photonstorm
798d7a4fd1
Stage.backgroundColor now properly accepts hex #RRGGBB and color values 0xRRGGBB again ( fix #785 )
2014-05-14 01:59:21 +01:00
Georgios Kaleadis
d032d71938
happy semicolon, do not cry jshint 😭
2014-05-11 12:56:38 +02:00
Georgios Kaleadis
03849162a8
ensure that phaser never overrides an existing pixi class
2014-05-11 10:34:13 +02:00
photonstorm
2b40c8a7c7
Pointer.type and Pointer.exists properties added.
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QuadTree.retrieve can now accept either a Sprite with a physics body or a Phaser.Rectangle as its parameter.
ArcadePhysics.getObjectsUnderPointer will return all children from a Group that overlap with the given Pointer.
2014-05-06 02:45:10 +01:00
photonstorm
eb86f612b3
Prep for 2.0.5 development.
2014-04-29 16:25:10 +01:00
photonstorm
bcd64fd44b
More Timer tests.
2014-04-26 16:16:18 +01:00
photonstorm
0d15350755
Preparing for 2.0.4 development.
2014-04-11 14:29:38 +01:00
photonstorm
76c0913b37
Setting up for 2.0.3 development.
2014-03-28 02:18:58 +00:00
Christian Wesselhoeft
f409a735f0
Fix jshint issues in src/Phaser.js
2014-03-25 14:56:05 -07:00
photonstorm
6483b61db7
Tween.generateData would enter an eternal loop if the total resulted in a float. Now wrapped in Math.floor.
2014-03-25 03:08:51 +00:00
photonstorm
5e11b1ad87
The Static, Kinematic and Dynamic consts that P2.Body uses were incorrect ( fixes #563 )
2014-03-14 19:20:35 +00:00
photonstorm
ec0b22268d
Added Body.tilePadding to help with small/fast moving bodies vs. tile collision.
2014-03-13 23:15:32 +00:00
photonstorm
cb5a8c7515
Renamed px2p and p2px to: pxm and mpx (px to meters and meters to px). Also removed from Math.
2014-03-12 00:07:27 +00:00
photonstorm
e9ae465272
Sorted out Body gravity settings and updated the example.
2014-03-11 16:26:03 +00:00
photonstorm
6bddf1a914
The main Game class has been modified so that the update methods no longer have any if/else checks in them. Now split into coreUpdate, etc.
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Put QuadTree back into Debug class.
Debug class now clears down on WebGL.
Updated RetroFont.type.
Fixed QuadTree example.
2014-03-11 16:14:01 +00:00
photonstorm
53c10ca31f
The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now.
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The grunt task now has a new `noUmd` option which builds Phaser without the UMD wrapper.
2014-02-27 17:00:14 +00:00
photonstorm
a1b502fc06
Stage.smoothed allows you to set if sprites will be smoothed when rendered. Set to false if you're using pixel art in your game. Default is true. Works in Canvas and WebGL. Setting the game anti-aliased parameter now works properly too.
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Sprite.smoothed and Image.smoothed allows you to set per-Sprite smoothing, perfect if you just want to keep a few sprites smoothed (or not).
Fixes #381 .
2014-02-25 04:41:57 +00:00
photonstorm
07af06fc4e
Fixing up documentation, missing functions, examples and alpha masks.
2014-02-21 14:50:18 +00:00
photonstorm
15b83e1c88
Added the new BitmapFont class. This is for rendering retro style fixed-width bitmap fonts into an Image object.
2014-02-14 06:04:29 +00:00
photonstorm
58e44f75e3
SpriteBatch converted. It's an extended Group and Batch merged and works amazingly :) Ported over the maggots demo to test and wow!
2014-02-14 01:39:01 +00:00
photonstorm
47e23096bd
Integrating p2.js.
2014-02-10 16:01:30 +00:00
photonstorm
d44775c095
Phaser.Ellipse added. A fully compatible port of the PIXI.Ellipse class, can be used in Sprite/Image hitArea tests.
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Phaser.Polygon added. A fully compatible port of the PIXI.Polygon class, can be used in Sprite/Image hitArea tests.
