Richard Davey
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15a6f50d2c
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Fixed functions not appearing in the namespace. Fix #5432
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2020-12-07 10:11:47 +00:00 |
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Richard Davey
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725271249f
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No tileset? Continue the loop.
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2020-12-04 13:07:14 +00:00 |
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Richard Davey
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2e91763abc
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Fixes lots of default parameters
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2020-11-26 12:55:40 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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d2e2e86ef1
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
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Richard Davey
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ec5da6930c
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Added post pipeline support to all Game Objects
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2020-11-23 16:17:13 +00:00 |
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Richard Davey
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ea2f69de3b
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JSDoc fixes
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2020-11-23 15:32:30 +00:00 |
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Richard Davey
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a5cb3779df
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JSDoc fixes
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2020-11-23 15:29:08 +00:00 |
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Richard Davey
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28d925b875
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JSDoc fixes
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2020-11-23 15:06:45 +00:00 |
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Richard Davey
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ecb567766b
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Fixed filtering and style types
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2020-11-23 10:54:14 +00:00 |
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Richard Davey
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8698a03bad
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JSDoc fixes
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2020-11-23 10:48:24 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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55093945b0
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Replace integer[][] with number[][]
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2020-11-23 10:24:10 +00:00 |
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Richard Davey
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3f511a73cd
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Replace integer[] with number[]
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2020-11-23 10:23:10 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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d852108154
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JSDoc fixes
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2020-11-23 10:19:39 +00:00 |
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Richard Davey
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0b589564ea
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JSDoc fixes
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2020-11-20 16:37:53 +00:00 |
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Richard Davey
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c5d7c94cb4
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Fixed JSDocs
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2020-11-20 16:20:35 +00:00 |
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Richard Davey
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ea59b47d1c
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Force post pipeline skip
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2020-11-20 15:18:28 +00:00 |
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Richard Davey
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750880fe5f
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Fix culled tiles return
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2020-11-20 14:58:43 +00:00 |
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Richard Davey
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ed756d16f1
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Fixed Get Tiles Within Shape function
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2020-11-20 12:39:18 +00:00 |
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Richard Davey
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377d27c8a4
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Added Tile.right and Tile.bottom properties. Fix #5400
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2020-11-20 11:51:12 +00:00 |
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Richard Davey
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0d23aea281
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Allow TilemapLayers to set post pipelines
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2020-11-06 17:22:32 +00:00 |
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Richard Davey
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d3c70002ea
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Removed use of _tempMatrix from all renderers
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2020-11-06 09:44:29 +00:00 |
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Richard Davey
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536f08a4bf
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Avoid deep diving into loads of functions
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2020-10-15 11:47:11 +01:00 |
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Richard Davey
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67b787ab7c
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Update GetTilesWithinWorldXY.js
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2020-10-15 11:09:52 +01:00 |
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Richard Davey
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db2fdc14d1
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Update GetTileAt.js
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2020-10-15 11:09:37 +01:00 |
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Richard Davey
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f130f5e9a3
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Fixed incorrect parameter type
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2020-10-15 11:09:19 +01:00 |
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Richard Davey
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b4fed98aa2
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Update SetCollisionBetween.js
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2020-10-15 11:08:18 +01:00 |
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Richard Davey
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b3a74a6d5d
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ParseTilesets will now correctly handle non-consequtive tile IDs. It also now correctly sets the maxId property, fixing a bug where tiles wouldn't render if from IDs outside the expected range. Fix #4367
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2020-10-12 13:52:31 +01:00 |
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Richard Davey
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e526af7cb9
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Lint fix
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2020-10-12 13:38:57 +01:00 |
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Richard Davey
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3e2041a3c5
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Overhauled createFromObjects to make it much more useful. Fix #3817 #4613
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2020-10-12 13:31:30 +01:00 |
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Richard Davey
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80287f6ee4
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Path fixes
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2020-10-12 11:51:05 +01:00 |
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Richard Davey
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04d80a8b5c
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Allow use of old method calls for now
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2020-10-12 11:50:13 +01:00 |
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Richard Davey
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24777aa327
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No need for isoCullDistances , just use existing cullPadding properties
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2020-10-12 11:42:01 +01:00 |
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Richard Davey
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607fec9450
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Use a cached Rectangle for speed
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2020-10-12 11:40:52 +01:00 |
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Richard Davey
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0ba1f08f80
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The Static and Dynamic Tilemap Layer objects have been removed and consolidated into the new TilemapLayer class.
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2020-10-12 11:40:40 +01:00 |
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Richard Davey
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fb11821730
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Fixed lots of missing JSDocs
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2020-10-12 11:33:33 +01:00 |
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Richard Davey
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ae4c45f14a
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Fixed renderer so it draws multi tileset isometric tiles properly
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2020-10-11 23:05:08 +01:00 |
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Richard Davey
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f00bb446f8
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Formating fix
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2020-10-11 23:04:11 +01:00 |
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Richard Davey
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9e68f41118
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Formatting
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2020-10-11 23:04:00 +01:00 |
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Richard Davey
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39f74d2e95
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Use a cached vector to save constant allocation and fixed y culling limit
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2020-10-11 23:03:52 +01:00 |
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Richard Davey
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2e50061699
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Opps :)
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2020-10-10 11:38:16 +01:00 |
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Richard Davey
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114201f497
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Fixed tilemaps with missing function
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2020-10-08 11:07:05 +01:00 |
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Richard Davey
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d9d4d74c89
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Updated docs
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2020-10-02 14:03:32 +01:00 |
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Richard Davey
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42d6188b7a
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Now using the GetCullTilesFunction #4922
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2020-10-02 13:53:20 +01:00 |
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Richard Davey
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c0c00b66be
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Tilemaps.Components.IsometricCullTiles is a new function that culls tiles in a isometric map.
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2020-10-02 13:48:52 +01:00 |
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Richard Davey
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ab753ffe10
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Tilemaps.Components.StaggeredCullTiles is a new function that culls tiles in a staggered map.
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2020-10-02 13:48:42 +01:00 |
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Richard Davey
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0b8b9fb3ba
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Tilemaps.Components.HexagonalCullTiles is a new function that culls tiles in a hexagonal map.
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2020-10-02 13:48:33 +01:00 |
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Richard Davey
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c44c43a553
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Tilemaps.Components.StaggeredCullBounds is a new function that calculates the cull bounds for a staggered map.
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2020-10-02 13:48:22 +01:00 |
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