Class: Point

Phaser. Point

Phaser.Point

new Point(x, y)

A Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis. The following code creates a point at (0,0): var myPoint = new Phaser.Point(); You can also use them as 2D Vectors and you'll find different vector related methods in this class.

Parameters:
Name Type Argument Default Description
x number <optional>
0

The horizontal position of this Point.

y number <optional>
0

The vertical position of this Point.

Source:

Members

x

Properties:
Name Type Description
x number

The x value of the point.

Source:

y

Properties:
Name Type Description
y number

The y value of the point.

Source:

Methods

<static> add(a, b, out) → {Phaser.Point}

Adds the coordinates of two points together to create a new point.

Parameters:
Name Type Argument Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> angle(a, b) → {number}

Returns the angle between two Point objects.

Parameters:
Name Type Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

Source:
Returns:

The angle between the two Points.

Type
number

<static> angleSq(a, b) → {number}

Returns the angle squared between two Point objects.

Parameters:
Name Type Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

Source:
Returns:

The angle squared between the two Points.

Type
number

<static> centroid(points, out) → {Phaser.Point}

Calculates centroid (or midpoint) from an array of points. If only one point is provided, that point is returned.

Parameters:
Name Type Argument Description
points Phaser.Point[]

The array of one or more points.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> distance(a, b, round) → {number}

Returns the distance of this Point object to the given object (can be a Circle, Point or anything with x/y properties).

Parameters:
Name Type Argument Description
a object

The target object. Must have visible x and y properties that represent the center of the object.

b object

The target object. Must have visible x and y properties that represent the center of the object.

round boolean <optional>

Round the distance to the nearest integer (default false).

Source:
Returns:

The distance between this Point object and the destination Point object.

Type
number

<static> divide(a, b, out) → {Phaser.Point}

Divides the coordinates of two points to create a new point.

Parameters:
Name Type Argument Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> equals(a, b) → {boolean}

Determines whether the two given Point objects are equal. They are considered equal if they have the same x and y values.

Parameters:
Name Type Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

Source:
Returns:

A value of true if the Points are equal, otherwise false.

Type
boolean

<static> interpolate(a, b, f, out) → {Phaser.Point}

Interpolates the two given Points, based on the f value (between 0 and 1) and returns a new Point.

Parameters:
Name Type Argument Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

f number

The level of interpolation between the two points. Indicates where the new point will be, along the line between pt1 and pt2. If f=1, pt1 is returned; if f=0, pt2 is returned.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> multiply(a, b, out) → {Phaser.Point}

Multiplies the coordinates of two points to create a new point.

Parameters:
Name Type Argument Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> multiplyAdd(a, b, s, out) → {Phaser.Point}

Adds two 2D Points together and multiplies the result by the given scalar.

Parameters:
Name Type Argument Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

s number

The scaling value.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> negative(a, out) → {Phaser.Point}

Creates a negative Point.

Parameters:
Name Type Argument Description
a Phaser.Point

The first Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> normalize(a, out) → {Phaser.Point}

Normalize (make unit length) a Point.

Parameters:
Name Type Argument Description
a Phaser.Point

The Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> normalRightHand(a, out) → {Phaser.Point}

Right-hand normalize (make unit length) a Point.

Parameters:
Name Type Argument Description
a Phaser.Point

The Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> parse(obj, xProp, yProp) → {Phaser.Point}

Parses an object for x and/or y properties and returns a new Phaser.Point with matching values. If the object doesn't contain those properties a Point with x/y of zero will be returned.

Parameters:
Name Type Argument Default Description
obj Object

The object to parse.

xProp string <optional>
'x'

The property used to set the Point.x value.

yProp string <optional>
'y'

The property used to set the Point.y value.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> perp(a, out) → {Phaser.Point}

Return a perpendicular vector (90 degrees rotation)

Parameters:
Name Type Argument Description
a Phaser.Point

The Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> project(a, b, out) → {Phaser.Point}

Project two Points onto another Point.

Parameters:
Name Type Argument Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> projectUnit(a, b, out) → {Phaser.Point}

Project two Points onto a Point of unit length.

Parameters:
Name Type Argument Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> rotate(a, x, y, angle, asDegrees, distance) → {Phaser.Point}

Rotates a Point around the x/y coordinates given to the desired angle.

