Commit graph

244 commits

Author SHA1 Message Date
Paul
136af47064 Merge remote-tracking branch 'upstream/dev' into wip-1246b 2014-10-29 18:09:04 -07:00
Paul
5d04c62b33 Button - bug fixes, issue #1246
- Fix incorrect passing of "was clicked" to processInteractiveObjects
  - Button would not return to Over/Out state because of strict too check to catch `undefined`
  - Removed [undocumented] property usage from processInteractiveObjects and slight reformatting
  - Update Button state frames/sounds to remove duplication
  - Updated documentation in Button for consistency
2014-10-28 23:26:35 -07:00
Paul
2a933093d9 Comment fix
- Added `@private`
2014-10-28 22:47:44 -07:00
Paul
100b69eb99 Fix for Key.enabled issue #1190
- Added `enabled` getter; this resets the key (soft) and then disables they key
- Added `_enabled` property and updated internal usage
- Updated document for `reset`.
2014-10-28 22:45:30 -07:00
Paul
84363d9f36 Updated documentation per current Phaser tag usage 2014-10-28 21:46:33 -07:00
Paul
9a16448021 API / documentation consistency updates
- The `disabled` property of various input classes has been inverted to `enabled`.
  Direct/internal usage of `disabled` has been transformed to `!enabled`.
- A `disabled` get/set property has been added to wrap `enabled`, and marked as @deprecated
  This ensures current API compatibility.
2014-10-26 17:25:03 -07:00
photonstorm
0430cf8a6a jsdoc fix 2014-10-23 12:27:07 +01:00
photonstorm
96fd0ade74 JSDoc fixes. 2014-10-21 22:43:42 +01:00
photonstorm
b580746cb8 Input.hitTest now accurately detects hits on the extreme edges of a display object (thanks InsaneHero) 2014-10-20 14:28:09 +01:00
photonstorm
6b2dbed96b Fixed Input.getLocalPosition.
Updated Input.hitTest so it supports Phaser.Graphics objects.
2014-10-20 01:25:58 +01:00
photonstorm
35d29170d0 Lots of small jsdoc fixes and DocGen updates. 2014-10-20 00:54:56 +01:00
Bobby Wilson
0482684dc8 changed all typeof comparisons from == to === 2014-10-10 21:52:06 -06:00
Victor Bjelkholm
81c0a53ef2 Add PLUS and MINUS to list of keyboard keys 2014-10-03 20:59:29 +02:00
photonstorm
2ee50d0c29 InputHandler now uses localToGlobal conversion for scaled responsive layers. 2014-09-29 12:27:28 +01:00
photonstorm
319146292b First pass at scale handling on drag. Enable with: sprite.input.scaleLayer = true; 2014-09-25 17:01:27 +01:00
photonstorm
d18f523d93 jsdoc fixes. 2014-09-18 16:58:25 +01:00
photonstorm
20551f9129 Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
photonstorm
67f14713af Removed Gestures stuff as it was all commented-out anyway. 2014-09-05 01:07:16 +01:00
photonstorm
4d14119a57 Removed console.log. 2014-09-05 00:14:22 +01:00
photonstorm
d5ffe1f971 Phaser.Mouse will now add a listener to the window to detect mouseup events. This is used to detect if the player releases the mouse while outside of the game canvas. Previously Pointer objects incorrectly thought they were still pressed when you returned the mouse over the canvas (#1167) 2014-09-04 23:29:43 +01:00
photonstorm
5fb8c7eb85 ScaleManager window.resize handler would constantly dispatch enterPortrait and enterLandscape events on window resizing, regardless if it actually entered that orientation or not.
Stage.offset has been moved to ScaleManager.offset
Stage.bounds has been removed, you can access it via Stage.getBounds.
Stage.checkOffsetInterval has been moved to ScaleManager.trackParentInterval
ScaleManager.hasResized signal has been removed. Use ScaleManager.setResizeCallback instead.
2014-09-01 01:02:48 +01:00
Richard Davey
b08bfec372 Fixed Key jsdocs #1157 2014-08-31 19:05:31 +01:00
photonstorm
004deff508 Note: This commit will break all input, don't pull it down until I finish this work off later today please!
