Class: Debug

Phaser.Utils. Debug

Phaser.Utils.Debug

new Debug(game)

A collection of methods for displaying debug information about game objects. Phaser.Debug requires a CANVAS game type in order to render, so if you've got your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL doesn't kick in, then the Debug functions will all display.

Parameters:
Name Type Description
game Phaser.Game

A reference to the currently running game.

Source:

Members

columnWidth

Properties:
Name Type Description
columnWidth number

The spacing between columns.

Source:

context

Properties:
Name Type Description
context Context

The canvas context on which to render the debug information.

Source:

currentAlpha

Properties:
Name Type Description
currentAlpha number

The current alpha the debug information will be rendered at.

Default Value:
  • 1
Source:

currentX

Properties:
Name Type Description
currentX Context

The current X position the debug information will be rendered at.

Default Value:
  • 0
Source:

currentY

Properties:
Name Type Description
currentY number

The current Y position the debug information will be rendered at.

Default Value:
  • 0
Source:

font

Properties:
Name Type Description
font string

The font that the debug information is rendered in.

Default Value:
  • '14px Courier'
Source:

game

Properties:
Name Type Description
game Phaser.Game

A reference to the currently running Game.

Source:

lineHeight

Properties:
Name Type Description
lineHeight number

The line height between the debug text.

Source:

renderShadow

Properties:
Name Type Description
renderShadow boolean

Should the text be rendered with a slight shadow? Makes it easier to read on different types of background.

Source:

Methods

line(text, x, y)

Internal method that outputs a single line of text.

Parameters:
Name Type Argument Description
text string

The line of text to draw.

x number <optional>

The X value the debug info will start from.

y number <optional>

The Y value the debug info will start from.

Source:

renderBodyInfo(sprite, x, y, color)

Render Sprite Body Physics Data as text.

Parameters:
Name Type Argument Default Description
sprite Phaser.Sprite

The sprite to be rendered.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:

renderCameraInfo(camera, x, y, color)

Render camera information including dimensions and location.

Parameters:
Name Type Argument Default Description
camera Phaser.Camera

Description.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:

renderCircle(circle, color)

Renders a Circle.

Parameters:
Name Type Argument Description
circle Phaser.Circle

The Circle to render.

color string <optional>

Color of the debug info to be rendered (format is css color string).

Source:

renderInputInfo(x, y, color)

Render debug information about the Input object.

Parameters:
Name Type Argument Default Description
x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:

renderLine(line, color)

Renders a Line object in the given color.

Parameters:
Name Type Argument Default Description
line Phaser.Line

The Line to render.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:

renderLineInfo(line, x, y, color)

Renders Line information in the given color.

Parameters:
Name Type Argument Default Description
line Phaser.Line

The Line to render.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:

renderPhysicsBody(body, color)

Parameters:
Name Type Argument Default Description
body array
color string <optional>
'rgb(255,255,255)'

The color the polygon is stroked in.

Source:

renderPixel(x, y, color)

Renders a single pixel.

Parameters:
Name Type Argument Description
x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>

Color of the debug info to be rendered (format is css color string).

Source:

renderPoint(point, color)

Renders a Point object.

Parameters:
Name Type Argument Description
point Phaser.Point

The Point to render.

color string <optional>

Color of the debug info to be rendered (format is css color string).

Source:

renderPointer(pointer, hideIfUp, downColor, upColor, color)

Renders the Pointer.circle object onto the stage in green if down or red if up along with debug text.

Parameters:
Name Type Argument Default Description
pointer Phaser.Pointer

Description.

hideIfUp boolean <optional>
false

Doesn't render the circle if the pointer is up.

downColor string <optional>
'rgba(0,255,0,0.5)'

The color the circle is rendered in if down.

upColor string <optional>
'rgba(255,0,0,0.5)'

The color the circle is rendered in if up (and hideIfUp is false).

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:

renderPointInfo(sprite, x, y, color)

Renders Point coordinates in the given color.

