photonstorm
f887ee0df8
TypeScript definition updates to help fix for the noimplicitany
option (thanks @Waog #1088 )
2014-08-06 16:24:33 +01:00
Richard Davey
15378e1d09
Merge pull request #1091 from photonstorm/alvin/dev
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Fixed #1078 chromeOS no belongs to desktops
2014-08-06 16:12:33 +01:00
Richard Davey
b3d08ea535
Merge pull request #1090 from Blank101/swapfix
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Group.swap() fix
2014-08-06 16:10:18 +01:00
Alvin
31c1423947
Merge pull request #1057 from steelywing/patch-2
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add README.md index
2014-08-06 15:39:14 +02:00
Alvin
79166bb268
Fixed #1078 chromeOS no belongs to desktops
2014-08-06 14:08:38 +02:00
Sam MacPherson
3b69c7ede1
group swap fix
2014-08-05 19:39:21 -04:00
photonstorm
36ecd81f29
Arcade Physics Body.skipQuadTree is a new boolean that if set to true
when you collide the Sprite against a Group it will tell Phaser to skip using a QuadTree for that collision. This is handy if this Body is especially large.
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Arcade Physics World.skipQuadTree will disable the use of all QuadTrees in collision methods, which can help performance in tightly packed scenes.
2014-08-04 13:04:11 +01:00
photonstorm
06cb37247a
Updated readme.
2014-08-04 12:24:34 +01:00
Richard Davey
0c4c43be1e
Merge pull request #1080 from lucbloom/detect-kindle
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Added a UA string test for Kindle
2014-08-03 11:00:40 +01:00
photonstorm
aabdf6f97a
Resolves issue with pixel perfect click / over detection on Sprites that used trimmed image atlases for animations or frames > 0.
2014-08-01 17:46:51 +01:00
Luc Bloom
84cf835e83
Added a UA string test for Kindle
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Also added PS Vita so the “silk” detection doesn’t confuse that one.
2014-07-31 15:40:59 +02:00
Richard Davey
48869776f2
Merge pull request #1064 from txusinho/dev
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Fix for scale issues in CocoonJS using webgl renderer and screencanvas
2014-07-31 14:00:31 +01:00
Richard Davey
acceb692c3
Merge pull request #1071 from Dumtard/dev
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Fix for previous PR #1028
2014-07-31 13:48:15 +01:00
photonstorm
9bbc8ecce3
Phaser.Physics.P2.addPolygon now takes a nested array again (thanks @wayfu #1060 )
2014-07-31 13:39:26 +01:00
Charles Black
a90ab2e59b
P2 bounds now collides with everything by default
2014-07-27 16:06:55 -04:00
Txus Ordorika
b952884d9d
Fix for scale issues in CocoonJS using webgl renderer and screencanvas
2014-07-23 17:16:25 +02:00
Richard Davey
74b1189890
Merge pull request #1061 from clark-stevenson/dev
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Fixed #1056 draw typo changed to drag
2014-07-22 13:49:44 +01:00
Clark Stevenson
ebe1f9901f
Fixed #1056 draw typo changed to drag
2014-07-22 12:39:53 +01:00
Wing
eb4d635046
add README.md index
2014-07-22 14:13:32 +08:00
photonstorm
122640e01b
Phaser.Loader was incorrectly getting the responseText from _xhr instead of _ajax on IE9 xDomainRequests (thanks @lardratboy #1050 )
2014-07-21 11:12:58 +01:00
Richard Davey
671c8e63a0
Merge pull request #1051 from jackrugile/dev
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Remove escaping backslashes from RetroFont text set documentation
2014-07-21 11:05:59 +01:00
jackrugile
05d856d4ea
remove escaping backslashes from retro font text set documentation
2014-07-20 15:15:02 -06:00
Richard Davey
49f8109e83
Merge pull request #1047 from clark-stevenson/dev
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Pixi Updates
2014-07-18 15:27:19 +01:00
Clark Stevenson
2526ef2edc
Fixed BitmapFont tint
2014-07-18 13:31:20 +01:00
photonstorm
8e7e6f05e1
Adding .0 :)
2014-07-18 13:12:08 +01:00
photonstorm
113b69a5d1
Preparing for 2.1 development work.
