mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
The Pointer move callbacks are now sent an extra parameter: fromClick
allowing your callbacks to distinguish between the Pointer just moving, or moving as a result of being pressed down (thanks @iforce2d #1055)
This commit is contained in:
parent
9b6ffc3f94
commit
9055fc7e01
2 changed files with 2 additions and 1 deletions
|
@ -117,6 +117,7 @@ Version 2.1.0 - "Cairhien" - -in development-
|
|||
* P2.PointProxy.x and y values are now returned in pixels (previously they were returned in meters). See PointProxy.mx/my for meter values.
|
||||
* P2.InversePointProxy.x and y values are now returned in pixels (previously they were returned in meters). See PointProxy.mx/my for meter values.
|
||||
* Arcade.overlap and collide are now more consistent about allowing a Group vs. Group or Group vs. Array of Groups set (thanks @pyromanfo #877 #1147)
|
||||
* The Pointer move callbacks are now sent an extra parameter: `fromClick` allowing your callbacks to distinguish between the Pointer just moving, or moving as a result of being pressed down (thanks @iforce2d #1055)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
|
|
|
@ -434,7 +434,7 @@ Phaser.Pointer.prototype = {
|
|||
|
||||
while (i--)
|
||||
{
|
||||
this.game.input.moveCallbacks[i].callback.call(this.game.input.moveCallbacks[i].context, this, this.x, this.y);
|
||||
this.game.input.moveCallbacks[i].callback.call(this.game.input.moveCallbacks[i].context, this, this.x, this.y, fromClick);
|
||||
}
|
||||
|
||||
// Easy out if we're dragging something and it still exists
|
||||
|
|
Loading…
Reference in a new issue