Moved the DOM offset from Stage to ScaleManager (a more logical location for it) and updated Pointer to use that.
Moved the Pointer offset check to look at the ScaleManager.
Used getBoundingClientRect(), will see if that works better than Phaser.Canvas.getOffset.
2014-08-31 12:17:07 +01:00
Dan Cox
46c8fe3a09 CocoonJS doesn't support mouse wheel
CocoonJS hasn't implemented the "DOMMouseScroll" and "mousewheel" events.
2014-08-29 22:45:52 -04:00
photonstorm
719b81c6e3 GamepadButton.justPressed and justReleased now correctly report if the button has just been pressed or released (thanks @padpadpad #1019) 2014-08-29 16:08:38 +01:00
photonstorm
7b9c1a561e GamePad and SinglePad onAxisCallback parameters have changed. You are now sent: this (a reference to the SinglePad that caused the callback), the axis index and the axis value in that order.
GamePad axis detection now works again properly in Firefox (#1035)
2014-08-29 15:55:05 +01:00
photonstorm
9055fc7e01 The Pointer move callbacks are now sent an extra parameter: fromClick allowing your callbacks to distinguish between the Pointer just moving, or moving as a result of being pressed down (thanks @iforce2d #1055) 2014-08-29 14:19:47 +01:00
photonstorm
dd9e7e6297 Pointer.dirty is a new boolean that is set by the InputHandler. It tells the Pointer to re-check all interactive objects it may be over on the next update, regardless if it has moved position or not. This helps solve issues where you may have a Button that on click generates a pop-up window that now obscures the Button (thanks @jflowers45 #882) 2014-08-29 00:47:49 +01:00
photonstorm
83619ba81e InputHandler docs updated to avoid Pointer data-type confusion (#1097) 2014-08-28 04:07:24 +01:00
photonstorm
ec687868de Input.setMoveCallback has been removed due to deprecation.
BitmapData.refreshBuffer has been removed and replaced with BitmapData.update.
BitmapData.drawSprite has been removed due to deprecation. Use BitmapData.draw instead.
Pointer.moveCallback has been removed due to deprecation.
SinglePad.addButton has been removed due to deprecation.
P2.Body.loadData has been removed due to deprecation.
P2.World.defaultFriction and defaultRestitution have been removed due to deprecation.
Canvas.create noCocoon parameter has been removed due to deprecation.
Color.getColorInfo, RGBtoHexstring, RGBtoWebstring and colorToHexstring has been removed due to deprecation.
2014-08-28 03:40:59 +01:00
photonstorm
6e2cd37776 ScaleManager.destroy now removes the window and document event listeners, which are no longer created anonymously (thanks @eguneys #1092)
Input.Gamepad.destroy now destroys all connected SinglePads and clears event listeners.
SinglePad.destroy now clears all associated GamepadButton objects and signals.
2014-08-28 03:31:47 +01:00
photonstorm
ccc8369f43 InputHandler.checkBoundsRect was incorrectly assigning a property in Sprites fixed to the camera being dragged left (thanks @CraigBeswetherick #1093) 2014-08-28 01:29:23 +01:00
photonstorm
33c52eaf09 BitmapData alpha option added.
Pointer return type added.
pixi manifest updated to remove need for geom classes.
2014-08-27 21:26:29 +01:00
photonstorm
aabdf6f97a Resolves issue with pixel perfect click / over detection on Sprites that used trimmed image atlases for animations or frames > 0. 2014-08-01 17:46:51 +01:00
photonstorm
afeeeecbe0 Keyboard.processKeyPress now checks if the Keyboard Input handler is disabled or not before processing the key callbacks. 2014-07-16 00:12:59 +01:00
photonstorm
538425193a World.wrap when using the bounds of the object wouldn't adjust the bounds correctly, meaning wrapping outside the camera failed (thanks @jackrugile #1020) 2014-07-15 14:22:24 +01:00
photonstorm
64000dfcb6 Fixed small boolean check error. 2014-07-15 11:49:05 +01:00
photonstorm
f78a527ad5 Prevented objects with pixel perfect checks from over-riding other higher priority ID items (#983)
Rebuilt the way items are polled for Pointer events (drag, click, move). Now faster and more efficient, especially when some items in the stack require pixel perfect checks.
