Richard Davey
4f6f6ee72f
Lots of jsdoc and type fixes
2019-01-31 12:19:01 +00:00
Richard Davey
1a6ac029ac
Fixed Extern arguments, added as core and finished jsdocs.
2019-01-30 00:02:11 +00:00
Richard Davey
44f4ac3598
Type def fix
2019-01-29 23:49:23 +00:00
Richard Davey
ad70549c79
Move Extern to experimental
2019-01-28 16:40:41 +00:00
Richard Davey
91df0a4cb9
Fix pipeline reference
2019-01-28 16:40:24 +00:00
J.C
cb0f3e079c
add doc for the static method. BTW: have to admit that Phaser is absolutely well considered, even for such case that user probably make all BMFont atlas combined into one.
2019-01-25 11:02:38 +08:00
Richard Davey
22fcb75ac1
Formatting
2019-01-24 14:11:08 +00:00
Richard Davey
c221bb7165
Updated docs to clarify #4091
2019-01-24 14:10:55 +00:00
Richard Davey
fac2efedc4
Container + List.sort scope fixed and custom handler option added. Fix #4241
2019-01-24 11:04:36 +00:00
Richard Davey
dd53ffae7c
Merge pull request #4303 from clesquir/patch-1
...
Headless tilesprite crash fix
2019-01-23 21:49:11 +00:00
Cédric Lesquir
e40cb21fc8
Bail out updateTileTexture if no renderer
2019-01-22 11:23:40 -05:00
Richard Davey
ea9678cc85
Removed TextStyle auto-quotes and added docs instead.
2019-01-22 14:02:25 +00:00
Cédric Lesquir
cd6488e8db
Headless tilesprite crash fix
...
Fixes issue https://github.com/photonstorm/phaser/issues/4297
2019-01-19 16:50:36 -05:00
Richard Davey
36d86abd48
Added Camera Fade and Game Object Destroy events.
2019-01-18 14:21:45 +00:00
Richard Davey
bc962c25dc
All listeners use the new Events
2019-01-18 13:41:43 +00:00
Richard Davey
3e48021903
Clarified docs
2019-01-16 12:13:04 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
11ed074450
Refactoring how events are handled internally and in the docs
2019-01-15 14:37:24 +00:00
Richard Davey
79dc611b95
Quote the font family in Text objects.
2019-01-12 16:31:48 +00:00
Richard Davey
49c2868746
All default width/height values are now taken from the Scale Manager, not the Game Config
2019-01-11 15:57:57 +00:00
Richard Davey
874929d807
Merge pull request #4250 from jcyuan/Branch_v3.15.1
...
doc improvement & minor bug fix
2019-01-04 13:15:20 +00:00
Omar Shehata
9a77301e08
Fix jsdoc syntax
2018-12-26 10:43:57 -05:00
J.C
580cc36ad4
Merge branch 'master' into Branch_v3.15.1
2018-12-20 12:42:25 +08:00
J.C
f09e777f84
1, GetFirstElement -> should be GetFirst
...
2, doc fix
2018-12-20 11:11:56 +08:00
Richard Davey
cb57425a34
The Alpha, Flip and Origin components have been removed from the Mesh Game Object (and by extension, Quad as well) as they are not used in the renderer and should be manipulated via the Mesh properties. Fix #4188
2018-12-18 15:47:07 +00:00
Richard Davey
a2723249a3
CanvasTexture.destroy
is a new method that specifically handles the destruction of the CanvasTexture and all of its associated typed arrays. This prevents a memory leak when creating and destroying lots of RenderTextures (which are CanvasTexture backed). Fix #4239
2018-12-18 15:21:24 +00:00
Richard Davey
c882b52a3a
Fixed an issue where changing the viewport or size of a Camera belonging to a RenderTexture, it wouldn't impact the rendering and objects will still render outside of the viewport range. It's now converted to a proper gl scissor rect by the renderer, meaning you can limit the area rendered to by adjusting the internal Render Texture cameras viewport. Fix #4243
2018-12-18 13:35:53 +00:00
Richard Davey
7ee0a717f5
Container.getFirst
was using an incorrect Array Utils function GetFirstElement
, when it should have been using GetFirst
. It now uses the correct function. Fix #4244
2018-12-18 12:12:47 +00:00
Richard Davey
90c7d4d0e8
Removed un-needed argument
2018-12-18 12:12:38 +00:00
Richard Davey
56fa0a119e
RenderTexture.fill
in WebGL would use gl.clear
and a clear color to try and fill the Render Texture. This only worked for full-canvas sized RenderTextures that didn't have a camera zoom applied. It has now been swapped to use the drawFillRect
method of the Texture Tint Pipeline, allowing it to work properly regardless of camera zoom or size.
