PIXI. PIXI

new PIXI()

Namespace-class for pixi.js.

Contains assorted static properties and enumerations.

Source - pixi/Pixi.js, line 11

Members

<static> blendModes :Object

Various blend modes supported by pixi.

Source - pixi/Pixi.js, line 41

<internal, static> CANVAS_RENDERER :Number

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - pixi/Pixi.js, line 27

<static> defaultRenderOptions :Object

The default render options if none are supplied to {{#crossLink "WebGLRenderer"}}{{/crossLink}} or {{#crossLink "CanvasRenderer"}}{{/crossLink}}.

Source - pixi/Pixi.js, line 162

<static> DEG_TO_RAD :Number

Source - pixi/Pixi.js, line 139

<static> dontSayHello :Boolean

If true the default pixi startup (console) banner message will be suppressed.

Default Value:
  • false
Source - pixi/Pixi.js, line 153

<static> PI_2 :Number

Source - pixi/Pixi.js, line 127

<static> RAD_TO_DEG :Number

Source - pixi/Pixi.js, line 133

<internal, static> RETINA_PREFIX :String

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - pixi/Pixi.js, line 145

<static> scaleModes :Object

The scale modes that are supported by pixi.

The DEFAULT scale mode affects the default scaling mode of future operations. It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.

Source - pixi/Pixi.js, line 83

<static> VERSION :String

Version of pixi that is loaded.

Source - pixi/Pixi.js, line 34

<internal, static> WEBGL_RENDERER :Number

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - pixi/Pixi.js, line 21

Methods

<static> autoDetectRecommendedRenderer(width=800, height=600, options)

This helper function will automatically detect which renderer you should be using. This function is very similar to the autoDetectRenderer function except that is will return a canvas renderer for android. Even thought both android chrome supports webGL the canvas implementation perform better at the time of writing. This function will likely change and update as webGL performance improves on these devices.

Parameters:
Name Type Argument Description
width=800 Number

the width of the renderers view

height=600 Number

the height of the renderers view

options Object <optional>

The optional renderer parameters

Properties
Name Type Argument Default Description
view HTMLCanvasElement <optional>

the canvas to use as a view, optional

transparent Boolean <optional>
false

If the render view is transparent, default false

antialias Boolean <optional>
false

sets antialias (only applicable in chrome at the moment)

preserveDrawingBuffer Boolean <optional>
false

enables drawing buffer preservation, enable this if you need to call toDataUrl on the webgl context

resolution Number <optional>
1

the resolution of the renderer retina would be 2

Source - pixi/utils/Detector.js, line 46

<static> autoDetectRenderer(width=800, height=600, options)

This helper function will automatically detect which renderer you should be using. WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by the browser then this function will return a canvas renderer

Parameters:
Name Type Argument Description
width=800 Number

the width of the renderers view

height=600 Number

the height of the renderers view

options Object <optional>

The optional renderer parameters

Properties
Name Type Argument Default Description
view HTMLCanvasElement <optional>

the canvas to use as a view, optional

transparent Boolean <optional>
false

If the render view is transparent, default false

antialias Boolean <optional>
false

sets antialias (only applicable in chrome at the moment)

preserveDrawingBuffer Boolean <optional>
false

enables drawing buffer preservation, enable this if you need to call toDataUrl on the webgl context

resolution Number <optional>
1

the resolution of the renderer retina would be 2

Source - pixi/utils/Detector.js, line 5
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