/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * Holds all information related to an Interaction event * * @class InteractionData * @constructor */ PIXI.InteractionData = function() { /** * This point stores the global coords of where the touch/mouse event happened * * @property global * @type Point */ this.global = new PIXI.Point(); /** * The target Sprite that was interacted with * * @property target * @type Sprite */ this.target = null; /** * When passed to an event handler, this will be the original DOM Event that was captured * * @property originalEvent * @type Event */ this.originalEvent = null; }; /** * This will return the local coordinates of the specified displayObject for this InteractionData * * @method getLocalPosition * @param displayObject {DisplayObject} The DisplayObject that you would like the local coords off * @param [point] {Point} A Point object in which to store the value, optional (otherwise will create a new point) * @return {Point} A point containing the coordinates of the InteractionData position relative to the DisplayObject */ PIXI.InteractionData.prototype.getLocalPosition = function(displayObject, point) { var worldTransform = displayObject.worldTransform; var global = this.global; // do a cheeky transform to get the mouse coords; var a00 = worldTransform.a, a01 = worldTransform.c, a02 = worldTransform.tx, a10 = worldTransform.b, a11 = worldTransform.d, a12 = worldTransform.ty, id = 1 / (a00 * a11 + a01 * -a10); point = point || new PIXI.Point(); point.x = a11 * id * global.x + -a01 * id * global.y + (a12 * a01 - a02 * a11) * id; point.y = a00 * id * global.y + -a10 * id * global.x + (-a12 * a00 + a02 * a10) * id; // set the mouse coords... return point; }; // constructor PIXI.InteractionData.prototype.constructor = PIXI.InteractionData;