Parameters:
Name Type Argument Default Description
sprite Phaser.Point

Description.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:

renderPolygon(polygon, color)

Parameters:
Name Type Argument Default Description
polygon array
color string <optional>
'rgb(255,255,255)'

The color the polygon is stroked in.

Source:

renderQuadTree(quadtree, color)

Visually renders a QuadTree to the display.

Parameters:
Name Type Description
quadtree Phaser.QuadTree

The quadtree to render.

color string

The color of the lines in the quadtree.

Source:

renderRectangle(rect, color)

Renders a Rectangle.

Parameters:
Name Type Argument Description
rect Phaser.Rectangle

The Rectangle to render.

color string <optional>

Color of the debug info to be rendered (format is css color string).

Source:

renderSoundInfo(sound, x, y, color)

Render Sound information, including decoded state, duration, volume and more.

Parameters:
Name Type Argument Default Description
sound Phaser.Sound

The sound object to debug.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:

renderSpriteBounds(sprite, color, fill)

Renders just the full Sprite bounds.

Parameters:
Name Type Argument Default Description
sprite Phaser.Sprite

Description.

color string <optional>

Color of the debug info to be rendered (format is css color string).

fill boolean <optional>
false

If false the bounds outline is rendered, if true the whole rectangle is rendered.

Source:

renderSpriteBounds(sprite, color, fill)

Renders just the full Sprite bounds.

Parameters:
Name Type Argument Default Description
sprite Phaser.Sprite

Description.

color string <optional>

Color of the debug info to be rendered (format is css color string).

fill boolean <optional>
false

If false the bounds outline is rendered, if true the whole rectangle is rendered.

Source:

renderSpriteCoords(line, x, y, color)

Renders the sprite coordinates in local, positional and world space.

Parameters:
Name Type Argument Default Description
line Phaser.Sprite

The sprite to inspect.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:

renderSpriteCorners(sprite, showText, showBounds, color)

Renders the corners and point information of the given Sprite.

Parameters:
Name Type Argument Default Description
sprite Phaser.Sprite

The sprite to be rendered.

showText boolean <optional>
false

If true the x/y coordinates of each point will be rendered.

showBounds boolean <optional>
false

If true the bounds will be rendered over the top of the sprite.

color string <optional>
'rgb(255,0,255)'

The color the text is rendered in.

Source:

renderSpriteInfo(sprite, x, y, color)

Render debug infos (including name, bounds info, position and some other properties) about the Sprite.

Parameters:
Name Type Argument Default Description
sprite Phaser.Sprite

Description.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:

renderSpriteInputInfo(sprite, x, y, color)

Render Sprite Input Debug information.

Parameters:
Name Type Argument Default Description
sprite Phaser.Sprite

The sprite to be rendered.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>
'rgb(255,255,255)'

color of the debug info to be rendered. (format is css color string).

Source:

renderText(text, x, y, color, font)

Render text.

Parameters:
Name Type Argument Description
text string

The line of text to draw.

x number

X position of the debug info to be rendered.

y number

Y position of the debug info to be rendered.

color string <optional>

Color of the debug info to be rendered (format is css color string).

font string

The font of text to draw.

Source:

splitline(text)

Internal method that outputs a single line of text split over as many columns as needed, one per parameter.

Parameters:
Name Type Description
text string

The text to render. You can have as many columns of text as you want, just pass them as additional parameters.

Source:

start(x, y, color, columnWidth)

Internal method that resets and starts the debug output values.

Parameters:
Name Type Argument Default Description
x number <optional>
0

The X value the debug info will start from.

y number <optional>
0

The Y value the debug info will start from.

color string <optional>
'rgb(255,255,255)'

The color the debug text will drawn in.

columnWidth number <optional>
0

The spacing between columns.

Source:

stop()

Internal method that stops the debug output.

Source:
Phaser Copyright © 2012-2014 Photon Storm Ltd.
Documentation generated by JSDoc 3.3.0-dev on Wed Feb 05 2014 06:28:36 GMT-0000 (GMT) using the DocStrap template.