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Updated log
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@ -145,6 +145,8 @@ The Tile Sprite Game Object has been given an internal overhaul to make it more
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* You can now access the Game instance directly from a Scene using `this.game` as long as it exists in the Scene's Injection Map, which it does by default. Be very careful what you do here: there's next to nothing you should actually use this for.
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* `Camera.ignore` can now take nested-arrays of Game Objects and also supports both Groups and Containers.
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* The `changedata` event dispatched by the Data Manager now includes the previous value as the 4th argument to the callback, so the event signature is now: `parent, key, value, previousValue` (thanks @iamchristopher)
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* The call to `gl.clearColor` is now skipped when `clearBeforeRender` is set to `false` (thanks @goldfire)
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* The calls to `DistanceBetween` have been replaced with `DistanceSquared` in the `closest` and `furthest` functions within Arcade Physics (thanks @Mursaat)
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### Game Config Resolution Specific Bug Fixes
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@ -188,7 +190,7 @@ Setting the `resolution` property in the Game Config to a value other than 1 wou
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My thanks to the following for helping with the Phaser 3 Examples, Docs and TypeScript definitions, either by reporting errors, fixing them or helping author the docs:
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@SBCGames @rgk @rook2pawn @robbintt @bguyl @halilcakarr @PhaserEditor2D @Edwin222 @tfelix @Yudikubota @hexus @guzmonne @ampled @thanh-taro @dcbriccetti @Dreaded-Gnu @padme-amidala @rootasjey
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@SBCGames @rgk @rook2pawn @robbintt @bguyl @halilcakarr @PhaserEditor2D @Edwin222 @tfelix @Yudikubota @hexus @guzmonne @ampled @thanh-taro @dcbriccetti @Dreaded-Gnu @padme-amidala @rootasjey @ampled @thejonanshow @polarstoat
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Thanks to @khaleb85 for fixing the super-annoying lag on the API Docs pages when it hung the browser while indexing the search field.
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