new Filter(game, uniforms, fragmentSrc)
This is a base Filter class to use for any Phaser filter development.
Parameters:
Name | Type | Description |
---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
uniforms |
object | Uniform mappings object |
fragmentSrc |
Array | The fragment shader code. |
- Source - core/Filter.js, line 16
Members
-
dirty :boolean
-
Internal PIXI var.
- Default Value:
- true
- Source - core/Filter.js, line 47
-
fragmentSrc :array
-
The fragment shader code.
- Source - core/Filter.js, line 95
-
game :Phaser.Game
-
A reference to the currently running game.
- Source - core/Filter.js, line 21
-
height :number
-
The height (resolution uniform)
- Source - core/Filter.js, line 176
-
padding :number
-
Internal PIXI var.
- Default Value:
- 0
- Source - core/Filter.js, line 53
-
prevPoint :Phaser.Point
-
The previous position of the pointer (we don't update the uniform if the same)
- Source - core/Filter.js, line 58
-
type :number
-
The const type of this object, either Phaser.WEBGL_FILTER or Phaser.CANVAS_FILTER.
- Source - core/Filter.js, line 27
-
uniforms :object
-
Default uniform mappings. Compatible with ShaderToy and GLSLSandbox.
- Source - core/Filter.js, line 69
-
width :number
-
The width (resolution uniform)
- Source - core/Filter.js, line 160
Methods
-
destroy()
-
Clear down this Filter and null out references
- Source - core/Filter.js, line 146
-
init()
-
Should be over-ridden.
- Source - core/Filter.js, line 101
-
setResolution(width, height)
-
Set the resolution uniforms on the filter.
Parameters:
Name Type Description width
number The width of the display.
height
number The height of the display.
- Source - core/Filter.js, line 109
-
update(pointer)
-
Updates the filter.
Parameters:
Name Type Argument Description pointer
Phaser.Pointer <optional>
A Pointer object to use for the filter. The coordinates are mapped to the mouse uniform.
- Source - core/Filter.js, line 122