2014-07-15 11:20:57 +01:00
Jeroen Verfallie
01a761b77f Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick' 2014-07-11 09:58:38 +02:00
photonstorm
2293b64c94 Removing debug / console.log output. 2014-07-09 05:49:13 +01:00
photonstorm
79bd7c400b Key.duration wasn't set to zero after a Key.reset (thanks @DrHackenstein, #932) 2014-07-01 16:57:55 +01:00
Richard Davey
de270908de Merge pull request #958 from renatodarrigo/patch-2
Fix rawpad button array to support win and linux
2014-07-01 15:59:06 +01:00
Wouter Commandeur
a863482439 Add constants for wheel up and down 2014-06-29 14:23:09 +02:00
Wouter Commandeur
7b8f08d5f9 appease travis 2014-06-29 13:49:45 +02:00
Wouter Commandeur
c716709f66 Add mouse wheel support 2014-06-29 13:45:39 +02:00
renatodarrigo
149016093c Fix rawpad button array to support win and linux
On Linux, rawpad button array doesn't get populated with GamepadButton objects, so I made a check to verify if it is an object or a number, then pass the correct value to appropriate function.

Also, uncommented the axischange lines.
2014-06-28 04:11:55 -03:00
Lewis Lane
187387126d Fix checkPointerDown method
checkPointerDown method was a verbatim duplication of checkPointerOver - added pointer.isDown check to passed pointer and altered wording of associated docs to make it clearer what the method is doing.
2014-06-22 23:03:15 +01:00
photonstorm
c0b34eddda Fixed PS3 mappings. 2014-06-11 14:37:58 +01:00
photonstorm
69525799d7 New build files for testing. 2014-06-11 12:46:49 +01:00
photonstorm
907ba55478 Huge number of gamepad updates to get it working properly on Chrome again. Firefox debugging tomorrow. 2014-06-11 04:25:30 +01:00
photonstorm
0587d944b3 Added PlayStation 3 controller button mappings to Phaser.Gamepad (thanks @wayfu #887) 2014-06-11 00:25:58 +01:00
JeanDavidDaviet
89f860ad46 Updated doc for Input#deleteMoveCallback 2014-06-04 20:36:56 +10:00
photonstorm
1d428a7ca4 Recoded Gamepad detection to stop it breaking on FF. 2014-06-02 00:48:44 +01:00
photonstorm
0c675f741f Wrapped all events that CocoonJS doesn't support in conditional checks to avoid Cocoon Warnings. 2014-05-29 22:25:40 +01:00
photonstorm
8d94b4a91c Swapped keypress callback order. 2014-05-27 11:32:18 +01:00
photonstorm
890d90af4d Keyboard.addCallbacks now has a new parameter for keypress event capture.
Keyboard.pressEvent stores the most recent DOM keypress event.
Keyboard.processKeyDown now runs the callback after all the objects have been created and/or updated.
Keyboard.processKeyUp now runs the callback after all the objects have been created and/or updated.
Phaser.Keyboard.lastChar will return the string value of the last key pressed.
Phaser.Keyboard.lastKey will return the most recently pressed Key object.
2014-05-27 04:26:37 +01:00
photonstorm
f007a77f3d Fixed Gamepad issue that incorrectly checked non-webkit prefix gamepads. 2014-05-26 22:02:53 +01:00
photonstorm
7b876d5fc4 ScaleManager.bounds is a Rectangle object that holds the exact size of the game canvas, taking DOM offset and game scale into account.
Pointer.withinGame is now accurate based on game scale and updated as the Pointer moves.
Stage.bounds is now updated if the game canvas offset changes position. Note that it gives the un-scaled game dimensions.