2018-12-18 11:31:42 +00:00
Richard Davey
bc9d3511e1
When using RenderTexture.fill
, the alpha
argument would be ignored in Canvas mode. It's now used when filling the RenderTexture.
2018-12-18 09:55:23 +00:00
Richard Davey
1bf9be5e12
Animation.stop guard.
2018-12-13 13:03:54 +00:00
Richard Davey
7ea03169e7
Merge pull request #4183 from DottieDot/setFont-fix
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setFont fix (also fixes #4141 )
2018-12-12 11:30:38 +00:00
Richard Davey
5c6d1cbe17
Merge pull request #4214 from matosummer/master
...
Add link to bitmaptext
2018-12-12 11:27:00 +00:00
Richard Davey
4b27b37a0c
Added texture and unit arguments to batchQuad
and batchTri
, fixing the y2k bug.
2018-12-12 11:08:52 +00:00
Richard Davey
d70ecfca8c
Merge pull request #4215 from snowbillr/update-group-creator-and-factory-param-type
...
update type param for group factory and creator methods
2018-12-08 15:02:13 +00:00
Richard Davey
da0d9802de
Fixed typo
2018-12-06 16:59:53 +00:00
Richard Davey
2fe4d536a9
Updated docs
2018-12-06 15:59:22 +00:00
Richard Davey
e6f5d0144e
Added Animation.chain method to queue an animation to start when the current one ends.
2018-12-06 15:57:52 +00:00
Richard Davey
cd80b27ea6
Updated jsdocs
2018-12-06 15:39:57 +00:00
Richard Davey
8fe2e30635
Removed update event
2018-12-06 15:34:15 +00:00
Richard Davey
9e78553a48
reverse
no longer needs the argument. play
and playReverse
can now take an Animation instance as an argument, not just a key.
2018-12-06 15:28:32 +00:00
Bill Reed
df9365cae6
update type param for group factory and creator methods
2018-12-05 11:32:47 -05:00
Mato
87be97aaf0
Add link to bitmaptext
2018-12-05 16:29:18 +07:00
Richard Davey
6f8759c186
Whenever Camera.roundPixels
was enabled it would use a bitwise operation to truncate the float (x |= 0
) - this has been replaced across all files that used it, with a call to Math.round
instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
2018-11-30 10:27:25 +00:00
Richard Davey
b0df6892b5
The Canvas SetTransform
method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
2018-11-27 13:54:59 +00:00
Ken Sleebos | Adwise - Your Digital Brain
0b7096887c
Fix for from/to in PathFollower.js
2018-11-27 10:36:57 +01:00
Taran van Groenigen
e181a98aa2
Fixed a mistake that would cause fontFamily to hold all font data when using the font shorthand & fixes photonstorm/phaser#4141
...
I noticed this while investigating photonstorm/phaser#4141
2018-11-22 09:40:10 +01:00
Richard Davey
18af31ffb7
Fixed how dead particles are managed, reduced gc churn and reset particle positions. Also removed un-needed stable sort.
