Richard Davey
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b0e6d880dd
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Removed onRefresh and swapped for the more concise and powerful getStart and getEnd property callbacks
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2017-09-04 04:08:12 +01:00 |
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Richard Davey
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b7520ab265
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onRefresh working properly (considering renaming though)
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2017-09-04 02:06:55 +01:00 |
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Richard Davey
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97a7de6f3f
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Made TweenData.start hooked to onRefresh - testing need for startCache now
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2017-09-04 00:57:11 +01:00 |
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Richard Davey
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3af861bce3
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Timeline sets the parent and boolean
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2017-09-04 00:56:33 +01:00 |
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Richard Davey
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5896b42711
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Modified arguments
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2017-09-04 00:56:14 +01:00 |
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Richard Davey
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39ae7d46cd
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Updated parent argument
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2017-09-04 00:56:00 +01:00 |
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Richard Davey
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8ced58da32
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Added onRefresh callback
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2017-09-04 00:55:42 +01:00 |
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Richard Davey
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f7ea161c11
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Removed Tween.startAt property as it's no longer needed
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2017-09-03 23:18:52 +01:00 |
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Richard Davey
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2dcc5672cd
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Tweens added to a Timeline use that for the timescale
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2017-09-03 22:42:49 +01:00 |
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Richard Davey
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9d6f7bce08
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Removed endCache and made value dynamic, so it can be changed every repeat
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2017-09-02 04:03:53 +01:00 |
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Richard Davey
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3c890055d3
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Removed LoadValues as it's not used
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2017-09-02 04:03:10 +01:00 |
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Richard Davey
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90426403ff
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Timeline callbacks added and working along with loop and delays
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2017-09-02 03:16:59 +01:00 |
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Richard Davey
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0bdfeb20df
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Fixed bug that caused Tween.totalDuration to be calculated incorrectly with repeat values
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2017-09-02 00:37:34 +01:00 |
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Richard Davey
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038f4fd0cb
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Removed parent property as no longer needed and fixed GameObject.destroy
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2017-09-01 19:47:26 +01:00 |
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Richard Davey
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30f054d734
|
Tidying up.
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2017-09-01 18:08:10 +01:00 |
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Richard Davey
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6e611e9756
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Tween Timelines are now operational with absolute and relative offset support.
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2017-09-01 17:51:51 +01:00 |
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Richard Davey
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44c88a8e3f
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Fixed bug in DrawImage where it wouldn't correctly draw a flipped image with an origin not 0.5
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2017-09-01 00:54:15 +01:00 |
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Richard Davey
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69376bf90f
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Working through canvas flip origin bug.
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2017-08-31 17:26:39 +01:00 |
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Richard Davey
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8bd0affba7
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Fixed setFlipY.
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2017-08-31 16:14:58 +01:00 |
|
photonstorm
|
5725e43131
|
Tidying up the Tween Manager, ready for Timelines.
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2017-08-31 15:11:04 +01:00 |
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Richard Davey
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d3ffd68ac1
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Preparing for Timeline
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2017-08-31 00:46:38 +01:00 |
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Richard Davey
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3539cae9bb
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Removed old comment
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2017-08-30 23:56:29 +01:00 |
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Richard Davey
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a4b357050d
|
You can pass in the config object as the children argument to a Group
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2017-08-30 23:56:18 +01:00 |
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photonstorm
|
fd45182bde
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Debug drawing now happens after collision solver.
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2017-08-30 15:50:27 +01:00 |
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Richard Davey
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48db06febd
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Merge pull request #3042 from GGAlanSmithee/casing
fix casing on components import statement
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2017-08-29 13:58:46 +01:00 |
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Felipe Alfonso
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de35793fda
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Dynamic Tilemap Canvas Renderer
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2017-08-24 23:46:33 -03:00 |
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Felipe Alfonso
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25630f2af5
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Static Tilemap Culling added
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2017-08-23 19:27:51 -03:00 |
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Felipe Alfonso
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7e957d5cb6
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bruteforce tilemap canvas rendering
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2017-08-22 20:26:17 -03:00 |
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Felipe Alfonso
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6218c05f37
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Fixed texfile loader
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2017-08-22 17:44:40 -03:00 |
|
Alan Smithee
|
70cbd07b1b
|
fix casing on components import statement
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2017-08-21 18:16:19 +00:00 |
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Felipe Alfonso
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5d52bd956b
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Fix for StaticTilemap after defining vertex attributes
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2017-08-18 13:17:48 -03:00 |
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photonstorm
|
a734b74ca7
|
Removed debug work.
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2017-08-18 17:01:51 +01:00 |
|
photonstorm
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e35524a1f5
|
Added setCollisionMap method.
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2017-08-18 16:47:17 +01:00 |
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Felipe Alfonso
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17c24ef586
|
Fixed canvas upload to gpu function
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2017-08-18 12:31:39 -03:00 |
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Richard Davey
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d993056c5d
|
Fixed isActive bug
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2017-08-18 02:59:32 +01:00 |
|
Richard Davey
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665b295c3b
|
Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
|
2017-08-18 01:42:14 +01:00 |
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Richard Davey
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b336e03c77
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Restored original Origin class
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2017-08-17 06:26:25 +01:00 |
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Richard Davey
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37bc0dbdcd
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Moved scale to BodyScale and fixed GO position
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2017-08-17 06:00:38 +01:00 |
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Richard Davey
|
e36cc68044
|
2 fixed bodies won't do anything
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2017-08-17 04:06:08 +01:00 |
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Richard Davey
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100f4fc013
|
Renamed setSize to setBodySize to avoid conflict with Game Object method
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2017-08-17 03:55:17 +01:00 |
|
Richard Davey
|
18c00abe04
|
Added Friction component
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2017-08-17 03:48:39 +01:00 |
|
Richard Davey
|
ad5fc69aab
|
Tidied up generateTexture and added default origins
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2017-08-17 03:15:15 +01:00 |
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Richard Davey
|
d8991c5bc5
|
Added Body.updateCallback
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2017-08-17 03:15:02 +01:00 |
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Richard Davey
|
a481f75e31
|
Split up parent and gameObject defines so it's clearer and more useful
|
2017-08-17 02:32:08 +01:00 |
|
Richard Davey
|
7ed21b1acb
|
Removed dead code and named the walls
|
2017-08-17 02:07:03 +01:00 |
|
Richard Davey
|
dac6228672
|
TileSprite now uses GetPowerOfTwo function to save some lines of code
|
2017-08-17 02:05:41 +01:00 |
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Richard Davey
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b0a1b54407
|
setOrigin needs to be called after setSize
|
2017-08-17 02:01:24 +01:00 |
|
Richard Davey
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ca4536a7ca
|
Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-17 01:56:46 +01:00 |
|
Richard Davey
|
64dafcca35
|
Fixed width and height properties for Dynamic Bitmap Text
|
2017-08-17 01:56:43 +01:00 |
|
Felipe Alfonso
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b6ed58b93f
|
Fix for tile sprite
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2017-08-16 21:54:52 -03:00 |
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