/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * The Events component is a collection of events fired by the parent game object. * * For example to tell when a Sprite has been added to a new group: * * `sprite.events.onAddedToGroup.add(yourFunction, this);` * * Where `yourFunction` is the function you want called when this event occurs. * * Note that the Input related events only exist if the Sprite has had `inputEnabled` set to `true`. * * @class Phaser.Events * @constructor * @param {Phaser.Sprite} sprite - A reference to the Sprite that owns this Events object. */ Phaser.Events = function (sprite) { /** * @property {Phaser.Sprite} parent - The Sprite that owns these events. */ this.parent = sprite; /** * @property {Phaser.Signal} onAddedToGroup - This signal is dispatched when the parent is added to a new Group. */ this.onAddedToGroup = new Phaser.Signal(); /** * @property {Phaser.Signal} onRemovedFromGroup - This signal is dispatched when the parent is removed from a Group. */ this.onRemovedFromGroup = new Phaser.Signal(); /** * @property {Phaser.Signal} onRemovedFromWorld - This signal is dispatched if this item or any of its parents are removed from the game world. */ this.onRemovedFromWorld = new Phaser.Signal(); /** * @property {Phaser.Signal} onDestroy - This signal is dispatched when the parent is destoyed. */ this.onDestroy = new Phaser.Signal(); /** * @property {Phaser.Signal} onKilled - This signal is dispatched when the parent is killed. */ this.onKilled = new Phaser.Signal(); /** * @property {Phaser.Signal} onRevived - This signal is dispatched when the parent is revived. */ this.onRevived = new Phaser.Signal(); /** * @property {Phaser.Signal} onOutOfBounds - This signal is dispatched when the parent leaves the world bounds (only if Sprite.checkWorldBounds is true). */ this.onOutOfBounds = new Phaser.Signal(); /** * @property {Phaser.Signal} onEnterBounds - This signal is dispatched when the parent returns within the world bounds (only if Sprite.checkWorldBounds is true). */ this.onEnterBounds = new Phaser.Signal(); /** * @property {Phaser.Signal} onInputOver - This signal is dispatched if the parent is inputEnabled and receives an over event from a Pointer. * @default null */ this.onInputOver = null; /** * @property {Phaser.Signal} onInputOut - This signal is dispatched if the parent is inputEnabled and receives an out event from a Pointer. * @default null */ this.onInputOut = null; /** * @property {Phaser.Signal} onInputDown - This signal is dispatched if the parent is inputEnabled and receives a down event from a Pointer. * @default null */ this.onInputDown = null; /** * @property {Phaser.Signal} onInputUp - This signal is dispatched if the parent is inputEnabled and receives an up event from a Pointer. * @default null */ this.onInputUp = null; /** * @property {Phaser.Signal} onDragStart - This signal is dispatched if the parent is inputEnabled and receives a drag start event from a Pointer. * @default null */ this.onDragStart = null; /** * @property {Phaser.Signal} onDragStop - This signal is dispatched if the parent is inputEnabled and receives a drag stop event from a Pointer. * @default null */ this.onDragStop = null; /** * @property {Phaser.Signal} onAnimationStart - This signal is dispatched when the parent has an animation that is played. * @default null */ this.onAnimationStart = null; /** * @property {Phaser.Signal} onAnimationComplete - This signal is dispatched when the parent has an animation that finishes playing. * @default null */ this.onAnimationComplete = null; /** * @property {Phaser.Signal} onAnimationLoop - This signal is dispatched when the parent has an animation that loops playback. * @default null */ this.onAnimationLoop = null; }; Phaser.Events.prototype = { /** * Removes all events. * * @method Phaser.Events#destroy */ destroy: function () { this.parent = null; this.onDestroy.dispose(); this.onAddedToGroup.dispose(); this.onRemovedFromGroup.dispose(); this.onRemovedFromWorld.dispose(); this.onKilled.dispose(); this.onRevived.dispose(); this.onOutOfBounds.dispose(); if (this.onInputOver) { this.onInputOver.dispose(); this.onInputOut.dispose(); this.onInputDown.dispose(); this.onInputUp.dispose(); this.onDragStart.dispose(); this.onDragStop.dispose(); } if (this.onAnimationStart) { this.onAnimationStart.dispose(); this.onAnimationComplete.dispose(); this.onAnimationLoop.dispose(); } } }; Phaser.Events.prototype.constructor = Phaser.Events;