2014-05-19 18:49:59 +01:00
photonstorm
c9656e48de Group.hasProperty fixed to not use hasOwnProperty, but a series of in checks (thanks @mgiuffrida for the idea, #829) 2014-05-19 13:11:58 +01:00
Richard Davey
ee30dd634a Merge pull request #831 from woutercommandeur/dev
Add movement data for pointerlocked mouse
2014-05-19 11:48:25 +01:00
Wouter Commandeur
ce34da80c6 Only update movement when mouse is locked 2014-05-17 12:01:40 +02:00
Wouter Commandeur
e041eea968 whitespace adjustments 2014-05-17 11:32:11 +02:00
Wouter Commandeur
449c7ebfb0 Add mouse movement to pointer. This should be used with pointerLock. 2014-05-17 11:27:31 +02:00
photonstorm
3f3655a138 jshint fix 2014-05-15 15:38:28 +01:00
Richard Davey
21011c3d03 mouseout handler 2014-05-14 22:56:42 +01:00
photonstorm
5d8a11ae29 Input.addMoveCallback allows you to bind as many callbacks as you like to the DOM move events (Input.setMoveCallback is now flagged as deprecated)
Input.deleteMoveCallback will remove a previously set movement event callback.
2014-05-14 03:01:24 +01:00
photonstorm
b90bcc442c If an object was drag enabled with bringToTop, the onDragStop event wouldn't fire until the mouse was next moved (thanks @alpera, fix #813) 2014-05-14 02:42:55 +01:00
photonstorm
0bfa249ed5 Key.justPressed and justReleased incorrectly set the delay value to 2500ms. Now defaults to 50ms (thanks @draklaw, fix #797) 2014-05-14 00:24:09 +01:00
photonstorm
bac618e842 jsdoc updates. 2014-05-09 16:39:45 +01:00
photonstorm
c94e842c75 InputManager.minPriorityID lets you set the minimum priority level an object needs to be to be checked by a Pointer. Useful for UI layer stacking. 2014-05-07 00:11:28 +01:00
photonstorm
2b40c8a7c7 Pointer.type and Pointer.exists properties added.
QuadTree.retrieve can now accept either a Sprite with a physics body or a Phaser.Rectangle as its parameter.
ArcadePhysics.getObjectsUnderPointer will return all children from a Group that overlap with the given Pointer.
2014-05-06 02:45:10 +01:00
photonstorm
ad7e2aff1f Input.getPointerFromId will return a pointer with a matching pointerId value, if any. pointerId is a value set by the browser in the DOM event. 2014-05-02 12:21:57 +01:00
photonstorm
842abb82d3 Pointer.pointerId added which is set by the DOM event (if present in the browser). Note that browsers can and do recycle pointer IDs. 2014-05-02 12:14:05 +01:00
photonstorm
4466b3cd5d Input.getPointerFromIdentifier docs update to reflect where the identifier comes from. Pointer properties now set to give it fixed defaults (thanks @JirkaDellOro, #793) 2014-05-01 23:35:40 +01:00
photonstorm
54b71ddc23 Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure.
Input and Pointer now use the new ArrayList instead of a LinkedList, which resolve list item removable during callback issues.
Input.reset no longer resets every interactive item it knows of, because they are removed during the destroy phase and can now persist between States if needed.
2014-04-25 15:11:54 +01:00
photonstorm
0b1fb5a637 Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746)
InputHandler._setHandCursor private var wasn't properly set, meaning the hand cursor could sometimes remain (during destroy sequence for example)
All Game Objects have a new property: destroyPhase (boolean) which is true if the object is in the process of being destroyed, otherwise false.
The PIXI.AbstractFilter is now included in the Phaser Pixi build by default, allowing for easier use of external Pixi Filters.
2014-04-22 01:43:22 +01:00
Richard Davey
bf10cfa58f Added ghosting info to Keyboard docs. 2014-04-20 01:57:32 +01:00
photonstorm
6979103634 Fix for #732 (Timer.onComplete not firing).
jsdoc updates across Math and InputHandler.
2014-04-16 18:50:54 +01:00
photonstorm
a7f6165e39 InputManager.resetLocked - If the Input Manager has been reset locked then all calls made to InputManager.reset, such as from a State change, are ignored.
Keyboard.reset has a new `hard` parameter which controls the severity of the reset. A soft reset doesn't remove any callbacks or event listeners.