2018-11-21 11:53:46 +00:00
Richard Davey
fca695f632
Removed Particle.index as it's no longer required
2018-11-21 11:53:21 +00:00
Richard Davey
db0be54737
Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way
2018-11-21 10:17:48 +00:00
Richard Davey
ab85d480a7
Added setState method.
2018-11-21 02:24:54 +00:00
Richard Davey
f1fdc5dcf5
Changing TileSprite.width
or TileSprite.height
will now flag the texture as dirty and call updateDisplayOrigin
, allowing you to resize TileSprites dynamically in both Canvas and WebGL.
2018-11-20 15:32:15 +00:00
Richard Davey
c1771ecdac
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-11-20 11:02:31 +00:00
Richard Davey
8cd45a72b2
ESLint fixes
2018-11-20 11:02:19 +00:00
Richard Davey
96b9db5cb7
Merge pull request #4150 from samme/docs/misc
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Docs updates
2018-11-20 10:45:54 +00:00
Diego Teixeira
f45ee83fc4
Using statAt
...
Including usage to startAt for startFollow method
2018-11-19 14:54:56 -02:00
Richard Davey
a6ef139f20
Added fill method.
2018-11-19 11:10:27 +00:00
Richard Davey
51223c518a
Added Graphics.fill and Graphics.stroke
2018-11-19 11:09:53 +00:00
Richard Davey
202c6c9c1a
Added nextFrame
and previousFrame
to the Animation component
2018-11-16 14:34:09 +00:00
Richard Davey
e584fbfb8f
Tidying up erase code
2018-11-13 15:27:42 +00:00
Richard Davey
5147fb281a
Added new Blend Modes.
2018-11-13 15:10:25 +00:00
Richard Davey
76918e76b0
ERASE tests
2018-11-13 10:32:24 +00:00
Richard Davey
a1273e42b8
Added ERASE blend mode
2018-11-13 10:31:56 +00:00
Richard Davey
06688eedd8
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-11-10 04:22:51 +00:00
Richard Davey
ceb9910780
Added erase
method for clearing parts of a Render Texture.
2018-11-10 04:22:47 +00:00
samme
83e2de2baf
Docs for Group
...
Add GroupClassTypeConstructor type
2018-11-07 09:40:31 -08:00
Richard Davey
43e76a7c45
Merge pull request #4129 from samme/docs/events
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Docs for input and physics events
2018-11-07 16:18:17 +00:00
Richard Davey
885e45391c
Merge pull request #4136 from Waclaw-I/dead-particles-pool-fix
...
Array of dead particles is now being filled up with dead particles.
2018-11-07 16:15:02 +00:00
Richard Davey
929aca014a
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-11-07 16:13:10 +00:00
Richard Davey
01bcb6b91f
Merge pull request #4144 from stuartkeith/patch-1
...
fixed - cameraFilter bitmask doesn't work for values < 0
2018-11-07 16:12:37 +00:00
Richard Davey
979fc7341f
The cameraFilter
property of a Game Object will now allow full bitmasks to be set (a value of -1), instead of just those > 0
2018-11-07 16:12:28 +00:00
Richard Davey
8ea2bffb9c
Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139
2018-11-07 16:01:21 +00:00
Richard Davey
601c7696c3
Game Objects have a new property called state
.
2018-11-07 15:11:59 +00:00
Stuart Keith
3b422260ea
Update DOMElementCSSRenderer.js
2018-11-04 11:22:02 +00:00
Richard Davey
e34d759928
Removed sortGameObjects
and getTopGameObject
methods
2018-11-01 12:12:06 +00:00
Richard Davey
d912189b91
Added the Extern Game Object
2018-10-29 23:07:30 +00:00
Piotr 'Waclaw I' Hanusiak
893310d5bb
array of dead particles is now being filled up with dead particles.
2018-10-29 22:19:57 +01:00
Richard Davey
d740ca2302
Use QR decomposition or it all goes wrong!
