description
plugin Phaser.Plugin

The plugin to be removed.

Source - core/PluginManager.js, line 129

removeAll()

Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager.

Source - core/PluginManager.js, line 152

render()

Render is called right after the Game Renderer completes, but before the State.render. It only calls plugins who have visible=true.

Source - core/PluginManager.js, line 232

update()

Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render. It only calls plugins who have active=true.

Source - core/PluginManager.js, line 191
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