Parameters:
Name Type Argument Default Description
a Phaser.Point

The Point object to rotate.

x number

The x coordinate of the anchor point

y number

The y coordinate of the anchor point

angle number

The angle in radians (unless asDegrees is true) to rotate the Point to.

asDegrees boolean <optional>
false

Is the given rotation in radians (false) or degrees (true)?

distance number <optional>

An optional distance constraint between the Point and the anchor.

Source:
Returns:

The modified point object.

Type
Phaser.Point

<static> rperp(a, out) → {Phaser.Point}

Return a perpendicular vector (-90 degrees rotation)

Parameters:
Name Type Argument Description
a Phaser.Point

The Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

<static> subtract(a, b, out) → {Phaser.Point}

Subtracts the coordinates of two points to create a new point.

Parameters:
Name Type Argument Description
a Phaser.Point

The first Point object.

b Phaser.Point

The second Point object.

out Phaser.Point <optional>

Optional Point to store the value in, if not supplied a new Point object will be created.

Source:
Returns:

The new Point object.

Type
Phaser.Point

add(x, y) → {Phaser.Point}

Adds the given x and y values to this Point.

Parameters:
Name Type Description
x number

The value to add to Point.x.

y number

The value to add to Point.y.

Source:
Returns:

This Point object. Useful for chaining method calls.

Type
Phaser.Point

angle(a, asDegrees) → {number}

Returns the angle between this Point object and another object with public x and y properties.

Parameters:
Name Type Argument Default Description
a Phaser.Point | any

The object to get the angle from this Point to.

asDegrees boolean <optional>
false

Is the given angle in radians (false) or degrees (true)?

Source:
Returns:

The angle between the two objects.

Type
number

angleSq(a) → {number}

Returns the angle squared between this Point object and another object with public x and y properties.

Parameters:
Name Type Description
a Phaser.Point | any

The object to get the angleSq from this Point to.

Source:
Returns:

The angleSq between the two objects.

Type
number

clamp(min, max) → {Phaser.Point}

Clamps this Point object values to be between the given min and max.

Parameters:
Name Type Description
min number

The minimum value to clamp this Point to.

max number

The maximum value to clamp this Point to.

Source:
Returns:

This Point object.

Type
Phaser.Point

clampX(min, max) → {Phaser.Point}

Clamps the x value of this Point to be between the given min and max.

Parameters:
Name Type Description
min number

The minimum value to clamp this Point to.

max number

The maximum value to clamp this Point to.

Source:
Returns:

This Point object.

Type
Phaser.Point

clampY(min, max) → {Phaser.Point}

Clamps the y value of this Point to be between the given min and max

Parameters:
Name Type Description
min number

The minimum value to clamp this Point to.

max number

The maximum value to clamp this Point to.

Source:
Returns:

This Point object.

Type
Phaser.Point

clone(output) → {Phaser.Point}

Creates a copy of the given Point.

Parameters:
Name Type Argument Description
output Phaser.Point <optional>

Optional Point object. If given the values will be set into this object, otherwise a brand new Point object will be created and returned.

Source:
Returns:

The new Point object.

Type
Phaser.Point

copyFrom(source) → {Phaser.Point}

Copies the x and y properties from any given object to this Point.

Parameters:
Name Type Description
source any

The object to copy from.

Source:
Returns:

This Point object.

Type
Phaser.Point

copyTo(dest) → {Object}

Copies the x and y properties from this Point to any given object.

Parameters:
Name Type Description
dest any

The object to copy to.

Source:
Returns:

The dest object.

Type
Object

cross(a) → {number}

The cross product of this and another Point object.

Parameters:
Name Type Description
a Phaser.Point

The Point object to get the cross product combined with this Point.

Source:
Returns:

The result.

Type
number

distance(dest, round) → {number}

Returns the distance of this Point object to the given object (can be a Circle, Point or anything with x/y properties)

Parameters:
Name Type Argument Description
dest object

The target object. Must have visible x and y properties that represent the center of the object.

round boolean <optional>

Round the distance to the nearest integer (default false).

Source:
Returns:

The distance between this Point object and the destination Point object.

Type
number

divide(x, y) → {Phaser.Point}

Divides Point.x and Point.y by the given x and y values.

Parameters:
Name Type Description
x number

The value to divide Point.x by.

y number

The value to divide Point.x by.