2014-02-10 01:37:50 +00:00
photonstorm
e88b10323a
Updated Phaser geometry classes so they over-ride the PIXI native ones, means we can do away with a whole bunch of over-rides and object changes in Sprite, etc.
2014-02-06 12:29:07 +00:00
photonstorm
4cfce8b4d2
Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.
2014-02-06 02:31:36 +00:00
photonstorm
eddce653e9
Preparing for 1.1.5 development.
2014-02-05 21:02:41 +00:00
photonstorm
0896c2fac7
Updating copyright year and README.
2014-02-05 16:54:59 +00:00
photonstorm
13a86765cb
Phaser.CANVAS_PX_ROUND is a boolean. If 'true' the Canvas renderer will Math.floor() all coordinates before drawImage, stopping pixel interpolation. Defaults to false.
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Phaser.CANVAS_CLEAR_RECT is a boolean. If 'true' (the default) it will context.clearRect() every frame. If false this is skipped (useful if you know you don't need it)
Collision now works between Sprites positioned via sprite.x/y, sprite.body.x/y or sprite.body.velocity.
If you are tweening a sprite and still want physics collision, set `sprite.body.moves = false` otherwise it will fight against the tween motion.
2014-01-31 04:14:02 +00:00
photonstorm
0256117307
Preparing dev branch for 1.1.4
2013-11-29 19:40:28 +00:00
photonstorm
86584a636c
Added new Phaser.HEADLESS render mode (doesn't output anything).
2013-11-25 14:53:30 +00:00
photonstorm
496639ff25
Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
2013-11-21 05:00:07 +00:00
Richard Davey
ebe441666c
BitmapData object added
2013-11-13 20:57:09 +00:00
photonstorm
3f99b691c9
Added in a Group.sort demo, also updated the documentation and build files.
2013-11-07 06:10:15 +00:00
photonstorm
cc42a71c66
Preparing 1.1.3 dev branch
2013-11-01 19:05:47 +00:00
photonstorm
787abc1e02
Updated debug header and added more info to the project template.
2013-11-01 04:58:08 +00:00
Florent Cailhol
dfee9f9b2f
Add new Grunt build
2013-10-23 16:58:48 +02:00
photonstorm
4a51ac4671
Updated README and sorting out folder case issue.
2013-10-23 13:30:23 +01:00
Richard Davey
96da57cac0
Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).
2013-10-03 02:38:35 +01:00
Richard Davey
e5b1faace6
Preparing more documentation.
2013-10-02 01:16:40 +01:00
Richard Davey
9b4b267e7a
Working through building the docs.
2013-10-01 16:15:45 +01:00
Richard Davey
305b12d76b
Adding docs.
2013-10-01 15:01:46 +01:00
Richard Davey
e77dba402c
Beta warning added.
2013-09-24 16:02:58 +01:00
Richard Davey
51049128f5
Collision fixes for testing
2013-09-23 22:23:17 +01:00
Richard Davey
093bf8343d
Graphics fixes and other changes
2013-09-22 22:55:34 +01:00
Richard Davey
47834ad478
Fixed issue in FrameData.getFrameIndexes where the input array was being ignored.
2013-09-18 14:02:31 +01:00
Richard Davey
d9a49797c4
1.0.4 release
2013-09-18 06:34:56 +01:00
Richard Davey
3c5ea01e09
1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
2013-09-17 16:50:47 +01:00
Richard Davey
e3869ff3ac
* Fixed a bug in the AnimationManager where useNumericIndex was always set to true
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* Added in lots of Particle examples
* Added in the start of a Breakout game
* Added in the start of a Platformer game
2013-09-16 01:52:15 +01:00
Richard Davey
f069107e55
1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license.
2013-09-15 03:58:38 +01:00
Richard Davey
9f687b4f8a
Adding Type support for collision checks.
2013-09-12 21:54:41 +01:00
Richard Davey
9b6c819e0e
Input Component done and new Button object done and included. Also finished the build script.
2013-09-09 00:30:44 +01:00
Richard Davey
6bf7bab917
Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites.
2013-08-29 19:20:04 +01:00
Richard Davey
4bbcc380c5
State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
2013-08-29 07:06:16 +01:00
Richard Davey
09def364c3
Farewell TypeScript, see you on the other side.
2013-08-28 07:02:57 +01:00