Phaser. Tile

new Tile(layer, index, x, y, width, height)

A Tile is a representation of a single tile within the Tilemap.

Parameters:
Name Type Description
layer object

The layer in the Tilemap data that this tile belongs to.

index number

The index of this tile type in the core map data.

x number

The x coordinate of this tile.

y number

The y coordinate of this tile.

width number

Width of the tile.

height number

Height of the tile.

Source - tilemap/Tile.js, line 19

Members

alpha :number

The alpha value at which this tile is drawn to the canvas.

Source - tilemap/Tile.js, line 84

<readonly> bottom :number

The sum of the y and height properties.

Source - tilemap/Tile.js, line 396

<readonly> canCollide :boolean

True if this tile can collide on any of its faces or has a collision callback set.

Source - tilemap/Tile.js, line 344

centerX

Properties:
Name Type Description
width number

The width of the tile in pixels.

Source - tilemap/Tile.js, line 74

centerY

Properties:
Name Type Description
height number

The height of the tile in pixels.

Source - tilemap/Tile.js, line 79

collideDown :boolean

Indicating collide with any object on the bottom.

Default Value:
  • false
Source - tilemap/Tile.js, line 138

collideLeft :boolean

Indicating collide with any object on the left.

Default Value:
  • false
Source - tilemap/Tile.js, line 120

collideRight :boolean

Indicating collide with any object on the right.

Default Value:
  • false
Source - tilemap/Tile.js, line 126

<readonly> collides :boolean

True if this tile can collide on any of its faces.

Source - tilemap/Tile.js, line 331

collideUp :boolean

Indicating collide with any object on the top.

Default Value:
  • false
Source - tilemap/Tile.js, line 132

collisionCallback :function

Tile collision callback.

Default Value:
  • null
Source - tilemap/Tile.js, line 144

collisionCallbackContext :object

The context in which the collision callback will be called.

Source - tilemap/Tile.js, line 150

faceBottom :boolean

Is the bottom of this tile an interesting edge?

Source - tilemap/Tile.js, line 104

faceLeft :boolean

Is the left of this tile an interesting edge?

Source - tilemap/Tile.js, line 109

faceRight :boolean

Is the right of this tile an interesting edge?

Source - tilemap/Tile.js, line 114

faceTop :boolean

Is the top of this tile an interesting edge?

Source - tilemap/Tile.js, line 99

flipped :boolean

Whether this tile is flipped (mirrored) or not.

Source - tilemap/Tile.js, line 49

height :number

The height of the tile in pixels.

Source - tilemap/Tile.js, line 69

index :number

The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile.

Source - tilemap/Tile.js, line 29

layer :object

The layer in the Tilemap data that this tile belongs to.

Source - tilemap/Tile.js, line 24

<readonly> left :number

The x value in pixels.

Source - tilemap/Tile.js, line 357

properties :object

Tile specific properties.

Source - tilemap/Tile.js, line 89

The sum of the x and width properties.

Source - tilemap/Tile.js, line 370

rotation :number

The rotation angle of this tile.

Source - tilemap/Tile.js, line 44

scanned :boolean

Has this tile been walked / turned into a poly?

Source - tilemap/Tile.js, line 94

<readonly> top :number

The y value.

Source - tilemap/Tile.js, line 383

width :number

The width of the tile in pixels.

Source - tilemap/Tile.js, line 64

worldX

Properties:
Name Type Description
x number

The x map coordinate of this tile.

Source - tilemap/Tile.js, line 54

worldY

Properties:
Name Type Description
y number

The y map coordinate of this tile.

Source - tilemap/Tile.js, line 59

x :number

The x map coordinate of this tile.

Source - tilemap/Tile.js, line 34

y :number

The y map coordinate of this tile.

Source - tilemap/Tile.js, line 39

Methods

containsPoint(x, y) → {boolean}

Check if the given x and y world coordinates are within this Tile.

Parameters:
Name Type Description
x number

The x coordinate to test.

y number

The y coordinate to test.

Returns:
boolean -

True if the coordinates are within this Tile, otherwise false.

Source - tilemap/Tile.js, line 156

copy(tile)

Copies the tile data and properties from the given tile to this tile.

Parameters:
Name Type Description
tile Phaser.Tile

The tile to copy from.

Source - tilemap/Tile.js, line 305

destroy()

Clean up memory.

Source - tilemap/Tile.js, line 220

intersects(x, y, right, bottom)

Check for intersection with this tile.

Parameters:
Name Type Description
x number

The x axis in pixels.

y number

The y axis in pixels.

right number

The right point.

bottom number

The bottom point.

Source - tilemap/Tile.js, line 170

isInteresting(collides, faces) → {boolean}

Is this tile interesting?

Parameters:
Name Type Description
collides boolean

If true will check any collides value.

faces boolean

If true will check any face value.

Returns:
boolean -

True if the Tile is interesting, otherwise false.

Source - tilemap/Tile.js, line 275

resetCollision()

Reset collision status flags.

Source - tilemap/Tile.js, line 256

setCollision(left, right, up, down)

Sets the collision flags for each side of this tile and updates the interesting faces list.

Parameters:
Name Type Description
left boolean

Indicating collide with any object on the left.

right boolean

Indicating collide with any object on the right.

up boolean

Indicating collide with any object on the top.

down boolean

Indicating collide with any object on the bottom.

Source - tilemap/Tile.js, line 233

setCollisionCallback(callback, context)

Set a callback to be called when this tile is hit by an object. The callback must true true for collision processing to take place.

Parameters:
Name Type Description
callback function

Callback function.

context object

Callback will be called within this context.

Source - tilemap/Tile.js, line 205
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