Key.reset has a new `hard` parameter which controls the severity of the reset. A soft reset doesn't remove any callbacks or event listeners.
2014-04-14 21:53:08 +01:00
photonstorm
a01cc2e1ca Objects with an InputHandler now deactivate it when the object is removed from a Group but not destroyed (fix #672)
Lots of jsdoc fixes in Body and World.
Removed un-used events from World (such as onImpact).
2014-04-11 00:06:22 +01:00
photonstorm
01ccbd97c0 Key.enabled boolean allows you to toggle if a Key processes its update method or dispatches any events without deleting and re-creating it. 2014-04-09 02:29:41 +01:00
photonstorm
8fc2a465cd New Phaser package, small docs updates and preparing P2.World for new bounds code and v0.5.0 migration. 2014-04-08 03:31:13 +01:00
photonstorm
01eec6cef5 Keyboard.stop nulls the function references after removing the event listeners (thanks @bmceldowney, #691) 2014-04-07 12:29:26 +01:00
photonstorm
a4ed94e039 Key.reset now clears any callbacks associated with the onDown and onUp events and nulls the onHoldCallback if set. Key.reset is called by Keyboard.reset when changing state. 2014-04-01 04:41:43 +01:00
Kimmo Salmela
a23c6ee6fd Added positionUp to Pointer 2014-03-31 20:36:51 +03:00
photonstorm
5b73bb21bb Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
2014-03-28 01:42:49 +00:00
Christian Wesselhoeft
ebad4c1d38 Fix jshint issues in src/input 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
61f18b675c Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
photonstorm
2d08fab48e When creating a Sprite (via Group.create or directly) with exists = false and a P2 body, the body is not added to the world.
Every Input class now checks to see if it has already been started. If so it doesn't add the listeners again unless they have been nulled.
2014-03-19 13:22:04 +00:00
photonstorm
5d40365b87 InputHandler.dragFromCenter will now work regardless of the anchor point of the Sprite. 2014-03-19 05:21:26 +00:00
photonstorm
11fdd62436 World.destroy incorrectly clashed with the Group.destroy method it over-rode, renamed to World.shutdown and updated StateManager accordingly.
World.shutdown now removes all children iteratively, calling destroy on each one, ultimately performing a soft reset of the World.
Objects with a scale.x or y of 0 are no longer considered valid for input (fix #602)
InputHandler will set the browser pointer back to default if destroyed while over (fix #602)
Group.destroy has a new parameter: `soft`. A soft destruction won't remove the Group from its parent or null game references. Default is `false`.
InputHandler.validForInput is a new method that checks if the handler and its owner should be considered for Pointer input handling or not.
Group.replace will now return the old child, the one that was replaced in the Group.
2014-03-19 00:54:49 +00:00
photonstorm
928b883c17 Swapped the order of the _pollGamepads gamepads check, to stop the Chrome 'webkitGamepads is deprecated' error in the console. 2014-03-18 00:10:43 +00:00
photonstorm
901a7f13d1 Updated docs for 2.0 release and updated README. 2014-03-14 06:36:05 +00:00
photonstorm
c8e63582a4 Lots of small tweaks to pass jshint. 2014-03-13 16:49:52 +00:00
photonstorm
c2d38fe16b jshint passed all the p2 physics and fixed Debug.spriteBounds. 2014-03-13 16:16:14 +00:00
photonstorm
94448d2497 P2 postBroadphase example and handler done. Group.enableBodyDebug added. Sprites no longer remove bodies from the world if exists = false, instead they set safeDestroy to true, which removes the body on the next preUpdate, to avoid mid-step destruction issues. 2014-03-13 07:29:23 +00:00
qdrj
d1aa302b79 add missing Keyboard.removeKey method 2014-03-12 22:29:32 +04:00
photonstorm
081c083176 InputHandler.enableSnap now correctly assigns the snap offset parameters (fixes #515) 2014-03-06 16:45:29 +00:00
photonstorm
3e93f24583 New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
photonstorm
502d74ee39 Keyboard.event now stores the most recent DOM keyboard event. 2014-03-03 11:18:56 +00:00