Class: LockConstraint

Phaser.Physics.P2. LockConstraint

Phaser.Physics.P2.LockConstraint

new LockConstraint(world, bodyA, bodyB, offset, angle, maxForce)

Locks the relative position between two bodies.

Parameters:
Name Type Argument Default Description
world Phaser.Physics.P2

A reference to the P2 World.

bodyA p2.Body

First connected body.

bodyB p2.Body

Second connected body.

offset Array <optional>

The offset of bodyB in bodyA's frame. The value is an array with 2 elements matching x and y, i.e: [32, 32].

angle number <optional>
0

The angle of bodyB in bodyA's frame.

maxForce number <optional>

The maximum force that should be applied to constrain the bodies.

Source:

Members

game

Properties:
Name Type Description
game Phaser.Game

Local reference to game.

Source:

world

Properties:
Name Type Description
world Phaser.Physics.P2

Local reference to P2 World.

Source:
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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