Richard Davey
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ff723f64b6
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Sprite Types
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2019-05-09 11:58:41 +01:00 |
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Richard Davey
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275a3afe5f
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RenderTexture Types
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2019-05-09 11:58:09 +01:00 |
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Richard Davey
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3ca2b667b3
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PathFollower Types
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2019-05-09 11:57:27 +01:00 |
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Richard Davey
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29aee69aa0
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Particles Types
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2019-05-09 11:57:00 +01:00 |
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Richard Davey
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8e8b182359
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Group Types
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2019-05-09 11:56:16 +01:00 |
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Richard Davey
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32b4e6b04e
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Graphics Types
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2019-05-09 11:55:40 +01:00 |
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Richard Davey
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a51a81791f
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Bitmap Text Types
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2019-05-09 11:54:43 +01:00 |
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Richard Davey
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2b073cba51
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Actions Types
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2019-05-09 11:44:01 +01:00 |
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Richard Davey
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4092056e84
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Fixed namespace
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2019-05-09 11:05:42 +01:00 |
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Richard Davey
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ad09a18133
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Finished JSDocs
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2019-05-08 21:49:36 +01:00 |
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Richard Davey
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64572c430c
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Finished JSDocs for all DOM Element methods and properties
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2019-05-08 17:35:35 +01:00 |
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Richard Davey
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04e4e07047
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More JSDocs
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2019-05-08 15:42:53 +01:00 |
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Richard Davey
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860cdbf2bf
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Adding DOM Element JSDocs
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2019-05-08 15:00:04 +01:00 |
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Richard Davey
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faa72add9b
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Removed ComputedSize component as we need the values read-only.
Fixed renderer for DOM Elements inside of Containers, or outside, or in a scaled canvas.
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2019-05-08 00:26:54 +01:00 |
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Richard Davey
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cdd9d85b8e
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DOM Elements set visible in preUpdate now. Fix #4486
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2019-05-07 16:39:46 +01:00 |
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Richard Davey
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18a924c39c
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Passing an _array_ of configuration objects to physics.add.group would ignore them and none of the children would be assigned a physics body. Fix #4511
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2019-05-07 16:17:28 +01:00 |
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Richard Davey
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acc5f92a8a
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Merge pull request #4503 from jcyuan/master
expose ParseXMLBitmapFont for combined XML font file
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2019-05-04 12:23:02 +01:00 |
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Richard Davey
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9672602c2f
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Merge pull request #4504 from rexrainbow/master
Constraints canvas size via object size
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2019-05-04 12:21:06 +01:00 |
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Richard Davey
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73d50071a8
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DOM Element will check if parent can render
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2019-05-03 19:01:02 +01:00 |
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Richard Davey
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abccac28f8
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Can pass in either a BaseShader or a string
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2019-05-01 17:04:53 +01:00 |
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Richard Davey
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b22f5ce5fd
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Improved jsdocs
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2019-05-01 12:59:05 +01:00 |
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Richard Davey
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4edd77275a
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Removed funcmap and moved to renderer. Finished method jsdocs.
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2019-05-01 12:30:09 +01:00 |
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Richard Davey
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2f48d68735
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A shader can now be used as a bitmap mask
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2019-05-01 11:12:31 +01:00 |
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Rex
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72df134571
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Constrains canvas sizer via game object size
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2019-05-01 11:48:08 +08:00 |
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Rex
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2a51bb8c3b
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Remove redundant code
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2019-05-01 10:10:05 +08:00 |
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Rex
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816eb6d677
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Remove redundant code
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2019-05-01 10:09:20 +08:00 |
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Rex
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b2a32a8e8f
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Constraints canvas size if using fixedWidth, fixedHeight style
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2019-05-01 10:06:04 +08:00 |
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Richard Davey
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de7c804c47
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Shaders can now easily handle sampler2D uniforms
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2019-05-01 00:05:52 +01:00 |
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Richard Davey
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0ebdf7073c
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Optional texture key array
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2019-05-01 00:05:22 +01:00 |
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Richard Davey
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8484f33c18
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Handle invalid shader keys gracefully
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2019-04-30 19:56:03 +01:00 |
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Richard Davey
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272fbfcd7a
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Improved jsdocs, finished splitting up render process
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2019-04-30 19:43:50 +01:00 |
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Richard Davey
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38d8ae7d68
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Uniforms properly applied
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2019-04-30 19:11:29 +01:00 |
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Richard Davey
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e5d944b977
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Updating Shader Game Object to use new Shader class
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2019-04-30 17:11:55 +01:00 |
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J.C
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b6047df1b5
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flag which version has this method
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2019-04-30 23:29:28 +08:00 |
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J.C
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8c3de0897e
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expose ParseXMLBitmapFont for combined XML font file
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2019-04-30 19:31:47 +08:00 |
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Richard Davey
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3c655bff3e
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Improved jsdocs
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2019-04-30 11:08:34 +01:00 |
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Richard Davey
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14ae8ecf19
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Added NOOP
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2019-04-29 17:14:05 +01:00 |
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Richard Davey
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e07248a403
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Use proper elapsed time for the shader
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2019-04-26 19:13:45 +01:00 |
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Richard Davey
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8620e2303d
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Added setPointer
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2019-04-26 00:56:53 +01:00 |
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Richard Davey
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55410038eb
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Updated factory
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2019-04-25 17:48:06 +01:00 |
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Richard Davey
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4d16f21c20
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re-init uniforms if setShader
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2019-04-25 17:13:31 +01:00 |
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Richard Davey
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2c4d0d9fd3
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Uniforms are now synced properly and attribute is hard coded
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2019-04-25 16:57:12 +01:00 |
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Richard Davey
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a26a420f23
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Added transformOnly flag
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2019-04-25 15:44:19 +01:00 |
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Richard Davey
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d849031195
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Y oh Y :)
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2019-04-25 15:08:32 +01:00 |
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Richard Davey
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a0ef6e9d1b
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Added default shader
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2019-04-25 15:07:46 +01:00 |
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Richard Davey
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27d6bd544f
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Drop the modelMatrix, it's not needed for this GO. Also only change vertexView elements that need changing.
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2019-04-25 14:21:33 +01:00 |
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Richard Davey
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5449f7b51d
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Skip blendMode and add setShader method
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2019-04-25 14:03:50 +01:00 |
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Richard Davey
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f37a61de27
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Shader now using viewLoad2D instead and accounting for origin
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2019-04-25 12:12:49 +01:00 |
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Richard Davey
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ba8d1adbbb
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Removing use of Shader pipeline
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2019-04-25 11:30:23 +01:00 |
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Richard Davey
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7d74425491
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Added new Shader Game Object
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2019-04-25 03:15:51 +01:00 |
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