photonstorm
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f5d97f488b
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Call toString to avoid crashes if numbers are passed in.
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2017-05-24 05:59:14 +01:00 |
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photonstorm
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7ee785b395
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Renamed yoyoDelay back to 'hold' and implemented it being used both to delay a yoyo, and also to hold in the end position before starting a repeat.
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2017-05-24 05:24:20 +01:00 |
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photonstorm
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17f65a5baf
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Fixed Tween.loop functionality. Tween now resets properly as well.
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2017-05-24 05:02:14 +01:00 |
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photonstorm
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bd4161e43b
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You can now specify additional ease function values via the easeParams property.
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2017-05-24 04:38:17 +01:00 |
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photonstorm
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11f15fb424
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Tidying up un-used functions.
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2017-05-24 03:34:45 +01:00 |
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photonstorm
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568eb5e4b3
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Large refactor after some performance profiling. Works a lot better as a single array. No deep iteration any more, and cleaner data structure.
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2017-05-24 03:29:31 +01:00 |
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photonstorm
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b05e47c477
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Removed TweenData array and refactored the Build functions to avoid object cloning.
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2017-05-24 01:27:04 +01:00 |
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photonstorm
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adc8b496b9
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Refactored so that only a single TweenData will exist per property.
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2017-05-23 19:04:15 +01:00 |
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photonstorm
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4a71309335
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Added missing properties and methods to Quad class.
Updated to use new Mesh Color and Alpha arrays.
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2017-05-23 13:29:40 +01:00 |
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Felipe Alfonso
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73ff899ce2
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vertex color and alpha properties
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2017-05-22 15:29:27 -04:00 |
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Felipe Alfonso
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30ea09f0b0
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Fixed issue with setting wrapping mode on textures
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2017-05-22 10:44:05 -04:00 |
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Felipe Alfonso
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d216793595
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Texture Filtering and Repeat property
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2017-05-19 21:16:45 -04:00 |
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Richard Davey
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129a045d69
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Start of Quad class.
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2017-05-19 20:07:30 +01:00 |
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Richard Davey
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d1468bb550
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Preparing for totalDuration work.
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2017-05-19 02:41:31 +01:00 |
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Felipe Alfonso
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22bc09dfd2
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Fixed index offset
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2017-05-18 16:52:45 -04:00 |
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Felipe Alfonso
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7b0370c57b
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Added index offset to allow mesh batching
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2017-05-18 16:44:00 -04:00 |
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Felipe Alfonso
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49bcb5829b
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Added mesh rendering detection
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2017-05-18 16:23:59 -04:00 |
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Felipe Alfonso
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399e12b2ca
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Indexed Mesh Rendering
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2017-05-18 15:57:05 -04:00 |
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Richard Davey
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8fbf20e2f3
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Added todo.
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2017-05-18 06:43:03 +01:00 |
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Richard Davey
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9e018d956c
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Updated require path.
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2017-05-18 06:40:51 +01:00 |
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Richard Davey
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8358a89407
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Huge refactoring to get a single Tween instance responsible for all properties and all targets. Much less iteration and object creation now.
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2017-05-18 06:39:47 +01:00 |
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Richard Davey
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f049f2c133
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Start of Timeline class.
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2017-05-18 04:02:07 +01:00 |
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Richard Davey
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1b73562ba7
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Fixed Tween.start property clash.
Added stagger and startDelay properties.
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2017-05-18 03:33:18 +01:00 |
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Richard Davey
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5ba2a6ca64
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Removed logs.
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2017-05-18 02:33:15 +01:00 |
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Richard Davey
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90132a7a6f
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Fixed TweenData.prev link.
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2017-05-18 02:24:31 +01:00 |
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Richard Davey
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8d7629a4ab
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TweenData now caches the start/end values to avoid re-calc on replay.
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2017-05-18 02:21:40 +01:00 |
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Richard Davey
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320594294f
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Fixed hold / delay / repeat issues.
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2017-05-18 01:46:25 +01:00 |
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Richard Davey
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1a1e358598
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Merged Forward and Backward into main Update function.
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2017-05-18 00:44:44 +01:00 |
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Richard Davey
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7e93def699
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Moved functions into components and reworked the Update loop to make it cleaner and faster.
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2017-05-18 00:24:25 +01:00 |
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Richard Davey
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f84980ce54
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Lots of Tween updates and fixes for loop and yoyo handling.
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2017-05-17 19:13:49 +01:00 |
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Felipe Alfonso
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198fc359f7
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Mesh WebGL Renderer
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2017-05-17 12:12:17 -04:00 |
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Felipe Alfonso
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d71d7d50bc
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Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
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2017-05-17 11:09:06 -04:00 |
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Richard Davey
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0d72f092ae
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Moved ValueOp into TweenData. Allowed for chained TweenData array.
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2017-05-17 15:40:36 +01:00 |
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Richard Davey
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ce36fdf264
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Split the Tween class out into TweenData and Tween, and moved the functions into components.
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2017-05-17 14:39:49 +01:00 |
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Richard Davey
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57fa4108c7
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Zombie file. Kill it, kill it with fire.
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2017-05-17 13:27:22 +01:00 |
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Richard Davey
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bbfbf123e4
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Swapped to using += -= *= and /= instead (retains consistency with gsap/anime)
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2017-05-17 13:19:42 +01:00 |
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Richard Davey
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26591ce784
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Added completeDelay and elasticity (not yet hooked up)
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2017-05-17 05:52:01 +01:00 |
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Richard Davey
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e2c08dd08e
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Added Tween.repeatDelay.
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2017-05-17 05:00:24 +01:00 |
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Richard Davey
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9f651da573
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Repeat and Yoyo combo work.
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2017-05-17 04:54:40 +01:00 |
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Richard Davey
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6b66b855f5
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Updated Tween class so it now supports delay, repeat and yoyo.
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2017-05-17 04:38:00 +01:00 |
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Richard Davey
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40db9d3dab
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Added SetAlpha function for method chaining.
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2017-05-17 04:37:42 +01:00 |
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Richard Davey
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b77c34562a
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TweenManager.begin is now called.
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2017-05-17 04:37:30 +01:00 |
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Richard Davey
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47d4dc4cf2
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Added new reserved words.
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2017-05-17 04:37:20 +01:00 |
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Richard Davey
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3ef5a4530e
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New Tween class created.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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bef2602c03
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Updated to use TweenBuilder and modified update loop.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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fd09dba200
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TweenBuilder will create Tween objects based on given config, and populate TweenManager with them.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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49770eff46
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Moved Tween reserved words to own file.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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4baf3264dd
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Fixed Linear ease map entry.
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2017-05-17 02:47:14 +01:00 |
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Richard Davey
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c23c5234c5
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Optimized for number first quick escape.
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2017-05-17 02:47:14 +01:00 |
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Felipe Alfonso
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8f422503a2
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Mesh GameObject base
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2017-05-16 19:07:52 -04:00 |
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