new RotationalSpring(world, bodyA, bodyB, restAngle, stiffness, damping)
Creates a rotational spring, connecting two bodies. A spring can have a resting length, a stiffness and damping.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
world |
Phaser.Physics.P2 | A reference to the P2 World. |
||
bodyA |
p2.Body | First connected body. |
||
bodyB |
p2.Body | Second connected body. |
||
restAngle |
number |
<optional> |
The relative angle of bodies at which the spring is at rest. If not given, it's set to the current relative angle between the bodies. |
|
stiffness |
number |
<optional> |
100 | Stiffness of the spring. A number >= 0. |
damping |
number |
<optional> |
1 | Damping of the spring. A number >= 0. |
- Source - physics/p2/RotationalSpring.js, line 19
Members
-
data :p2.RotationalSpring
-
The actual p2 spring object.
- Source - physics/p2/RotationalSpring.js, line 49
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game :Phaser.Game
-
Local reference to game.
- Source - physics/p2/RotationalSpring.js, line 24
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world :Phaser.Physics.P2
-
Local reference to P2 World.
- Source - physics/p2/RotationalSpring.js, line 29