Richard Davey
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b25ff9e065
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Moved Camera3D to optional plugin
Also included build flag to allow it to be compiled into the standard lib if required (saves a bunch of KB in duplicated classes)
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2018-08-23 15:30:21 +01:00 |
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Richard Davey
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beb286297c
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Camera3D Plugin moved out of the main src folder to optional plugin
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2018-08-23 13:18:25 +01:00 |
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Richard Davey
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5ca4799871
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Don't lint the config
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2018-08-23 13:17:58 +01:00 |
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Richard Davey
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a8b649cf98
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Log update
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2018-08-23 12:36:35 +01:00 |
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Richard Davey
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f24204ee03
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-08-23 12:31:59 +01:00 |
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Richard Davey
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5443f9cf5a
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Fixed the way the arc overshoot works.
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2018-08-23 12:31:55 +01:00 |
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Richard Davey
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51cc10bcb5
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Merge pull request #3968 from samme/fix/arcade-world-disable
Fix Arcade.World#disable
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2018-08-23 11:40:35 +01:00 |
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Richard Davey
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b7c74a0ddf
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Merge pull request #3970 from samme/docs/addLight
Correct LightsManager#addLight docs
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2018-08-23 11:39:53 +01:00 |
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Richard Davey
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bed2706ca7
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Merge pull request #3969 from samme/docs/structs-set-iterate
Correct Structs.Set#iterate docs
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2018-08-23 11:39:43 +01:00 |
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samme
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fb23367c63
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Fix Arcade.World#disable
It was passing the wrong argument to disableBody, so failing.
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2018-08-22 13:23:58 -07:00 |
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samme
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408b2df350
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Correct LightsManager#addLight docs
All arguments are optional
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2018-08-22 13:07:41 -07:00 |
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samme
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b241315fa1
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Correct Structs.Set#iterate docs
callbackScope argument is optional
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2018-08-22 13:06:50 -07:00 |
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Richard Davey
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57758942d1
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Account for trim in pixel perfect hit tests. Fix #3938
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2018-08-22 17:11:20 +01:00 |
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Richard Davey
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144cfaff8f
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Previously the Input Manager would create a Touch handler unless the Game Config had input.touch set to false (the default was true). If no such property is set, it no longer defaults to true and instead is set to whatever Device.input.touch returns. On non-touchscreen desktops this means it will now only create one single Pointer, rather than two.
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2018-08-22 17:01:21 +01:00 |
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Richard Davey
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f3b35f0466
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lint fix
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2018-08-22 16:14:40 +01:00 |
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Richard Davey
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da64e41b2f
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Fixed Matter require call freaking out webpack
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2018-08-22 15:54:00 +01:00 |
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Richard Davey
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5bf8fba1de
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-08-22 15:43:13 +01:00 |
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Richard Davey
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dc868f8368
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You can now resize SVG files during load, before they are rendered to textures.
Also added scale support and fixed some viewBox settings (#3941)
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2018-08-22 15:43:09 +01:00 |
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Richard Davey
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e99dfef136
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Docs fixes
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2018-08-22 15:42:39 +01:00 |
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Richard Davey
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b5116edbe7
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Merge pull request #3967 from TadejZupancic/patch-14
RenderTexture: Texture is always destroyed (canvas)
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2018-08-22 15:14:12 +01:00 |
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TadejZupancic
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1fa16f00df
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RenderTexture: Texture is always destroyed (canvas)
Forgot to check the flag for canvas renderer.
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2018-08-22 15:57:57 +02:00 |
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Richard Davey
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bd40360dbc
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Merge pull request #3941 from ysraelJMM/master
Resizing of the SVG in the preload
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2018-08-22 14:18:40 +01:00 |
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Richard Davey
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65fb366ecd
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Matter updated to 0.14.2. Fix #3929
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2018-08-22 14:01:35 +01:00 |
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YsraelJMM
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b8371eba7b
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SVG rezise preload. svgConfig object
svgConfig,
contains the width and height. Change zise.
