/** * @author Chad Engler <chad@pantherdev.com> */ /** * The Circle object can be used to specify a hit area for displayObjects * * @class Circle * @constructor * @param x {Number} The X coordinate of the center of this circle * @param y {Number} The Y coordinate of the center of this circle * @param radius {Number} The radius of the circle */ PIXI.Circle = function(x, y, radius) { /** * @property x * @type Number * @default 0 */ this.x = x || 0; /** * @property y * @type Number * @default 0 */ this.y = y || 0; /** * @property radius * @type Number * @default 0 */ this.radius = radius || 0; /** * The type of the object, should be one of the Graphics type consts, PIXI.Graphics.CIRC in this case * @property type * @type Number * @default 0 */ }; /** * Creates a clone of this Circle instance * * @method clone * @return {Circle} a copy of the Circle */ PIXI.Circle.prototype.clone = function() { return new PIXI.Circle(this.x, this.y, this.radius); }; /** * Checks whether the x and y coordinates given are contained within this circle * * @method contains * @param x {Number} The X coordinate of the point to test * @param y {Number} The Y coordinate of the point to test * @return {Boolean} Whether the x/y coordinates are within this Circle */ PIXI.Circle.prototype.contains = function(x, y) { if(this.radius <= 0) return false; var dx = (this.x - x), dy = (this.y - y), r2 = this.radius * this.radius; dx *= dx; dy *= dy; return (dx + dy <= r2); }; /** * Returns the framing rectangle of the circle as a PIXI.Rectangle object * * @method getBounds * @return {Rectangle} the framing rectangle */ PIXI.Circle.prototype.getBounds = function() { return new PIXI.Rectangle(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2); }; // constructor PIXI.Circle.prototype.constructor = PIXI.Circle;