Commit graph

1827 commits

Author SHA1 Message Date
Richard Davey
ff723f64b6 Sprite Types 2019-05-09 11:58:41 +01:00
Richard Davey
275a3afe5f RenderTexture Types 2019-05-09 11:58:09 +01:00
Richard Davey
3ca2b667b3 PathFollower Types 2019-05-09 11:57:27 +01:00
Richard Davey
29aee69aa0 Particles Types 2019-05-09 11:57:00 +01:00
Richard Davey
8e8b182359 Group Types 2019-05-09 11:56:16 +01:00
Richard Davey
32b4e6b04e Graphics Types 2019-05-09 11:55:40 +01:00
Richard Davey
a51a81791f Bitmap Text Types 2019-05-09 11:54:43 +01:00
Richard Davey
2b073cba51 Actions Types 2019-05-09 11:44:01 +01:00
Richard Davey
4092056e84 Fixed namespace 2019-05-09 11:05:42 +01:00
Richard Davey
ad09a18133 Finished JSDocs 2019-05-08 21:49:36 +01:00
Richard Davey
64572c430c Finished JSDocs for all DOM Element methods and properties 2019-05-08 17:35:35 +01:00
Richard Davey
04e4e07047 More JSDocs 2019-05-08 15:42:53 +01:00
Richard Davey
860cdbf2bf Adding DOM Element JSDocs 2019-05-08 15:00:04 +01:00
Richard Davey
faa72add9b Removed ComputedSize component as we need the values read-only.
Fixed renderer for DOM Elements inside of Containers, or outside, or in a scaled canvas.
2019-05-08 00:26:54 +01:00
Richard Davey
cdd9d85b8e DOM Elements set visible in preUpdate now. Fix #4486 2019-05-07 16:39:46 +01:00
Richard Davey
18a924c39c Passing an _array_ of configuration objects to physics.add.group would ignore them and none of the children would be assigned a physics body. Fix #4511 2019-05-07 16:17:28 +01:00
Richard Davey
acc5f92a8a
Merge pull request #4503 from jcyuan/master
expose ParseXMLBitmapFont for combined XML font file
2019-05-04 12:23:02 +01:00
Richard Davey
9672602c2f
Merge pull request #4504 from rexrainbow/master
Constraints canvas size via object size
2019-05-04 12:21:06 +01:00
Richard Davey
73d50071a8 DOM Element will check if parent can render 2019-05-03 19:01:02 +01:00
Richard Davey
abccac28f8 Can pass in either a BaseShader or a string 2019-05-01 17:04:53 +01:00
Richard Davey
b22f5ce5fd Improved jsdocs 2019-05-01 12:59:05 +01:00
Richard Davey
4edd77275a Removed funcmap and moved to renderer. Finished method jsdocs. 2019-05-01 12:30:09 +01:00
Richard Davey
2f48d68735 A shader can now be used as a bitmap mask 2019-05-01 11:12:31 +01:00
Rex
72df134571 Constrains canvas sizer via game object size 2019-05-01 11:48:08 +08:00
Rex
2a51bb8c3b Remove redundant code 2019-05-01 10:10:05 +08:00
Rex
816eb6d677 Remove redundant code 2019-05-01 10:09:20 +08:00
Rex
b2a32a8e8f Constraints canvas size if using fixedWidth, fixedHeight style 2019-05-01 10:06:04 +08:00
Richard Davey
de7c804c47 Shaders can now easily handle sampler2D uniforms 2019-05-01 00:05:52 +01:00
Richard Davey
0ebdf7073c Optional texture key array 2019-05-01 00:05:22 +01:00
Richard Davey
8484f33c18 Handle invalid shader keys gracefully 2019-04-30 19:56:03 +01:00
Richard Davey
272fbfcd7a Improved jsdocs, finished splitting up render process 2019-04-30 19:43:50 +01:00
Richard Davey
38d8ae7d68 Uniforms properly applied 2019-04-30 19:11:29 +01:00
Richard Davey
e5d944b977 Updating Shader Game Object to use new Shader class 2019-04-30 17:11:55 +01:00
J.C
b6047df1b5
flag which version has this method 2019-04-30 23:29:28 +08:00
J.C
8c3de0897e expose ParseXMLBitmapFont for combined XML font file 2019-04-30 19:31:47 +08:00
Richard Davey
3c655bff3e Improved jsdocs 2019-04-30 11:08:34 +01:00
Richard Davey
14ae8ecf19 Added NOOP 2019-04-29 17:14:05 +01:00
Richard Davey
e07248a403 Use proper elapsed time for the shader 2019-04-26 19:13:45 +01:00
Richard Davey
8620e2303d Added setPointer 2019-04-26 00:56:53 +01:00
Richard Davey
55410038eb Updated factory 2019-04-25 17:48:06 +01:00
Richard Davey
4d16f21c20 re-init uniforms if setShader 2019-04-25 17:13:31 +01:00
Richard Davey
2c4d0d9fd3 Uniforms are now synced properly and attribute is hard coded 2019-04-25 16:57:12 +01:00
Richard Davey
a26a420f23 Added transformOnly flag 2019-04-25 15:44:19 +01:00
Richard Davey
d849031195 Y oh Y :) 2019-04-25 15:08:32 +01:00
Richard Davey
a0ef6e9d1b Added default shader 2019-04-25 15:07:46 +01:00
Richard Davey
27d6bd544f Drop the modelMatrix, it's not needed for this GO. Also only change vertexView elements that need changing. 2019-04-25 14:21:33 +01:00
Richard Davey
5449f7b51d Skip blendMode and add setShader method 2019-04-25 14:03:50 +01:00
Richard Davey
f37a61de27 Shader now using viewLoad2D instead and accounting for origin 2019-04-25 12:12:49 +01:00
Richard Davey
ba8d1adbbb Removing use of Shader pipeline 2019-04-25 11:30:23 +01:00
Richard Davey
7d74425491 Added new Shader Game Object 2019-04-25 03:15:51 +01:00