2018-10-26 19:38:30 +01:00
Richard Davey
7441ff90ae
The Dynamic Bitmap Text Canvas Renderer was creating a new data object every frame for the callback. It now uses the callbackData
object instead, like the WebGL renderer does.
2018-10-25 14:11:23 +01:00
Richard Davey
4c73be9dbd
The data object being sent to the Dynamic Bitmap Text callback now has a new property parent
, which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth)
2018-10-25 14:10:12 +01:00
samme
7ff8d51f98
Docs for input and physics events
2018-10-24 12:14:44 -07:00
Richard Davey
d13984f460
Added jsdocs
2018-10-19 18:32:10 +01:00
Richard Davey
0b3d54a198
Added jsdocs
2018-10-19 18:29:36 +01:00
Richard Davey
104eeabbf6
Removed verticalAdjust property as it never worked and isn't needed now
2018-10-19 18:29:28 +01:00
Richard Davey
c14fb4b764
Updated formatting.
2018-10-19 13:35:30 +01:00
Richard Davey
38743135eb
Merge pull request #4101 from DotTheGreat/TextStyle_setStyle-fix
...
Text style setStyle/setFont fix
2018-10-19 13:31:15 +01:00
Richard Davey
8bbe96d610
Merge pull request #4111 from darkwebdev/patch-1
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Fix Phaser.GameObjects.Shape#setStrokeStyle JSDoc
2018-10-19 13:17:43 +01:00
Richard Davey
c9a4a240f8
The Rectangle Shape object wouldn't render if it didn't have a stroke, or any other objects on the display list
2018-10-19 13:08:05 +01:00
Richard Davey
4c4421c47f
Docjam merge
2018-10-19 12:32:43 +01:00
Richard Davey
d41a01ac39
Updated docs
2018-10-18 13:27:56 +01:00
Timur Manyanov
9020e64d7b
Fix Phaser.GameObjects.Shape#setStrokeStyle JSDoc
...
This should fix TypeScript definitions, that at the moment lead to unexpected behavior (cause color is passed instead of a line width).
At the moment definition looks like this:
```setStrokeStyle(color?: number, alpha?: number): this;```
2018-10-14 00:44:01 +02:00
Richard Davey
a0d3137f76
Shapes and Graphics now set textures correctly (after batch texture changes)
2018-10-12 15:09:21 +01:00
Richard Davey
9dc53d1e5a
The WebGLRenderer method canvasToTexture
has a new optional argument noRepeat
which will stop it from using gl.REPEAT
entirely. This is now used by the Text object to avoid it potentially switching between a REPEAT and CLAMP texture, causing texture black-outs
2018-10-12 15:08:53 +01:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
Richard Davey
a9063604dc
Replace @readOnly with @readonly
2018-10-09 13:40:00 +01:00
Taran van Groenigen
c841adcba4
Removed whitespaces from empty lines
2018-10-09 11:50:21 +02:00
Taran van Groenigen
af664dc699
Removed two tabs
2018-10-09 11:32:52 +02:00
Taran van Groenigen
4e2bd36ca5
A string now uses the same default values as an object passed into setFont
2018-10-09 11:28:02 +02:00
Taran van Groenigen
9a2a0ad45f
TextStyle.setStyle & TextStyle.setFont now set fontSize, fontStyle & fontFamily when font is a string
...
TextStyle.setFont now sets fontFamily, fontSize, and fontStyle when "font" is a string.
TextStyle.setStyle calls TextStyle.setFont when "font" is overridden.