Source:
Returns:

This Point object. Useful for chaining method calls.

Type
Phaser.Point

dot(a) → {number}

The dot product of this and another Point object.

Parameters:
Name Type Description
a Phaser.Point

The Point object to get the dot product combined with this Point.

Source:
Returns:

The result.

Type
number

equals(a) → {boolean}

Determines whether the given objects x/y values are equal to this Point object.

Parameters:
Name Type Description
a Phaser.Point | any

The object to compare with this Point.

Source:
Returns:

A value of true if the x and y points are equal, otherwise false.

Type
boolean

getMagnitude() → {number}

Calculates the length of the Point object.

Source:
Returns:

The length of the Point.

Type
number

getMagnitudeSq() → {number}

Calculates the length squared of the Point object.

Source:
Returns:

The length ^ 2 of the Point.

Type
number

invert() → {Phaser.Point}

Inverts the x and y values of this Point

Source:
Returns:

This Point object.

Type
Phaser.Point

isZero() → {boolean}

Determine if this point is at 0,0.

Source:
Returns:

True if this Point is 0,0, otherwise false.

Type
boolean

multiply(x, y) → {Phaser.Point}

Multiplies Point.x and Point.y by the given x and y values. Sometimes known as Scale.

Parameters:
Name Type Description
x number

The value to multiply Point.x by.

y number

The value to multiply Point.x by.

Source:
Returns:

This Point object. Useful for chaining method calls.

Type
Phaser.Point

normalize() → {Phaser.Point}

Alters the Point object so that its length is 1, but it retains the same direction.

Source:
Returns:

This Point object.

Type
Phaser.Point

normalRightHand() → {Phaser.Point}

Right-hand normalize (make unit length) this Point.

Source:
Returns:

This Point object.

Type
Phaser.Point

perp() → {Phaser.Point}

Make this Point perpendicular (90 degrees rotation)

Source:
Returns:

This Point object.

Type
Phaser.Point

rotate(x, y, angle, asDegrees, distance) → {Phaser.Point}

Rotates this Point around the x/y coordinates given to the desired angle.

Parameters:
Name Type Argument Description
x number

The x coordinate of the anchor point.

y number

The y coordinate of the anchor point.

angle number

The angle in radians (unless asDegrees is true) to rotate the Point to.

asDegrees boolean

Is the given rotation in radians (false) or degrees (true)?

distance number <optional>

An optional distance constraint between the Point and the anchor.

Source:
Returns:

The modified point object.

Type
Phaser.Point

rperp() → {Phaser.Point}

Make this Point perpendicular (-90 degrees rotation)

Source:
Returns:

This Point object.

Type
Phaser.Point

set(x, y) → {Phaser.Point}

Sets the x and y values of this Point object to the given values. If you omit the y value then the x value will be applied to both, for example: Point.setTo(2) is the same as Point.setTo(2, 2)

Parameters:
Name Type Argument Description
x number

The horizontal value of this point.

y number <optional>

The vertical value of this point. If not given the x value will be used in its place.

Source:
Returns:

This Point object. Useful for chaining method calls.

Type
Phaser.Point

setMagnitude(magnitude) → {Phaser.Point}

Alters the length of the Point without changing the direction.

Parameters:
Name Type Description
magnitude number

The desired magnitude of the resulting Point.

Source:
Returns:

This Point object.

Type
Phaser.Point

setTo(x, y) → {Phaser.Point}

Sets the x and y values of this Point object to the given values. If you omit the y value then the x value will be applied to both, for example: Point.setTo(2) is the same as Point.setTo(2, 2)

Parameters:
Name Type Argument Description
x number

The horizontal value of this point.

y number <optional>

The vertical value of this point. If not given the x value will be used in its place.

Source:
Returns:

This Point object. Useful for chaining method calls.

Type
Phaser.Point

subtract(x, y) → {Phaser.Point}

Subtracts the given x and y values from this Point.

Parameters:
Name Type Description
x number

The value to subtract from Point.x.

y number

The value to subtract from Point.y.

Source:
Returns:

This Point object. Useful for chaining method calls.

Type
Phaser.Point

toString() → {string}

Returns a string representation of this object.

Source:
Returns:

A string representation of the instance.

Type
string
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