Richard Davey
|
fd655d054c
|
Added fxPadding property to Image
|
2021-10-12 01:02:42 +01:00 |
|
Richard Davey
|
76b3f813d0
|
Update package-lock.json
|
2021-10-12 01:02:28 +01:00 |
|
Richard Davey
|
5433e7c783
|
Update CHANGELOG.md
|
2021-10-12 01:02:25 +01:00 |
|
Richard Davey
|
e9d85c57ee
|
Update SpriteFXPipeline.js
|
2021-10-11 18:49:17 +01:00 |
|
Richard Davey
|
7af3693fb5
|
Add SpriteFX Pipeline to const and default array
|
2021-10-11 18:49:13 +01:00 |
|
Richard Davey
|
b73d889ca9
|
Bump version
|
2021-10-11 18:48:41 +01:00 |
|
Richard Davey
|
9a86c18fd2
|
Update CHANGELOG.md
|
2021-10-11 18:06:45 +01:00 |
|
Richard Davey
|
038ffa7b77
|
Create SpriteFXPipeline.js
|
2021-10-11 18:06:42 +01:00 |
|
Richard Davey
|
fa25b9e254
|
Removed temp function
|
2021-10-11 18:06:35 +01:00 |
|
Richard Davey
|
5c88dd8593
|
Only need to set the width
|
2021-10-11 17:56:26 +01:00 |
|
Richard Davey
|
784f722b90
|
Remove, we'll handle this elsewhere
|
2021-10-11 17:56:11 +01:00 |
|
Richard Davey
|
2f4f575eab
|
Update CHANGELOG.md
|
2021-10-11 17:04:24 +01:00 |
|
Richard Davey
|
e26eb49769
|
Update RenderTargetConfig.js
|
2021-10-11 17:04:20 +01:00 |
|
Richard Davey
|
d32badabf5
|
When defining the renderTargets in a pipeline config, you can now set optional width and height properties, which will create a Render Target of that exact size, ignoring the scale value (if also given).
|
2021-10-11 17:02:36 +01:00 |
|
Richard Davey
|
c1430f41dc
|
Testing FX padding
|
2021-10-11 15:10:57 +01:00 |
|
Richard Davey
|
002f87cbc1
|
Update CHANGELOG.md
|
2021-10-11 15:10:57 +01:00 |
|
Richard Davey
|
46701e2292
|
Update CHANGELOG.md
|
2021-10-11 15:10:57 +01:00 |
|
Richard Davey
|
43d660a304
|
Merge pull request #5864 from rexrainbow/timer-with-a-short-delay
Invoke callback many times in very short delay case
|
2021-10-11 15:02:00 +01:00 |
|
Richard Davey
|
92e028ea0e
|
Merge pull request #5859 from kainage/fix-tilemap-webgl-rendering
Fix WebGL Tilemap Layer Rendering
|
2021-10-11 14:40:35 +01:00 |
|
Richard Davey
|
311f5fa2ca
|
Deps update
|
2021-10-11 14:34:56 +01:00 |
|
Rex
|
92bedcfeac
|
Check event.callback
|
2021-10-11 16:12:40 +08:00 |
|
Rex
|
00f998bf0d
|
Check event.callback
|
2021-10-11 16:04:38 +08:00 |
|
Rex
|
6814d5c6b5
|
Twist code
|
2021-10-11 16:03:15 +08:00 |
|
Rex
|
0a1f47c65e
|
Invoke callback many times in very short delay case
|
2021-10-11 15:44:00 +08:00 |
|
Richard Davey
|
09bd94dfde
|
Update CHANGELOG.md
|
2021-10-07 18:42:31 +01:00 |
|
Richard Davey
|
d4bc473e9b
|
Deps update
|
2021-10-07 14:47:08 +01:00 |
|
kainage
|
369bf06b8e
|
Fix WebGL Tilemap Layer Rendering
* A typo was blowing up rendering the tilemaps all together
* FIx the X coord not being calculated correctly in the `batchTexture` call
|
2021-10-06 22:01:12 -07:00 |
|
Richard Davey
|
e560e81b2c
|
Beta 1 dist files
|
2021-10-06 21:40:49 +01:00 |
|
Richard Davey
|
68504d0568
|
Update phaser.d.ts
|
2021-10-06 21:39:49 +01:00 |
|
Richard Davey
|
8aa6385cec
|
Fixed JSDocs
|
2021-10-06 21:39:44 +01:00 |
|
Richard Davey
|
e41204d63e
|
Deps update
|
2021-10-06 21:27:32 +01:00 |
|
Richard Davey
|
663d6631d0
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2021-10-06 21:14:33 +01:00 |
|
Richard Davey
|
9e753a4cfb
|
Beta.1 number
|
2021-10-06 21:14:29 +01:00 |
|
Richard Davey
|
1fd6b12305
|
Update CHANGELOG.md
|
2021-10-06 21:14:21 +01:00 |
|
Richard Davey
|
31836eaf3c
|
Update CompressedTextureFile.js
|
2021-10-06 21:14:18 +01:00 |
|
Richard Davey
|
6f4ceba23f
|
Merge pull request #5855 from lfarroco/master
Fix rendering of Tiled object layers on isometric maps
|
2021-10-06 21:11:34 +01:00 |
|
Richard Davey
|
dca9c9cff5
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2021-10-06 20:28:23 +01:00 |
|
Richard Davey
|
a2a44294a7
|
Update package-lock.json
|
2021-10-06 20:28:21 +01:00 |
|
Richard Davey
|
0e60096493
|
Update CHANGELOG.md
|
2021-10-06 18:48:07 +01:00 |
|
Richard Davey
|
bf02aaa7ee
|
Update WebGLTextureCompression.js
|
2021-10-06 18:48:04 +01:00 |
|
Richard Davey
|
56eccd67ff
|
Finished and now works with atlas files too
|
2021-10-06 18:47:58 +01:00 |
|
Richard Davey
|
5ed49aea79
|
Create CompressedTextureFileConfig.js
|
2021-10-06 18:47:43 +01:00 |
|
Richard Davey
|
01beb898b3
|
The WebGLRenderer.createTextureFromSource method now accepts the CompressedTextureData data objects and creates WebGL textures from them.
|
2021-10-06 18:47:35 +01:00 |
|
Richard Davey
|
615321582f
|
Expose the parsers
|
2021-10-06 18:44:19 +01:00 |
|
Richard Davey
|
97be6a965d
|
Textures.Parsers.PVRParser is a new parser for the PVR compression container format.
|
2021-10-06 18:44:13 +01:00 |
|
Richard Davey
|
94906435c2
|
Textures.Parsers.KTXParser is a new parser for the KTX compression container format.
|
2021-10-06 18:44:03 +01:00 |
|
Richard Davey
|
e4bbc4dec7
|
TextureManager#addCompressedTexture is a new method that will add a compressed texture, and optionally atlas data into the Texture Manager and return a Texture object than any Sprite can use.
|
2021-10-06 18:43:20 +01:00 |
|
Richard Davey
|
3a6219914e
|
Now parses compressed textures and sets the algorithm property
|
2021-10-06 18:42:26 +01:00 |
|
Richard Davey
|
8752890c2c
|
Create MipmapType.js
|
2021-10-06 17:47:21 +01:00 |
|
Richard Davey
|
f2d21f26fd
|
Create CompressedTextureData.js
|
2021-10-06 17:47:16 +01:00 |
|