This fixes an issue where TextStyle.update(true) overrides TextStyle._font
2018-10-09 11:13:23 +02:00
Richard Davey
4d13702c33
The Particle Emitter Manager has been given a NOOP method called setBlendMode
to stop warnings from being thrown if you added an emitter to a Container in the Canvas renderer. Fix #4083
2018-10-05 16:31:43 +01:00
Richard Davey
0f929bf0cc
TileSprites that were set to be interactive before they had rendered once wouldn't receive a valid input hit area, causing input to fail. They now define their size immediately, allowing them to be made interactive without having rendered. Fix #4085
2018-10-05 16:27:42 +01:00
Richard Davey
66445c9fb1
If you set pixelArt
to true in your game config (or antialias
to false) then TileSprites will now respect this when using the Canvas Renderer and disable smoothing on the internal fill canvas.
2018-10-02 13:30:45 +01:00
Richard Davey
e48d6bfb01
If you pass zero as the width or height when creating a TileSprite it will now use the dimensions of the texture frame as the size of the TileSprite. Fix #4073
2018-10-02 13:13:51 +01:00
Richard Davey
143957d24a
You can now set the maxLights
value in the Game Config, which controls the total number of lights the Light2D shader can render in a single pass. The default is 10. Be careful about pushing this too far. More lights = less performance. Close #4081
2018-10-02 11:09:58 +01:00
Richard Davey
8b5d0a3af1
Text.setFont
, Text.setFontFamily
, Text.setFontStyle
and Text.setStroke
will no longer re-measure the parent Text object if their values have not changed.
2018-09-29 11:21:31 +01:00
TadejZupancic
da5ed417b5
Update RenderTexture.js
2018-09-28 14:51:54 +02:00
TadejZupancic
d77f39aaa1
Update RenderTexture.js
2018-09-28 14:36:59 +02:00
TadejZupancic
9ceb1847b1
Update RenderTextureFactory.js
2018-09-28 14:32:35 +02:00
TadejZupancic
52bae7e235
Update RenderTextureCreator.js
2018-09-28 14:31:50 +02:00
Richard Davey
37076516e2
Merge branch 'master' into docs/arcade-physics-2
2018-09-28 11:07:44 +01:00
Richard Davey
3944e580cc
Fixed an error in the batchSprite
methods in the Canvas and WebGL Renderers that would incorrectly set the frame dimensions on Sprites with the crop component. This was particularly noticeable on Sprites with trimmed animation frames
2018-09-27 16:49:52 +01:00
Richard Davey
5ad4c8dc2b
All of the Animation Events now pass the Game Object as the final argument, this includes animationstart
, animationrestart
, animationrepeat
, animationupdate
and animationcomplete
.
2018-09-27 15:55:16 +01:00
Richard Davey
d8fcde46c3
When using CanvasTexture.refresh
or Graphics.generateTexture
it would throw WebGL warnings like 'bindTexture: Attempt to bind a deleted texture'. This was due to the Frames losing sync with the glTexture reference used by their TextureSource. Fix #4050
2018-09-27 14:16:22 +01:00
Richard Davey
b45df05ddb
Updated to get the frame names
2018-09-27 14:15:58 +01:00
samme
adb2181a8a
Add docs for groups and Arcade.Factory
2018-09-26 12:25:09 -07:00
Richard Davey
684838aabe
Polygon.setTo
can now take a string of space separated numbers when creating the polygon data, i.e.: '40 0 40 20 100 20 100 80 40 80 40 100 0 50'
. This update also impacts the Polygon Shape object, which can now also take this format as well.
2018-09-26 11:01:48 +01:00
Richard Davey
ef3f6c0348
The Shape.Line
object was missing a lineWidth
property unless you called the setLineWidth
method, causing the line to not render in Canvas only. Fix #4068
2018-09-26 09:33:09 +01:00
Richard Davey
91f15a9046
Merge pull request #4060 from felipeprov/master
...
