new Mouse(game)
The Mouse class is responsible for handling all aspects of mouse interaction with the browser.
It captures and processes mouse events that happen on the game canvas object. It also adds a single mouseup
listener to window
which
is used to capture the mouse being released when not over the game.
Parameters:
Name | Type | Description |
---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
- Source - input/Mouse.js, line 17
Members
-
<static, constant> LEFT_BUTTON :number
-
- Source - input/Mouse.js, line 164
-
<static, constant> MIDDLE_BUTTON :number
-
- Source - input/Mouse.js, line 170
-
<static, constant> NO_BUTTON :number
-
- Source - input/Mouse.js, line 158
-
<static, constant> RIGHT_BUTTON :number
-
- Source - input/Mouse.js, line 176
-
<static, constant> WHEEL_DOWN :number
-
- Source - input/Mouse.js, line 188
-
<static, constant> WHEEL_UP :number
-
- Source - input/Mouse.js, line 182
-
button
-
- Source - input/Mouse.js, line 69
Properties:
Name Type Description button-
number The type of click, either: Phaser.Mouse.NO_BUTTON, Phaser.Mouse.LEFT_BUTTON, Phaser.Mouse.MIDDLE_BUTTON or Phaser.Mouse.RIGHT_BUTTON.
-
callbackContext :object
-
The context under which callbacks are called.
- Source - input/Mouse.js, line 27
-
capture :boolean
-
If true the DOM mouse events will have event.preventDefault applied to them, if false they will propagate fully.
- Source - input/Mouse.js, line 63
-
enabled :boolean
-
Mouse input will only be processed if enabled.
- Default Value:
- true
- Source - input/Mouse.js, line 81
-
event :MouseEvent|null
-
The browser mouse DOM event. Will be null if no mouse event has ever been received. Access this property only inside a Mouse event handler and do not keep references to it.
Type:
- MouseEvent | null
- Default Value:
- null
- Source - input/Mouse.js, line 107
-
game :Phaser.Game
-
A reference to the currently running game.
- Source - input/Mouse.js, line 22
-
locked :boolean
-
If the mouse has been Pointer Locked successfully this will be set to true.
- Default Value:
- false
- Source - input/Mouse.js, line 87
-
mouseDownCallback :function
-
A callback that can be fired when the mouse is pressed down.
- Source - input/Mouse.js, line 32
-
mouseMoveCallback :function
- This method is deprecated and should not be used. It may be removed in the future.
- Deprecated:
- Will be removed soon. Please use `Input.addMoveCallback` instead.
- Source - input/Mouse.js, line 38
-
mouseOutCallback :function
-
A callback that can be fired when the mouse is no longer over the game canvas.
- Source - input/Mouse.js, line 48
-
mouseOverCallback :function
-
A callback that can be fired when the mouse enters the game canvas (usually after a mouseout).
- Source - input/Mouse.js, line 53
-
mouseUpCallback :function
-
A callback that can be fired when the mouse is released from a pressed down state.
- Source - input/Mouse.js, line 43
-
mouseWheelCallback :function
-
A callback that can be fired when the mousewheel is used.
- Source - input/Mouse.js, line 58
-
pointerLock :Phaser.Signal
-
This event is dispatched when the browser enters or leaves pointer lock state.
- Source - input/Mouse.js, line 99
-
stopOnGameOut :boolean
-
If true Pointer.stop will be called if the mouse leaves the game canvas.
- Default Value:
- false
- Source - input/Mouse.js, line 93
-
wheelDelta :number
-
The direction of the last mousewheel usage 1 for up -1 for down
- Source - input/Mouse.js, line 74
A callback that can be fired when the mouse is moved.
Methods
-
onMouseDown(event)
-
The internal method that handles the mouse down event from the browser.
Parameters:
Name Type Description event
MouseEvent The native event from the browser. This gets stored in Mouse.event.
- Source - input/Mouse.js, line 269
-
onMouseMove(event)
-
The internal method that handles the mouse move event from the browser.
Parameters:
Name Type Description event
MouseEvent The native event from the browser. This gets stored in Mouse.event.
- Source - input/Mouse.js, line 301
-
onMouseOut(event)
-
The internal method that handles the mouse out event from the browser.
Parameters:
Name Type Description event
MouseEvent The native event from the browser. This gets stored in Mouse.event.
- Source - input/Mouse.js, line 387
-
onMouseOver(event)
-
The internal method that handles the mouse over event from the browser.
Parameters:
Name Type Description event
MouseEvent The native event from the browser. This gets stored in Mouse.event.
- Source - input/Mouse.js, line 452
-
onMouseUp(event)
-
The internal method that handles the mouse up event from the browser.
Parameters:
Name Type Description event
MouseEvent The native event from the browser. This gets stored in Mouse.event.
- Source - input/Mouse.js, line 331
-
onMouseUpGlobal(event)
-
The internal method that handles the mouse up event from the window.
Parameters:
Name Type Description event
MouseEvent The native event from the browser. This gets stored in Mouse.event.
- Source - input/Mouse.js, line 363
-
onMouseWheel(event)
-
The internal method that handles the mouse wheel event from the browser.
Parameters:
Name Type Description event
MouseEvent The native event from the browser.
- Source - input/Mouse.js, line 423
-
pointerLockChange(event)
-
Internal pointerLockChange handler.
Parameters:
Name Type Description event
Event The native event from the browser. This gets stored in Mouse.event.
- Source - input/Mouse.js, line 510
-
releasePointerLock()
-
Internal release pointer lock handler.
- Source - input/Mouse.js, line 535
-
requestPointerLock()
-
If the browser supports it you can request that the pointer be locked to the browser window. This is classically known as 'FPS controls', where the pointer can't leave the browser until the user presses an exit key. If the browser successfully enters a locked state the event Phaser.Mouse.pointerLock will be dispatched and the first parameter will be 'true'.
- Source - input/Mouse.js, line 481
-
start()
-
Starts the event listeners running.
- Source - input/Mouse.js, line 192
-
stop()
-
Stop the event listeners.
- Source - input/Mouse.js, line 551