mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 23:24:41 +00:00
2.0.7 master build.
This commit is contained in:
parent
ee49575714
commit
ccc7e6734d
7 changed files with 22 additions and 22 deletions
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@ -7,7 +7,7 @@
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*
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* Phaser - http://phaser.io
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*
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* v2.0.7 "Amadicia" - Built: Fri Jul 18 2014 11:49:42
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* v2.0.7 "Amadicia" - Built: Fri Jul 18 2014 12:35:30
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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@ -11576,7 +11576,7 @@ PIXI.RenderTexture.tempMatrix = new PIXI.Matrix();
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*
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* Phaser - http://phaser.io
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*
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* v2.0.7 "Amadicia" - Built: Fri Jul 18 2014 11:49:42
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* v2.0.7 "Amadicia" - Built: Fri Jul 18 2014 12:35:30
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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@ -11619,7 +11619,7 @@ PIXI.RenderTexture.tempMatrix = new PIXI.Matrix();
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*/
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var Phaser = Phaser || {
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VERSION: '2.0.7-dev',
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VERSION: '2.0.7',
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GAMES: [],
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AUTO: 0,
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@ -22323,23 +22323,23 @@ Object.defineProperty(Phaser.Game.prototype, "paused", {
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if (this._paused === false)
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{
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this._paused = true;
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this._codePaused = true;
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this.sound.setMute();
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this.time.gamePaused();
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this.onPause.dispatch(this);
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}
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this._codePaused = true;
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}
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else
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{
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if (this._paused)
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{
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this._paused = false;
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this._codePaused = false;
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this.input.reset();
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this.sound.unsetMute();
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this.time.gameResumed();
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this.onResume.dispatch(this);
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}
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this._codePaused = false;
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}
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}
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4
build/custom/phaser-arcade-physics.min.js
vendored
4
build/custom/phaser-arcade-physics.min.js
vendored
File diff suppressed because one or more lines are too long
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@ -7,7 +7,7 @@
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*
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* Phaser - http://phaser.io
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*
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* v2.0.7 "Amadicia" - Built: Fri Jul 18 2014 11:49:42
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* v2.0.7 "Amadicia" - Built: Fri Jul 18 2014 12:35:30
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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@ -50,7 +50,7 @@
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*/
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var Phaser = Phaser || {
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VERSION: '2.0.7-dev',
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VERSION: '2.0.7',
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GAMES: [],
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AUTO: 0,
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@ -10754,23 +10754,23 @@ Object.defineProperty(Phaser.Game.prototype, "paused", {
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if (this._paused === false)
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{
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this._paused = true;
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this._codePaused = true;
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this.sound.setMute();
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this.time.gamePaused();
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this.onPause.dispatch(this);
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}
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this._codePaused = true;
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}
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else
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{
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if (this._paused)
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{
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this._paused = false;
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this._codePaused = false;
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this.input.reset();
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this.sound.unsetMute();
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this.time.gameResumed();
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this.onResume.dispatch(this);
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}
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this._codePaused = false;
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}
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}
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6
build/custom/phaser-no-libs.min.js
vendored
6
build/custom/phaser-no-libs.min.js
vendored
File diff suppressed because one or more lines are too long
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@ -7,7 +7,7 @@
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*
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* Phaser - http://phaser.io
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*
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* v2.0.7 "Amadicia" - Built: Fri Jul 18 2014 11:49:42
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* v2.0.7 "Amadicia" - Built: Fri Jul 18 2014 12:35:30
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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@ -11576,7 +11576,7 @@ PIXI.RenderTexture.tempMatrix = new PIXI.Matrix();
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*
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* Phaser - http://phaser.io
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*
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* v2.0.7 "Amadicia" - Built: Fri Jul 18 2014 11:49:42
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* v2.0.7 "Amadicia" - Built: Fri Jul 18 2014 12:35:30
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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@ -11619,7 +11619,7 @@ PIXI.RenderTexture.tempMatrix = new PIXI.Matrix();
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*/
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var Phaser = Phaser || {
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VERSION: '2.0.7-dev',
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VERSION: '2.0.7',
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GAMES: [],
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AUTO: 0,
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@ -22323,23 +22323,23 @@ Object.defineProperty(Phaser.Game.prototype, "paused", {
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if (this._paused === false)
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{
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this._paused = true;
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this._codePaused = true;
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this.sound.setMute();
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this.time.gamePaused();
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this.onPause.dispatch(this);
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}
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this._codePaused = true;
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}
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else
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{
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if (this._paused)
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{
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this._paused = false;
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this._codePaused = false;
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this.input.reset();
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this.sound.unsetMute();
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this.time.gameResumed();
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this.onResume.dispatch(this);
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}
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this._codePaused = false;
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}
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}
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File diff suppressed because one or more lines are too long
4
build/phaser.min.js
vendored
4
build/phaser.min.js
vendored
File diff suppressed because one or more lines are too long
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