Fixed possible typo on UpdateList#shutdown
2018-09-25 15:56:43 +01:00
Richard Davey
2812bff0ee
Sprites now have preDestroy
method, which is called automatically by destroy
. The method destroys the Animation component, unregistering the remove
event in the process and freeing-up resources. Fix #4051
2018-09-25 15:11:15 +01:00
Richard Davey
e94d92518d
GameObjects added to and removed from Containers no longer listen for the shutdown
event at all
2018-09-25 15:00:23 +01:00
Felipe Provenzano
731a495c24
Fixed possible typo on UpdateList#shutdown
2018-09-23 22:03:18 +02:00
Richard Davey
7f835da1e1
Fixed Rectangle hit area coordinates
2018-09-20 11:49:24 +01:00
Richard Davey
deb14bdb60
Correct ellipse sizing
2018-09-18 17:21:55 +01:00
Richard Davey
9b812f8394
Calling setFrame
on a TileSprite wouldn't change the frame, it would just change the frame size. Fix #4039
2018-09-18 11:18:00 +01:00
Richard Davey
754fc4f622
RenderTexture.resize
wouldn't correctly resize the texture under WebGL. Fix #4034
2018-09-17 11:48:34 +01:00
Richard Davey
9aaa640601
Finished Shape documentation
2018-09-15 11:18:09 +01:00
Richard Davey
fcaa2bfc4f
Completing Game Object jsdocs
2018-09-15 10:31:10 +01:00
Richard Davey
7722207dbd
Remove texture deletion.
2018-09-13 13:23:24 +01:00
Richard Davey
f285cf4854
Trim the font style
2018-09-13 13:23:11 +01:00
Richard Davey
2f98bd5092
DisplayList now destroys children directly.
2018-09-13 09:29:48 +01:00
Richard Davey
e19c307252
The UpdateList will now clear out its internal _list
, _pendingRemoval
and _pendingInsertion
lists on shutdown. Before, it would only clear _list
.
2018-09-13 09:29:33 +01:00
Richard Davey
0a166f944f
Game Objects no longer listen to Scene shutdown
. Fix #4028
2018-09-13 09:28:33 +01:00
Richard Davey
1ac48afd5f
Added Grid Shape type with WebGL renderer
2018-09-13 01:02:59 +01:00
Richard Davey
00518eca39
Fixed geom references
2018-09-12 16:58:32 +01:00
Richard Davey
1aa7287062
eslint fix
2018-09-12 16:32:50 +01:00
Richard Davey
0a152949cb
Added setLineSpacing
method and docs.
2018-09-12 16:29:38 +01:00
Richard Davey
6d7ca32e6d
Game Objects would not remove themselves from the Scene's shutdown
event handler when destroyed, leading to a build-up over time
2018-09-12 15:06:13 +01:00
Richard Davey
14881bbe24
Renamed data
to geom
to avoid DataManager clash. Added preDestroy
.
2018-09-12 12:37:18 +01:00
Richard Davey
490ca9c4b6
Added setSize method
2018-09-12 01:03:36 +01:00
Richard Davey
640d90cb09
Added jsdocs
2018-09-11 15:34:03 +01:00
Richard Davey
a68469dc5b
Added jsdocs
2018-09-11 15:21:22 +01:00
Richard Davey
2c4b38a794
Missing path join
2018-09-11 13:51:03 +01:00
Richard Davey
41d09fe646
Typo
2018-09-11 13:50:55 +01:00
Richard Davey
855e6babeb
Lines use strokeColor only
2018-09-11 13:50:43 +01:00
Richard Davey
2816f29bd1
Fixed pathData
2018-09-11 13:50:18 +01:00
Richard Davey
83fa5261e6
Added missing Shape canvas render functions
2018-09-11 13:50:01 +01:00
Richard Davey
30d51e5179
Moved closePath to Shape
2018-09-10 23:30:36 +01:00
Richard Davey
4b1c0eb697
Added Canvas rendering functions
2018-09-10 23:30:19 +01:00
Richard Davey
dfa40b866f
Moved the common fill and stroke functions out
...
Also started finishing jsdocs
2018-09-10 22:47:39 +01:00