Class: TimerEvent

Phaser. TimerEvent

A TimerEvent is a single event that is processed by a Phaser.Timer. It consists of a delay, which is a value in milliseconds after which the event will fire.

new TimerEvent(timer, delay, tick, repeatCount, loop, callback, callbackContext, arguments)

A TimerEvent is a single event that is processed by a Phaser.Timer. It consists of a delay, which is a value in milliseconds after which the event will fire. It can call a specific callback, passing in optional parameters.

Parameters:
Name Type Description
timer Phaser.Timer

The Timer object that this TimerEvent belongs to.

delay number

The delay in ms at which this TimerEvent fires.

tick number

The tick is the next game clock time that this event will fire at.

repeatCount number

If this TimerEvent repeats it will do so this many times.

loop boolean

True if this TimerEvent loops, otherwise false.

callback function

The callback that will be called when the TimerEvent occurs.

callbackContext object

The context in which the callback will be called.

arguments array

The values to be passed to the callback.

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Members

args

Properties:
Name Type Description
arguments array

The values to be passed to the callback.

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callback

Properties:
Name Type Description
callback function

The callback that will be called when the TimerEvent occurs.

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callbackContext

Properties:
Name Type Description
callbackContext object

The context in which the callback will be called.

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delay

Properties:
Name Type Description
delay number

The delay in ms at which this TimerEvent fires.

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loop

Properties:
Name Type Description
loop boolean

True if this TimerEvent loops, otherwise false.

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repeatCount

Properties:
Name Type Description
repeatCount number

If this TimerEvent repeats it will do so this many times.

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tick

Properties:
Name Type Description
tick number

The tick is the next game clock time that this event will fire at.

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timer

Properties:
Name Type Description
timer Phaser.Timer

The Timer object that this TimerEvent belongs to.

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