2014-07-18 13:09:21 +01:00
Clark Stevenson
769822e6da
Merge branch 'dev' of https://github.com/photonstorm/phaser into dev
2014-07-18 12:56:38 +01:00
photonstorm
a6bc859246
Updated change log.
2014-07-18 12:48:14 +01:00
photonstorm
1924a83b99
New docs generated.
2014-07-18 12:45:51 +01:00
photonstorm
ccc7e6734d
2.0.7 master build.
2014-07-18 12:36:01 +01:00
photonstorm
ee49575714
Preparing for master.
2014-07-18 12:35:16 +01:00
Richard Davey
d8c755a544
Merge pull request #1017 from devinb83/dev-codepaused
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codePaused should be set if manually called
2014-07-18 11:57:37 +01:00
photonstorm
94978a62d8
New 2.0.7 build
2014-07-18 11:52:48 +01:00
photonstorm
24527eac3e
Group.checkAll allows you to check if the same property exists across all children of the Group and is set to the given value (thanks @codevinsky #1013 )
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Group.checkProperty allows you to check if the property exists on the given child of the Group and is set to the value specified (thanks @codevinsky #1013 )
Phaser.Utils.setProperty will set an Objects property regardless of depth (thanks @codevinsky #1013 )
Phaser.Utils.setProperty will set an Objects property regardless of depth (thanks @codevinsky #1013 )
Phaser.Utils.getProperty will get an Objects property regardless of depth (thanks @codevinsky #1013 )
2014-07-18 11:52:39 +01:00
Richard Davey
3da788bd1d
Merge pull request #1013 from codevinsky/group-checkall
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added: Phaser.Utils.getProperty / Phaser.Utils.setProperty; added: Phase...
2014-07-18 11:37:38 +01:00
Richard Davey
491d7c2eec
Merge pull request #1036 from DarkDev-/dev
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OritentationSprite fix, not using PIXI.TextureCache anymore
2014-07-18 11:32:50 +01:00
photonstorm
f9a6d1f376
Updating to Pixi 1.6.1
2014-07-18 11:22:55 +01:00
photonstorm
883c11e377
BitmapData.resize fixed to update the crop property too, resolves issues with images getting cut off with BitmapData.load.
2014-07-18 03:33:17 +01:00
photonstorm
9c1f39d284
jshint fix
2014-07-18 01:07:45 +01:00
photonstorm
49bb45c42e
Tilemap.swap now accurately swaps from A to B and from B to A (thanks @noidexe #1034 )
2014-07-18 00:29:24 +01:00
Richard Davey
91eb2ff842
Merge pull request #1033 from lucbloom/updateFrameData-fix
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Frame data guards
2014-07-18 00:16:17 +01:00
Richard Davey
1491d0ba0f
Merge pull request #1041 from Dumtard/dev
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AnimationManager does not update currentFrame on play until second frame
2014-07-18 00:15:00 +01:00
Charles Black
31cc247462
AnimationManager.currentFrame update on play
2014-07-16 23:05:27 -04:00
photonstorm
82ef6d4aeb
If you add a Tween to the TweenManager and then immediately stop it, it will still exist in the TweenManager (thanks @gilangcp #1032 )
2014-07-16 19:50:58 +01:00
Johan Rosén
ba62326ce7
OritentationSprite fix, not using PIXI.TextureCache anymore
2014-07-16 17:07:53 +02:00
Clark Stevenson
643a46a57f
Update phaser.d.ts
2014-07-16 14:51:57 +01:00
Luc Bloom
ccd4b502d7
Fram data guards
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Sometimes, this._frameData is null. Guard agains it.
Sometimes, we transfer to an animation that contains lesser frames.
Guard against it.
2014-07-16 12:00:30 +02:00
photonstorm
fc047c5870
Phaser 2.0.7 test release.
2014-07-16 01:58:24 +01:00
photonstorm
f6935c01f8
Sprite.loadTexture will store the smoothed
property of the Sprite and re-apply it once the new texture is loaded.
2014-07-16 00:56:26 +01:00
photonstorm
90eec97707
Animation.updateFrameData allows you to load a new FrameData object into an existing animation, even if currently running (based on #1029 )
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AnimationManager.loadFrameData will now update all existing Animations to use the newly loaded FrameData (based on #1029 )
2014-07-16 00:55:12 +01:00