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2018-08-21 20:01:38 -05:00 |
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Richard Davey
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0dccc3a510
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Updated jsdocs. Fix #3849
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2018-08-21 23:48:03 +01:00 |
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Richard Davey
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2dfe321d67
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The getPixelAlpha and getPixel methods in the Texture Manager would allow x/y coordinates from outside the cut area of a frame. It now tests to ensure they're within the frame. Fix #3937
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2018-08-21 23:25:08 +01:00 |
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Richard Davey
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198f353c9a
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The default Container Blend Mode is now SKIP_TEST . This allows you to either set a blend mode for a Container, in which case all children use that blend mode. Or, you can set a blend mode on the children and the children will render using their own blend modes, as the Container doesn't have one set. The WebGL and Canvas Renderer functions have also been updated to support this change. Fix #3684
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2018-08-21 22:07:35 +01:00 |
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Richard Davey
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01290afda9
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A Game Object couldn't have a blend mode of SKIP_TEST set by using the getter or the setBlendMode method.
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2018-08-21 21:54:38 +01:00 |
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Richard Davey
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502b66bcac
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lint fix
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2018-08-21 18:13:53 +01:00 |
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Richard Davey
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55c2de28b7
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Updated log
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2018-08-21 18:03:52 +01:00 |
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Richard Davey
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f8b3fcf539
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Cull Tiles now needs a render order for the layer data.
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2018-08-21 18:02:00 +01:00 |
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Richard Davey
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838cdfc418
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Added renderOrder property, setRenderOrder method and updated upload to use the setting.
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2018-08-21 18:01:47 +01:00 |
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Richard Davey
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cc5bf41b25
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Added renderOrder property and setRenderOrder method.
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2018-08-21 18:01:33 +01:00 |
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Richard Davey
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b0888d2762
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Added renderOrder property, setRenderOrder and apply them during layer creation.
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2018-08-21 17:59:28 +01:00 |
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Richard Davey
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a7847e9cb9
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Added renderOrder property.
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2018-08-21 17:55:40 +01:00 |
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Richard Davey
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a462250cd9
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Now extracts the renderorder property from the Tiled JSON
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2018-08-21 17:54:49 +01:00 |
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Richard Davey
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a98b3c3b15
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In Matter.js if you scaled a Body it would only scale correctly once, due to the way Matter handles scaling internally. We now automatically reset the Matter scale before applying the new value, which allows you to keep the Phaser and Matter object scales in sync. Fix #3785 #3951
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2018-08-21 15:55:39 +01:00 |
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Richard Davey
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ae01830a5e
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-08-21 15:40:46 +01:00 |
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Richard Davey
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a7bbbb657d
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Updated log
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2018-08-21 15:40:40 +01:00 |
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Richard Davey
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36dd7ae405
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Merge pull request #3819 from samme/feature/createFromObjects
Copy custom properties in createFromObjects()
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2018-08-21 15:38:48 +01:00 |
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Richard Davey
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17a9fd1489
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Merge pull request #3961 from TadejZupancic/patch-12
RenderTexture: Texture is always destroyed
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2018-08-21 15:25:53 +01:00 |
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TadejZupancic
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bff7f99fe1
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Update RenderTexture.js
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2018-08-21 15:40:10 +02:00 |
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TadejZupancic
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50a3555cad
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RenderTexture: Texture is always destroyed
Texture is now destroyed only if it was not saved to the TextureManager, so it can be reused.
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2018-08-21 15:32:10 +02:00 |
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Richard Davey
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3cc17f5c97
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The RandomDataGenerator will now create a default random seed if you instantiate your own version of the class (instead of using Phaser.Math.RND ) and don't provide a seed for it
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2018-08-21 14:06:41 +01:00 |
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Richard Davey
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8d1caff0a4
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Updated argument name
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2018-08-21 02:29:54 +01:00 |
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Richard Davey
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0eef6f1bb9
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Updated scroll factor docs to clarify impact on physics bodies #3810
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2018-08-20 19:19:53 +01:00 |
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Richard Davey
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f70b4f89b1
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-08-20 18:46:13 +01:00 |
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Richard Davey
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761415f051
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Updated log
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2018-08-20 18:46:10 +01:00 |
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Richard Davey
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f6e25ebfd1
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Merge pull request #3850 from polarstoat/animation-docs-fix
Add AnimationManager.generateFrameNumbers documentation
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2018-08-20 18:31:35 +01:00 |
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Richard Davey
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6efb88b24b
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Merge pull request #3900 from thejonanshow/upgrade_konami_code
Correct Konami code in createCombo documentation.
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2018-08-20 18:30:18 +01:00 |
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