new AssetLoader(assetURLs, crossorigin)
A Class that loads a bunch of images / sprite sheet / bitmap font files. Once the assets have been loaded they are added to the PIXI Texture cache and can be accessed easily through PIXI.Texture.fromImage() and PIXI.Sprite.fromImage() When all items have been loaded this class will dispatch a 'onLoaded' event As each individual item is loaded this class will dispatch a 'onProgress' event
Parameters:
Name | Type | Description |
---|---|---|
assetURLs |
Array.<String> | An array of image/sprite sheet urls that you would like loaded supported. Supported image formats include 'jpeg', 'jpg', 'png', 'gif'. Supported sprite sheet data formats only include 'JSON' at this time. Supported bitmap font data formats include 'xml' and 'fnt'. |
crossorigin |
Boolean | Whether requests should be treated as crossorigin |
- Source - pixi/loaders/AssetLoader.js, line 5
Members
-
assetURLs :Array.<String>
-
The array of asset URLs that are going to be loaded
Type:
- Array.<String>
- Source - pixi/loaders/AssetLoader.js, line 23
-
crossorigin :Boolean
-
Whether the requests should be treated as cross origin
- Source - pixi/loaders/AssetLoader.js, line 31
-
loadersByType :Object
-
Maps file extension to loader types
- Source - pixi/loaders/AssetLoader.js, line 39
Methods
-
_getDataType(str)
-
Given a filename, returns its extension.
Parameters:
Name Type Description str
String the name of the asset
- Source - pixi/loaders/AssetLoader.js, line 74
-
load()
-
Starts loading the assets sequentially
- Source - pixi/loaders/AssetLoader.js, line 107